if managers.hud then
managers.hud:show_hint( { text = "Executed script.lua" } )
end
-- Infinite stamina
--function PlayerMovement:_change_stamina( value ) end
--function PlayerMovement:is_stamina_drained() return false end
--function PlayerStandard:_can_run_directional() return true end
-- gold and santa mask
--managers.network.account._masks["santa"] = true
--managers.network.account._masks["gold"] = true
-- money and level
managers.experience:_set_current_level (50)
managers.skilltree:_set_points(50)
managers.money:_add_to_total(10000000)
-- weapon mods
for mod_id,_ in pairs(tweak_data.blackmarket.weapon_mods) do
tweak_data.blackmarket.weapon_mods[ mod_id ].unlocked = true
managers.blackmarket:add_to_inventory("normal", "weapon_mods", mod_id, false)
end
-- No movement penalty/speed increase
--PlayerManager.body_armor_movement_penalty = function(self) return 2 end
-- Weapon spread
--NewRaycastWeaponBase._get_spread = function(self) return 0 end
-- Weapon recoil
--NewRaycastWeaponBase.recoil_multiplier = function(self) return 0 end
-- Weapon reload speed
--NewRaycastWeaponBase.reload_speed_multiplier = function(self) return 2000 end
-- Weapon fire rate
--NewRaycastWeaponBase.fire_rate_multiplier = function(self) return 10 end
-- Weapon swap speed
--PlayerStandard._get_swap_speed_multiplier = function(self) return 2000 end
-- Instant mask on
--tweak_data.player.put_on_mask_time = 0.1
-- No cash penalty for killing civillians
--function MoneyManager.get_civilian_deduction() return 0 end
--function MoneyManager.civilian_killed() return end
-- Message on screen
if managers.hud then
managers.hud:show_hint( { text = "LUA Hack loaded! By MrLethalVids" } )
end
-- All Weapons Unlocked
local wep_arr = {
'new_m4', 'glock_17', 'mp9', 'r870', 'glock_18c', 'amcar', 'm16', 'olympic', 'ak74', 'akm', 'akmsu', 'saiga', 'ak5', 'aug', 'g36', 'p90', 'new_m14', 'deagle', 'new_mp5', 'colt_1911', 'mac10', 'serbu', 'huntsman', 'b92fs', 'new_raging_bull', 'saw'
}
for i, name in ipairs(wep_arr) do
if not managers.upgrades:aquired(name) then
managers.upgrades:aquire(name)
end
end
function secure(name)
managers.loot:secure( name, managers.money:get_bag_value( name ) )
end
secure("money") -- (Cash)
secure("gold")
secure("diamonds")
secure("coke")
secure("meth")
secure("weapons")