HAHAHAHAHA
#include <windows.h>
#include <stdio.h>
#define ADR_Playerpointer 0x0
#define ADR_Serverpointer 0x0
#define ADR_Medickit1 0x0
#define ADR_Medickit2 0x0
#define ADR_EnginnerBomb1 0x0
#define ADR_EnginnerBomb2 0x0
#define ADR_MedicEngi1 0x0
#define ADR_MedicEngi2 0x0
#define ADR_MedicEngi3 0x0
#define ADR_Assault1 0x0
#define ADR_Assault2 0x0
#define ADR_1stSlot1 0x0
#define ADR_1stSlot2 0x0
#define ADR_1stSlot3 0x0
#define ADR_1stSlot4 0x0
#define ADR_1stSlot5 0x0
#define ADR_1stSlot6 0x0
#define ADR_2ndSlot1 0x0
#define ADR_2ndSlot2 0x0
#define ADR_2ndSlot3 0x0
#define ADR_2ndSlot4 0x0
#define ADR_2ndSlot5 0x0
#define ADR_2ndSlot6 0x0
#define ADR_Sniper1 0x0
#define ADR_Sniper2 0x0
#define ADR_AssaultBomb1 0x0
#define ADR_AssaultBomb2 0x0
#define ADR_AssaultBomb3 0x0
#define ADR_HeavyBomb1 0x0
#define ADR_HeavyBomb2 0x0
#define ADR_Heavy1 0x0
#define ADR_Heavy2 0x0
#define GameGuardLink 0x0
#define WarRockLink 0x0
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;
void Bypass()
{
*(float*)(GameGuardLink+WarRockLink) = 0;
}
void WepHacks()
{
memcpy((void*)ADR_1stSlot1,"G36 perfect craft [DD07]",4);
memcpy((void*)ADR_1stSlot2,"G36 perfect craft [DD07]",4);
memcpy((void*)ADR_1stSlot3,"G36 perfect craft [DD07]",4);
memcpy((void*)ADR_1stSlot4,"G36 perfect craft [DD07]",4);
memcpy((void*)ADR_1stSlot5,"G36 perfect craft [DD07]",4);
memcpy((void*)ADR_1stSlot6,"G36 perfect craft [DD07]",4);
{
memcpy((void*)ADR_1stSlot1,"DD07",4);
memcpy((void*)ADR_1stSlot2,"DD07",4);
memcpy((void*)ADR_1stSlot3,"DD07",4);
memcpy((void*)ADR_1stSlot4,"DD07",4);
memcpy((void*)ADR_1stSlot5,"DD07",4);
memcpy((void*)ADR_1stSlot6,"DD07",4);
}
memcpy((void*)ADR_2ndSlot1,"MP5K Red [DB33]",4);
memcpy((void*)ADR_2ndSlot2,"MP5K Red [DB33]",4);
memcpy((void*)ADR_2ndSlot3,"MP5K Red [DB33]",4);
memcpy((void*)ADR_2ndSlot4,"MP5K Red [DB33]",4);
memcpy((void*)ADR_2ndSlot5,"MP5K Red [DB33]",4);
memcpy((void*)ADR_2ndSlot6,"MP5K Red [DB33]",4);
{
memcpy((void*)ADR_2ndSlot1,"DB33",4);
memcpy((void*)ADR_2ndSlot2,"DB33",4);
memcpy((void*)ADR_2ndSlot3,"DB33",4);
memcpy((void*)ADR_2ndSlot4,"DB33",4);
memcpy((void*)ADR_2ndSlot5,"DB33",4);
memcpy((void*)ADR_2ndSlot6,"DB33",4);
}
memcpy((void*)ADR_MedicEngi1,"Tommy Gun [DD05]",4);
memcpy((void*)ADR_MedicEngi2,"Tommy Gun [DD05]",4);
memcpy((void*)ADR_MedicEngi3,"Tommy Gun [DD05]",4);
{
memcpy((void*)ADR_MedicEngi1,"DD05",4);
memcpy((void*)ADR_MedicEngi2,"DD05",4);
memcpy((void*)ADR_MedicEngi3,"DD05",4);
}
memcpy((void*)ADR_Assault1,"AK47 Dual [DC65]",4);
memcpy((void*)ADR_Assault2,"AK47 Dual [DC65]",4);
{
memcpy((void*)ADR_Assault1,"DC65",4);
memcpy((void*)ADR_Assault2,"DC65",4);
}
memcpy((void*)ADR_Sniper1,"DSR1 Camo [DG57]",4);
memcpy((void*)ADR_Sniper2,"DSR1 Camo [DG57]",4);
{
memcpy((void*)ADR_Sniper1,"DG57",4);
memcpy((void*)ADR_Sniper2,"DG57",4);
}
memcpy((void*)ADR_Medickit1,"Medic Kit 2 [DQ02]",4);
memcpy((void*)ADR_Medickit2,"Medic Kit 2 [DQ02]",4);
{
memcpy((void*)ADR_Medickit1,"DQ02",4);
memcpy((void*)ADR_Medickit2,"DQ02",4);
}
memcpy((void*)ADR_EnginnerBomb1,"Web Grenade [DN08]",4);
memcpy((void*)ADR_EnginnerBomb2,"Web Grenade [DN08]",4);
{
memcpy((void*)ADR_EnginnerBomb1,"DN08",4);
memcpy((void*)ADR_EnginnerBomb2,"DN08",4);
}
memcpy((void*)ADR_AssaultBomb1,"K400 SB Assault [DN04]",4);
memcpy((void*)ADR_AssaultBomb2,"K400 SB Assault [DN04]",4);
memcpy((void*)ADR_AssaultBomb3,"K400 SB Assault [DN04]",4);
{
memcpy((void*)ADR_AssaultBomb1,"DN04",4);
memcpy((void*)ADR_AssaultBomb2,"DN04",4);
memcpy((void*)ADR_AssaultBomb3,"DN04",4);
}
memcpy((void*)ADR_HeavyBomb1,"Web Grenade [DN08]",4);
memcpy((void*)ADR_HeavyBomb2,"Web Grenade [DN08]",4);
{
memcpy((void*)ADR_HeavyBomb1,"DN08",4);
memcpy((void*)ADR_HeavyBomb2,"DN08",4);
}
memcpy((void*)ADR_Heavy1,"RPG 7 [DJ33]",4);
memcpy((void*)ADR_Heavy2,"RPG 7 [DJ33]",4);
{
memcpy((void*)ADR_Heavy1,"DJ33",4);
memcpy((void*)ADR_Heavy2,"DJ33",4);
}
}
void WRHacks()
{
for(;; )
{
if(*ingame)
{
WepHacks();
}
if(*outgame)
{
WepHacks();
}
Sleep(5000);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"[MPGH]HackkinGCoDer","[ C O D E R ]",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)WRHacks, 0, 0, 0);Sleep(00);
}
return TRUE;
}
HAHAHAHAHA
MAKE IT ALL HAVE SENSE
*/~` Ãnønÿ/\/\ØÛ§ £øVèr§ `~ \*
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could you give me the addies ?? of that weapon hack ...........
-= |::V3n0x::| =-
im just ein Neuling
Respect:
Ryuzaki™
DaneCoder
Jhem
Burn3r
RoBerTo
Cyno™
AeroMan