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  1. #31
    I'M GONNA HAVE TO EAT EVERY F--KING CHICKEN
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    Quote Originally Posted by DigitalSummon View Post
    having trouble teleporting the items, it doesnt do anything. i have copied the code down exactly (different variables but correct). i put the code under:

    public Form1()
    {
    InitializeComponent();
    }

    that is correct, right?
    If you're having trouble copying code you should probably go back to the basics and learn. But yes that is correct, as long as you have it in the void.

  2. #32
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    Quote Originally Posted by darkwrath505 View Post

    If you're having trouble copying code you should probably go back to the basics and learn. But yes that is correct, as long as you have it in the void.
    I do have it in the void, the problem is, i cant see a problem, i understand the code.

  3. #33
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    Quote Originally Posted by DigitalSummon View Post
    I do have it in the void, the problem is, i cant see a problem, i understand the code.
    Start learning C#, it's not a very hard language and it's good to know.


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  4. #34
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    Question Player Table

    I don't suppose there is a table of players? The NetworkMgr/PlayerInfoBase seems to be the place for it, but I don't know how to access the information stored in it. Can someone point me in the right direction?

  5. #35
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    Quote Originally Posted by 51italian View Post
    I don't suppose there is a table of players? The NetworkMgr/PlayerInfoBase seems to be the place for it, but I don't know how to access the information stored in it. Can someone point me in the right direction?
    Playerinfobase is just for their name, weapon etc. Otherwise it's better to use playerArray and sort out players, zombies and dead players.

  6. #36
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    Well thank you sir, I tweaked the code a bit and made a undetected spawning agent

  7. #37
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    Quote Originally Posted by Z S45 View Post
    Well thank you sir, I tweaked the code a bit and made a undetected spawning agent
    Nice job!

  8. #38
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    Quote Originally Posted by gtaplayer2 View Post
    Playerinfobase is just for their name, weapon etc. Otherwise it's better to use playerArray and sort out players, zombies and dead players.
    Thank you, but is there a table or array of players/zombies in the memory like the ItemTable? I looked through your offsets and I don't see anything that would hold player objects.

  9. #39
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    Quote Originally Posted by 51italian View Post
    Thank you, but is there a table or array of players/zombies in the memory like the ItemTable? I looked through your offsets and I don't see anything that would hold player objects.
    What do you mean? Do you mean playerArray = Base]+ 0x778]?. This is the only array that holds players (including dead ones) and zombies.

    Anyways if this is it, heres how to use it:
    Code:
    playerArray = Base]+ 0x778]
    playerArraySize = playerArray] 0x4]
    playerPtr = playerArray] + (i * 0x2C)] + 0x4]
    After you got that you can get their names, weapons position etc.

  10. The Following User Says Thank You to gtaplayer2 For This Useful Post:

    51italian (07-25-2014)

  11. #40
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    This was a big help thanks, but im afraid to test it out because i might get ban. I change the variables name but not the code because im new to c# and this was my first project.

  12. #41
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    the item would not teleport i did every thing right and i even check ur code

    something in the code is not making it telelport i put a item on the ground and i find the item in the list when i selected and click spawn the items does not move so that mean is not being teleport way up in the sky or way down the ground
    Last edited by elzat; 07-26-2014 at 10:05 AM.

  13. #42
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    My code works just fine, so look at that if you can't get it right.

  14. #43
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    i did look all the offset are right and basically everything is like urs but the variables different
    If i could add u on skype and u might help me out?

  15. #44
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    Quote Originally Posted by gtaplayer2 View Post
    What do you mean? Do you mean playerArray = Base]+ 0x778]?. This is the only array that holds players (including dead ones) and zombies.

    Anyways if this is it, heres how to use it:
    Code:
    playerArray = Base]+ 0x778]
    playerArraySize = playerArray] 0x4]
    playerPtr = playerArray] + (i * 0x2C)] + 0x4]
    After you got that you can get their names, weapons position etc.

    My friend, I do not know how to use this language

    Base = 0x10810D0]
    LocalPlayer = Base] + 0x15C4] + 0x4]

    pLocal] + 0x20] + 0x28/0x30/0x2C]

    FarTable = Base] + 0x11B4]
    FarTableSize = Base] + 0x11B4]

    All include "]" I can not identify these in C #. Can you tell me in detail how should I use it? I am a novice

  16. #45
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    Quote Originally Posted by j148148 View Post
    My friend, I do not know how to use this language

    Base = 0x10810D0]
    LocalPlayer = Base] + 0x15C4] + 0x4]

    pLocal] + 0x20] + 0x28/0x30/0x2C]

    FarTable = Base] + 0x11B4]
    FarTableSize = Base] + 0x11B4]

    All include "]" I can not identify these in C #. Can you tell me in detail how should I use it? I am a novice
    They're variables...


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