Root's Weapon Menu

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Root's Weapon Menu
After seeing that Tonic added the BIS_fnc_arsenal menu to fn_menuCheck.sqf
I thought about making this.
You're welcome to add it to your own scroll menu.

Virus Scans:
I'm not applied.
Root's Weapon Menu mpgh.net_mpgh.net.rar1 KB · 451 downloads Clean
ZwynJ3X.png33 KB · 1,015 downloads unv5ZMo.png40 KB · 14 downloads u4z5HpC.png61 KB · 15 downloads
Hmm Nice one, Waiting for the approve
hah i see that you use my method of script nice one
Well, that was fast.
Variables already added to Spyglass' variable check.

"Root_Main4","Root_Pistol4","Root_Rifle4","Root_Ma chinegun4","Root_Sniper4","Root_Launcher4","Root_A ttachement4"
Quote Originally Posted by Root_ View Post
Well, that was fast.
Variables already added to Spyglass' variable check.

"Root_Main4","Root_Pistol4","Root_Rifle4","Root_Ma chinegun4","Root_Sniper4","Root_Launcher4","Root_A ttachement4"
New variables.

Credits to ROOT_

#TONICWASHERE

Code:
Root_is_Based_God = nil; //I'm gonna be famous in that variable check.  
[] spawn {
hint parseText "<t color='#C90016' size='1.5'>Root's Weapon Menu</t><br/><t size='1'>Added</t><br/>";
sleep 0.1;
call Root_is_God_Main4;
};

Root_is_God_Main4 = {
	removeAllActions player;
	sleep 0.1;
    player addAction ["<t color=""#C90016"">Root's Weapon Menu</t>", Root_is_God_Menu4];
};

Root_is_God_Menu4 = {
	removeAllActions player;
	player addAction ["<t color=""#000000"">-Back-</t>", Root_is_God_Main4];
	player addAction ["<t color=""#C90016"">Pistols</t>", Root_is_God_Pistol4];
	player addAction ["<t color=""#C90016"">Rifles</t>", Root_is_God_Rifle4];
	player addAction ["<t color=""#C90016"">Machineguns</t>", Root_is_God_Machinegun4];
	player addAction ["<t color=""#C90016"">Snipers</t>", Root_is_God_Sniper4];
	player addAction ["<t color=""#C90016"">Launchers</t>", Root_is_God_Launcher4];
	player addAction ["<t color=""#11C900"">Attachements</t>", Root_is_God_Attachement4];
};

Root_is_God_Pistol4 = {
	removeAllActions player;
	player addAction ["<t color=""#000000"">-Back-</t>", Root_is_God_Menu4];
	player addAction ["4-five .45",{
	_w4 = "hgun_Pistol_heavy_01_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["ACP-C2 .45",{
	_w4 = "hgun_ACPC2_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["P07 9 mm",{
	_w4 = "hgun_P07_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["Rook-40 9 mm",{
	_w4 = "hgun_Rook40_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["Zubr .45",{
	_w4 = "hgun_Pistol_heavy_02_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
};

Root_is_God_Rifle4 = {
	removeAllActions player;
	player addAction ["<t color=""#000000"">-Back-</t>", Root_is_God_Menu4];
	player addAction ["Katiba 6.5 mm",{
	_w4 = "arifle_Katiba_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["Mk18 ABR 7.62 mm",{
	_w4 = "srifle_EBR_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["Mk20 5.56 mm",{
	_w4 = "arifle_Mk20_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["MX 6.5 mm",{
	_w4 = "arifle_MX_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["MXC 6.5 mm",{
	_w4 = "arifle_MXC_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["MXM 6.5 mm",{
	_w4 = "arifle_MXM_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["PDW2000 9 mm",{
	_w4 = "hgun_PDW2000_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["Rahim 7.62 mm",{
	_w4 = "srifle_DMR_01_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["SDAR 5.56 mm",{
	_w4 = "arifle_SDAR_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["Sting 9 mm",{
	_w4 = "SMG_02_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["TRG-20 5.56 mm",{
	_w4 = "arifle_TRG20_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["Vermin SMG .45 ACP",{
	_w4 = "SMG_01_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
};

