(Python++) How to speed ahck in ur favorite source gaem

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(Python++) How to speed ahck in ur favorite source gaem
ok guys i thought it was finali time to put out a real tuto about the speed feature in gmod.
It's pretty simpel, first u gotta vmt hook the servers standand oop encryption, thats actually Autisimo->mD3 hash->reverse Hydro Theorem.
Make sure you do this in python because C+-# is detected, I learned the hard way. (so is D) Anyways once done you need to call your virtuable sdk tables and make a new createmove function. next paste this into it:

Vector vecMove( cmd->forwardmove, cmd->sidemove, 0.0f );
float flLength = vecMove.Length();
if( flLength > 0.0f )
{
QAngle angMoveReverse;
VectorAngles( -vecMove, angMoveReverse )
cmd->forwardmove = -flLength;
cmd->sidemove = 0.0f; // Move only backwards, no sidemove
cmd->viewangles[1] = AngleDiff( cmd->viewangles1, angMoveReverse1 );
cmd->viewangles[2] = 89.0f; // this->is->where->we->reverse->time // bet u never seen pointers in a commint b4
}

What do these codes mean???!!!

well they actually set ur roll out of bounds to that forces ur virtuable table refrenced player forwards in time thus speedhacking.

now you need to call winmain(because dllmain is detect) and then inject ur new cheat!!
have fun u kids!
i keep getting this error when i enter it into console wtf

[ERROR] lua/ben.lua:1: '=' expected near 'vecMove'
1. unknown - lua/ben.lua:0

pls fix it thank u
Quote Originally Posted by KorkiPoo View Post
i keep getting this error when i enter it into console wtf

[ERROR] lua/ben.lua:1: '=' expected near 'vecMove'
1. unknown - lua/ben.lua:0

pls fix it thank u
what did ur microsoft certified compiler say to do??!!
thanks op. updoge this post so more people cna see
Quote Originally Posted by AustinHax2014 View Post
It's a troll :l
Sounds like you're h8in on it becuz u don't know how to make python++ codes.
thx do0d now me nd ma freinsd cna spedehac in any srver!!!1!11!!1111
You just c&p this from a TF2 Forum LOL
Quote Originally Posted by I am a man View Post
ok guys i thought it was finali time to put out a real tuto about the speed feature in gmod.
It's pretty simpel, first u gotta vmt hook the servers standand oop encryption, thats actually Autisimo->mD3 hash->reverse Hydro Theorem.
Make sure you do this in python because C+-# is detected, I learned the hard way. (so is D) Anyways once done you need to call your virtuable sdk tables and make a new createmove function. next paste this into it:

Vector vecMove( cmd->forwardmove, cmd->sidemove, 0.0f );
float flLength = vecMove.Length();
if( flLength > 0.0f )
{
QAngle angMoveReverse;
VectorAngles( -vecMove, angMoveReverse )
cmd->forwardmove = -flLength;
cmd->sidemove = 0.0f; // Move only backwards, no sidemove
cmd->viewangles[1] = AngleDiff( cmd->viewangles1, angMoveReverse1 );
cmd->viewangles[2] = 89.0f; // this->is->where->we->reverse->time // bet u never seen pointers in a commint b4
}

What do these codes mean???!!!

well they actually set ur roll out of bounds to that forces ur virtuable table refrenced player forwards in time thus speedhacking.

now you need to call winmain(because dllmain is detect) and then inject ur new cheat!!
have fun u kids!
can i use jmp hooks????
I know it's a troll, but it was funny enough to not get deleted and instead moved here.

Please don't troll in the main section, that's your only warning. ^.^
Quote Originally Posted by Raple View Post
I know it's a troll, but it was funny enough to not get deleted and instead moved here.

Please don't troll in the main section, that's your only warning. ^.^
thanks my main man raple 4 keepin my best bros hack online and undetected by garry
Quote Originally Posted by Raple View Post
I know it's a troll, but it was funny enough to not get deleted and instead moved here.

Please don't troll in the main section, that's your only warning. ^.^
best adm3n ever
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