-[I]fLuX Latest CF Hack Menue

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-[I]fLuX Latest CF Hack Menue
Today is my last day in the CF Hack section. So i want to release my latest Hack Menue for everyone who want to start coding in CF.

Virus Scans:
https://www.virustotal.com/de/file/d...is/1405099920/
-[I]fLuX Latest CF Hack Menue.rar - Jottis Malwarescanner

At least one Special if you want to use the CF Font:
Code:
DrawTextEngine1 = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\xE8\x00\x00\x00\x00\x8B\x96\x00\x00\x00\x00\x52\xE8\x00\x00\x00\x00\x83\xC4\x04\x85\xC0\x74\x3D\x8B\x0D","0????00????00????000000000");
DrawTextEngine1 = *(DWORD*)(DrawTextEngine1 + 1) + (DrawTextEngine1 + 5);

DrawTextEngine2 = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x8B\x0D\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x96\x00\x00\x00\x00\x52\xE8","00????0????00????00");
DrawTextEngine2 = *(DWORD*)(DrawTextEngine2 + 0x2);

void WriteText (int x, int y, DWORD color, char *text)
{
	if(!GetModuleHandle(eCShell)) return;
	if(!GetModuleHandle(eClient)) return;
	
	DWORD MoveECX = *(DWORD*)(DrawTextEngine2);
	
	__asm
	{
		PUSH 0
		PUSH 0
		PUSH 0
		PUSH 0
		PUSH 1
		PUSH color
		PUSH y
		PUSH x
		PUSH text
		MOV ECX, MoveECX
		CALL DrawTextEngine1
	}
}
You can c&p it into my project and there will be no error.

Have Fun and keep this section alive ^^
-[I]fLuX Latest CF Hack Menue_mpgh.net.rar16 KB · 3,877 downloads Clean
@-[I]fLuX To use the engine text ,, need hooked function right ??
Quote Originally Posted by I2espect View Post
@-[I]fLuX To use the engine text ,, need hooked function right ??
yes you need a working endscene and a working one is included in my d3d menue i attached.
Quote Originally Posted by -[I]fLuX View Post
yes you need a working endscene and a working one is included in my d3d menue i attached.
i need to ask more questions btw
+- how to get cshell handle .. i tried :
Code:
GetModuleHandleA(encCshell);
//
HMODULE cshellhandle;
GetModuleHandleEx(0, DPLCS, &cshellhandle);
But all detected... is it my base or getmodulehandle is detected ?

+- is there any difference between engine endscene hook and the normal endscene hook..?
tyyyyyyyyyyyyyyyyyy
Quote Originally Posted by I2espect View Post
i need to ask more questions btw
+- how to get cshell handle .. i tried :
Code:
GetModuleHandleA(encCshell);
//
HMODULE cshellhandle;
GetModuleHandleEx(0, DPLCS, &cshellhandle);
But all detected... is it my base or getmodulehandle is detected ?

+- is there any difference between engine endscene hook and the normal endscene hook..?
tyyyyyyyyyyyyyyy
Quote Originally Posted by I2espect View Post
i need to ask more questions btw
+- how to get cshell handle .. i tried :
Code:
GetModuleHandleA(encCshell);
//
HMODULE cshellhandle;
GetModuleHandleEx(0, DPLCS, &cshellhandle);
But all detected... is it my base or getmodulehandle is detected ?

+- is there any difference between engine endscene hook and the normal endscene hook..?

1. You can load the old school way CShell.dll (GetModuleHandleA) it's not detected , most possible your base is.

2. engine endscene hook is the EndScene what the game engine use for drawing etc .... , the normal endScene hook is the EndScene provided by directX. If it is possbile alway's is better to use game engine hook's ( you don't need to filter the Vertices for wallhack and other stuff like that ).
Quote Originally Posted by bandi12 View Post
1. You can load the old school way CShell.dll (GetModuleHandleA) it's not detected , most possible your base is.

2. engine endscene hook is the EndScene what the game engine use for drawing etc .... , the normal endScene hook is the EndScene provided by directX. If it is possbile alway's is better to use game engine hook's ( you don't need to filter the Vertices for wallhack and other stuff like that ).
is there any tutorial that can help me to find where the engine call the draw functions ?...
and about the getmodulehandle i will try it again ..
Awesome release
Code:
PUSH 0
		PUSH 0 <~~~~ Why ? 0xFFFFFFFF [ Shadow Font ]
		PUSH 0
		PUSH 0
		PUSH 1
		PUSH color
		PUSH y
		PUSH x
		PUSH text
		MOV ECX, MoveECX
		CALL DrawTextEngine1
I don't use, but nice & thank+1 for share
i get error notice

how to fix this error:

==> uint8_t shellcode[] = "\x68\x00\x00\x00\x00\xC2";

Error:

syntax error : missing ';' before identifier 'uint8_t'
error C2065: 'uint8_t' : undeclared identifier
error C2146: syntax error : missing ';' before identifier 'shellcode'
error C2065: 'shellcode' : undeclared identifier
error C2059: syntax error : ']'
error C2065: 'shellcode' : undeclared identifier
error C2065: 'shellcode' : undeclared identifier
Quote Originally Posted by Astr3Lune View Post
i get error notice

how to fix this error:

==> uint8_t shellcode[] = "\x68\x00\x00\x00\x00\xC2";

Error:

syntax error : missing ';' before identifier 'uint8_t'
error C2065: 'uint8_t' : undeclared identifier
error C2146: syntax error : missing ';' before identifier 'shellcode'
error C2065: 'shellcode' : undeclared identifier
error C2059: syntax error : ']'
error C2065: 'shellcode' : undeclared identifier
error C2065: 'shellcode' : undeclared identifier
You need to use C++ 2010 or higher.
What injector to use?
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