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  1. #1
    angrydps's Avatar
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    Gun range assembly code- .NET reflector problem

    the title may not be clear, but i've seen a range hack for guns, so i'd like to know the source code.
    i also have a problem with .NET reflector with reflexil 1.8 and i would like to know how to change values, as i can't see any way to do so, thanks.

  2. #2
    Matt0722's Avatar
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    Dosnt the guns have alot of range
    i am the autism

  3. #3
    angrydps's Avatar
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    400 at most but that's quite low

  4. #4
    xiEatNoodlezx's Avatar
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    ✓ Noodle Confirmed: Can be made.

    Recent Update 2.1.7
    Code:
    Tweaks:
    -Refilling Savage drums now requires only 3 boxes of ammo.
    -Reduced Timberwolf range to 400 meters.
    Start there

  5. #5
    angrydps's Avatar
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    Quote Originally Posted by xiEatNoodlezx View Post
    ✓ Noodle Confirmed: Can be made.

    Recent Update 2.1.7
    Code:
    Tweaks:
    -Refilling Savage drums now requires only 3 boxes of ammo.
    -Reduced Timberwolf range to 400 meters.
    Start there
    thanks, i found out how to do it, but i still can't modify values with reflector+ reflexil

  6. #6
    xiEatNoodlezx's Avatar
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  7. #7
    angrydps's Avatar
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    Quote Originally Posted by xiEatNoodlezx View Post
    Thanks for the video dude, but i can't figure what to change at the range instruction:

    Attached Thumbnails Attached Thumbnails
    uikiOFY.png  


  8. #8
    xiEatNoodlezx's Avatar
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    Took me two seconds...

    Recent Update 2.1.7
    Code:
    Tweaks:
    -Refilling Savage drums now requires only 3 boxes of ammo.
    -Reduced Timberwolf range to 400 meters.
    Code:
          case 7011:
            return "Timberwolf";
    Code:
      public static float getEffectiveness(int \u08A3)
      {
        switch (param0)
        {
          case 7011:
            return 400f;

  9. The Following User Says Thank You to xiEatNoodlezx For This Useful Post:

    angrydps (07-26-2014)

  10. #9
    angrydps's Avatar
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    Quote Originally Posted by xiEatNoodlezx View Post
    Took me two seconds...

    Recent Update 2.1.7
    Code:
    Tweaks:
    -Refilling Savage drums now requires only 3 boxes of ammo.
    -Reduced Timberwolf range to 400 meters.
    Code:
          case 7011:
            return "Timberwolf";
    Code:
      public static float getEffectiveness(int \u08A3)
      {
        switch (param0)
        {
          case 7011:
            return 400f;
    hi dude, thank you very much, unfortunately i was looking at the wrong instruction (range)

  11. #10
    xiEatNoodlezx's Avatar
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    Quote Originally Posted by angrydps View Post
    hi dude, thank you very much, unfortunately i was looking at the wrong instruction (range)
    It happens haha, no problem

  12. #11
    paul3355's Avatar
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    can anyone help me out with this? im using "DotNetResolver" for it and i cant seem to edit the "operand"(aka value). any help would be appreciated

  13. #12
    xiEatNoodlezx's Avatar
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    Quote Originally Posted by paul3355 View Post
    can anyone help me out with this? im using "DotNetResolver" for it and i cant seem to edit the "operand"(aka value). any help would be appreciated
    https://www.mpgh.net/forum/802-unturn...pi-pt-3-a.html

    Next time make a thread, its better than just randomly asking in the comments..

  14. #13
    paul3355's Avatar
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    sorry, i'll remember that. i thought this was just for the program "Reflector"?

  15. #14
    angrydps's Avatar
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    Quote Originally Posted by xiEatNoodlezx View Post
    It happens haha, no problem
    i've found out that the range for guns is capped, i've changed Outfield's range to 400 from 325 and it hasn't crashed, but if i change it to 800 it crashes

    EDIT: i've gone to 775m, and it definitely looks that the range is capped at 800
    Last edited by angrydps; 07-26-2014 at 08:55 AM.

  16. #15
    paul3355's Avatar
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    i found out how to do it, thanks anyway

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