We'll start with the keycode for space (32 i believe, give me a second)
I understand the basics of dotnetresolver etc however i'm not sure what files i'll need to be editing inside of the "Assembly-CSharp", any help?
We'll start with the keycode for space (32 i believe, give me a second)
Jump hack Update 1:
Code:public static KeyCode \u0881 = (KeyCode) PlayerPrefs.GetInt("inputSettings_Space", 32);
Jump Hack Update 2
Code:PlayerPrefs.SetInt("inputSettings_Space", (int) InputSettings.\u0881);
Jump Hack Update 3
/end of jump hack findingCode:if (Movement.\u0801 && !Player.\u080B.\u0017 && ((Object) Footsteps.\u001B != (Object) null && !Movement.\u0081) && (Input.GetKeyDown(InputSettings.\u0881) && !Player.\u080B.\u0846 && (Stance.\u0815 == 0 && Screen.lockCursor))) { if (Player.\u080B.\u08E1 >= 10 - (int) ((double) Player.\u086B.endurance() * 10.0)) { Player.\u080B.exhaust(10 - (int) ((double) Player.\u086B.endurance() * 10.0)); Movement.\u0887 = Movement.\u08EC * Player.\u08FE.\u0809 * Footsteps.\u0080.normal.y; } else HUDGame.openError("Sorry: Not Enough Energy", "Textures/Icons/error"); }
You won't be able to use these on multiplayer. If you move to fast on a server, and you aren't the host, you get kicked for suspected teleporting.
I understand but i had a mod for it before and i could jump a reasonable distance and not get kicked, so i'll take my chances.