Root_is_God_Machinegun4 = {
	removeAllActions player;
	player addAction ["<t color=""#000000"">-Back-</t>", Root_is_God_Menu4];
	player addAction ["Mk200 6.5 mm",{
	_w4 = "LMG_Mk200_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["MX SW 6.5 mm",{
	_w4 = "arifle_MX_SW_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["Zafir 7.62 mm",{
	_w4 = "LMG_Zafir_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
};

Root_is_God_Sniper4 = {
	removeAllActions player;
	player addAction ["<t color=""#000000"">-Back-</t>", Root_is_God_Menu4];
	player addAction ["GM6 Lynx 12.7 mm",{
	_w4 = "srifle_GM6_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["M320 LRR .408",{
	_w4 = "srifle_LRR_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
};

Root_is_God_Launcher4 = {
	removeAllActions player;
	player addAction ["<t color=""#000000"">-Back-</t>", Root_is_God_Menu4];
	player addAction ["PCML Rocket Launcher",{
	_w4 = "launch_NLAW_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["Rocket Launcher",{
	_w4 = "launch_RPG32_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["Titan MPRL Compact",{
	_w4 = "launch_Titan_short_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
	player addAction ["Titan MPRL Launcher",{
	_w4 = "launch_Titan_F";
	_p4 = player;
	_r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
	_r4 = _r4 select 0;
	_p4 removeMagazines _r4;
	_p4 removeWeapon currentWeapon _p4;
	_p4 addWeapon _w4;
	_m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
	{
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
		_p4 addmagazine _x;
	} foreach _m4;
	reload _p4;
	}];
};

Root_is_God_Attachement4 = {
	removeAllActions player;
	player addAction ["<t color=""#000000"">-Back-</t>", Root_is_God_Menu4];
	player addAction ["Sound Suppressor (6.5 mm)",{
	_a4 = "muzzle_snds_H";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["Sound Suppressor (9 mm)",{
	_a4 = "muzzle_snds_L";
	_p4 = player;
	_p4 addHandgunItem _a4;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["Sound Suppressor (5.56 mm)",{
	_a4 = "muzzle_snds_M";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["Sound Suppressor (7.62 mm)",{
	_a4 = "muzzle_snds_B";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["Sound Suppressor LMG (6.5 mm)",{
	_a4 = "muzzle_snds_H_MG";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["Sound Suppressor (.45 ACP)",{
	_a4 = "muzzle_snds_acp";
	_p4 = player;
	_p4 addHandgunItem _a4;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["ARCO",{
	_a4 = "optic_Arco";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["RCO",{
	_a4 = "optic_Hamr";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["ACO (Red)",{
	_a4 = "optic_Aco";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["ACO (Green)",{
	_a4 = "optic_ACO_grn";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["ACO SMG (Red)",{
	_a4 = "optic_Aco_smg";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["ACO SMG (Green)",{
	_a4 = "optic_ACO_grn_smg";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["MK17 Holosight",{
	_a4 = "optic_Holosight";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["Mk17 Holosight SMG",{
	_a4 = "optic_Holosight_smg";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["SOS",{
	_a4 = "optic_SOS";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["Flashlight",{
	_a4 = "acc_flashlight";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["IR Laser Pointer",{
	_a4 = "acc_pointer_IR";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["MRCO",{
	_a4 = "optic_MRCO";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["DMS",{
	_a4 = "optic_DMS";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["Yorris J2",{
	_a4 = "optic_Yorris";
	_p4 = player;
	_p4 addHandgunItem _a4;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["MRD",{
	_a4 = "optic_MRD";
	_p4 = player;
	_p4 addHandgunItem _a4;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["LRPS",{
	_a4 = "optic_LRPS";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["NVS",{
	_a4 = "optic_NVS";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["Nightstalker",{
	_a4 = "optic_Nightstalker";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["TWS",{
	_a4 = "optic_tws";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
	player addAction ["TWS MG",{
	_a4 = "optic_tws_mg";
	_p4 = player;
	_p4 addPrimaryWeaponItem _a4;
	}];
};
This is bannable if heavily abused and/or caught by an admin right? Can VAC also detect it? ty
Quote Originally Posted by kurokono View Post
This is bannable if heavily abused and/or caught by an admin right? Can VAC also detect it? ty
1. VAC is not on Arma 3.
2. Even if this bypasses spyglass, because it uses addWeapon, smart admins will ban for it.
3. Still worth using on servers that you do not care about!
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