struct CPlayer
{
char WrHaX0[66280]; //0x0000 _______how to value
float nofalldamage; //0x102E8
char WrHaX1[20]; //0x102EC_________ "
float posx; //0x10300
char WrHaX2[4]; //0x10304
float posz; //0x10308
char WrHaX3[4]; //0x1030C__________ "
float posy; //0x10310
};//Size=0x10310(201420)
struct CBase//Fully Working
{
CPlayer* local;
char WrHaX [11597400];
CPlayer** player;
};
CBase* pBase = (CBase*)ADR_Playerpointer;
bool nPlayerOPK;
bool svpopk;
MAKE IT ALL HAVE SENSE
*/~` Ãnønÿ/\/\ØÛ§ £øVèr§ `~ \*
▀█▀ █ █▀▄▀█ ▒█▀▀▀ █▀▀▄ ▀▀█ ░░░▒█ █░░█ █▀▀█ █▀▄▀█ ▀▀█
▒█░ ░ █░▀░█ ▒█▀▀▀ █░░█ ▄▀░ ░▄░▒█ █▀▀█ █▄▄█ █░▀░█ ▄▀░
▄█▄ ░ ▀░░░▀ ▒█▄▄▄ ▀▀▀░ ▀▀▀ ▒█▄▄█ ▀░░▀ ▀░░▀ ▀░░░▀ ▀▀▀
who named WrHax here? i guess its from @Haxc0der i never heard of him since 2012
A good coder is someone who always looks both ways before crossing a one-way street.
~Doug Linder
Ramzking Injector: Press Here
MPGH member since: 07-18-2012