Originally Posted by
Psycokid
What game is it?
Whats the packet structure?
What are you trying to change?
Without looking at anything the packets are probably using linux epoch time.
A site that explains and allows you to convert to linux time is epochconverter dot com
You didnt explain the encryption do you mean the game is using a crypto algorithm like AES and using the time as a salt
Or the encryption is merely a timestamp on the packet?
If its the former, you're right fucked son.
If its the latter you can probably write a simple script to insert the time into the packet structure before sending it.
That said if the game has that much security regarding its packets its most likely majority serverside and you're only using a client interface.
Meaning that even if it did accept packets its unlikely anything would happen because the server would lolnope you.