Thread: zoom in farther

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  1. #16
    FyreKills~'s Avatar
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    Quote Originally Posted by Jhonny23 View Post
    No its not working choob!! my penis dc all the time!
    Not my problem if you have a malfunctioning penis, if it d/cs all the time you might die from some poisoning
    Quote Originally Posted by torentman16 View Post
    wats a C++
    lol go spam him
    https://www.mpgh.net/forum/members/46...rentman16.html

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    Rare (10-04-2009)

  3. #17
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    Quote Originally Posted by Mouzie View Post
    Or place it over your penis, to make it look bigger.
    AHHAHAHAHHAHAHAHA

  4. #18
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    Quote Originally Posted by FyreKills~ View Post
    As I said ill start when i actually find my VBnet/C++ installer disc!!!
    wth are you talking about. There's no damned installer disk?

    Some of you really have a very vague idea of the time and dedication it takes to even make a simple program. There is so much more going on behind your eyes that none of you know about, and even fewer of you want to know let alone can comprehend what it means.

    I have no idea how you would exactly go about it, but here is the best description I can give:

    You need to understand DX9 (DirectX is an SDK of C++, so you need to know C++ too)
    Then there's two ways to go about it. Either you would create your own scope function or you would use the one the game already has. ( I would use the one already provided)
    If that were the case you will have to find the value that activates the scope. If this is too difficult another way would be to find the Stride of the scope and then implement that stride into your d3d9 hack.
    Oh and ofcourse you have to learn how to compile your project into a .dll, which might take some more time to learn. Luckily azorbix has a source out for a stride logger so once you do learn all this stuff it might take a week or so, but that all depends on how the game is coded or what approach to take. Sometimes changing your approach can save you weeks of time.

    It's really not that hard. I would say coding is a mix between math and english. You have to learn a lot of different formulas and stuff, but at the same time your personal experience and practice can improve your style and efficiency.

    And don't be scared off. A lot of people get freaked out when they see a 500-1000 page book. This is because they have a bad understanding of numbers. Say you read a 20 pages a day (which isn't all that much) you will get through a 500 page book in 25 days. or a 1000 page book in 50 days. That's about what 1-2 months which doesn't seem long at all. Just take it in stride.

  5. #19
    Rare's Avatar
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    You don't need to know all that C++ coding for the zooming look up a guide on Google (spam) if you need help.

  6. #20
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    But this wouldnt work cause scopes are made to the range of the gun, cause a SMG or an AR






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  7. #21
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    It would suck cause the scopes are made for the range of the gun, cause a SMG or an AR cant shoot as far as a sniper rifle so it wouldnt work, i like the scopes like them are now, or maybe a Long Range Hack? IDK






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  8. #22
    FyreKills~'s Avatar
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    Quote Originally Posted by why06jz View Post
    wth are you talking about. There's no damned installer disk?

    Some of you really have a very vague idea of the time and dedication it takes to even make a simple program. There is so much more going on behind your eyes that none of you know about, and even fewer of you want to know let alone can comprehend what it means.

    I have no idea how you would exactly go about it, but here is the best description I can give:

    You need to understand DX9 (DirectX is an SDK of C++, so you need to know C++ too)
    Then there's two ways to go about it. Either you would create your own scope function or you would use the one the game already has. ( I would use the one already provided)
    If that were the case you will have to find the value that activates the scope. If this is too difficult another way would be to find the Stride of the scope and then implement that stride into your d3d9 hack.
    Oh and ofcourse you have to learn how to compile your project into a .dll, which might take some more time to learn. Luckily azorbix has a source out for a stride logger so once you do learn all this stuff it might take a week or so, but that all depends on how the game is coded or what approach to take. Sometimes changing your approach can save you weeks of time.

    It's really not that hard. I would say coding is a mix between math and english. You have to learn a lot of different formulas and stuff, but at the same time your personal experience and practice can improve your style and efficiency.

    And don't be scared off. A lot of people get freaked out when they see a 500-1000 page book. This is because they have a bad understanding of numbers. Say you read a 20 pages a day (which isn't all that much) you will get through a 500 page book in 25 days. or a 1000 page book in 50 days. That's about what 1-2 months which doesn't seem long at all. Just take it in stride.
    im looking for my disc thingy to actually have the C++ program ON my cp so i can actually start the project

    EDIT:to cakoman it would probably work with chams or a anti-recoil
    Quote Originally Posted by torentman16 View Post
    wats a C++
    lol go spam him
    https://www.mpgh.net/forum/members/46...rentman16.html

  9. #23
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    Quote Originally Posted by FyreKills~ View Post
    Does anyone have a idea how to make a normal assault rifle scope or SMG scope, and pistols (no one puts scopes on pistols) zoom in farther? like a sniper scope?
    if you give me a hint ill attempt to make one when i get c++ or visual basics
    magnify tool in windows.

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    FyreKills~ (10-04-2009)

  11. #24
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    Quote Originally Posted by FyreKills~ View Post
    Does anyone have a idea how to make a normal assault rifle scope or SMG scope, and pistols (no one puts scopes on pistols) zoom in farther? like a sniper scope?
    if you give me a hint ill attempt to make one when i get c++ or visual basics
    Send me the link if you make it!!!

  12. #25
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    Quote Originally Posted by mariofan901 View Post
    magnify tool in windows.
    lol ill try this later, im just worried about the overlay part
    Quote Originally Posted by torentman16 View Post
    wats a C++
    lol go spam him
    https://www.mpgh.net/forum/members/46...rentman16.html

  13. #26
    XGelite's Avatar
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    you could also try to make the game "think" you have a scope on your gun.

  14. #27
    leothelion's Avatar
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    i remember a game i played called assault cube. i hacked the shit out of it. is it something to do with ur fov (field of view). the game i played on data was in a simple txt format easy as hell to edit.




  15. #28
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    it was possible waayyyyyyyyyyy back where u could change it in the ca folder somewhere

  16. #29
    leothelion's Avatar
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    i started CA too late D:




  17. #30
    FyreKills~'s Avatar
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    the magnifier doesnt overlay CA, mabey, just mabey if we ran it in windows mode with the magnifier. when i opened the magnifier it screwed up my desktop icons
    Quote Originally Posted by torentman16 View Post
    wats a C++
    lol go spam him
    https://www.mpgh.net/forum/members/46...rentman16.html

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