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  1. #16
    ossimc82's Avatar
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    Quote Originally Posted by pLolz View Post
    As much as I wish I can be one of your developers.. it's nice to see that you actually enjoy it.. xD.. just curious doe . is the new behav simpler of harder to understand ?
    The new system is so easy to understand, it so easy to write the code for the behaviors

  2. #17
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    Quote Originally Posted by nilly View Post
    I would say that the old system gives you a little more flexibility, but new system easier to read and understand and you can code some pretty complex stuff in far few lines. If you need some kind of complex behavior that existing behavior logic wouldn't allow for, just code up the behavior logic for it.

    The biggest difference I see between the two is how timing is dealt with. Old system, you have full control over how events are timed. New system gives less control over timing actions (unless one resorts to making 10 million different states and exits them with a TimedTransistion, which is probably on par with how one codes using the old behavior system).

    One thing I haven't figure out how to do with new behavior system (that I think old behavior system handles) is conditionals. For example, limon does a ring attack with many projectiles when paralyzed. I don't know how to tell the new state system to move to a certain state based on what condition effects it has.
    Allright.. Seems interesting. it's easy to understand.. Imagine that I learned how to make behaviors from the old system , Nobody thought me . If this new system is easier..
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    I'm a ROTMG private server coder... I make behaviors,setpieces,maps (bad ones just for maps !),add:items,grounds,walls,I rarely make any new commands and I also make behaviors classes (Not really everything).. I have a WIP Pserver but's just 4 friends

     

    pLolz comes from the world Lol , one of my best friends was saying Lolz in the case of Lol and I didn't wan't to copy him soo I added a p,result = p-Lol-z

  3. #18
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    Hehehe, poop

  4. #19
    KieronZeCoder69's Avatar
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    thanks for this @pLolz nice to see you back

  5. #20
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    Quote Originally Posted by KieronZeCoder69 View Post
    @pLolz nice to see you back
    Knowing you are new to rotmg pservers, I can tell you are saying this for a free post.

  6. #21
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    Quote Originally Posted by KieronZeCoder69 View Post
    thanks for this @pLolz nice to see you back
    I have difficulty believing you know pLolz enough to be able to write this and get a friendly response back...


    Quote Originally Posted by filenub View Post
    Knowing you are new to rotmg pservers, I can tell you are saying this for a free post.
    Tell me... Who on the pserver community that has less than 200 posts doesn't do that? I've seen plenty of posts you've made just for the sake of getting another post...

    -- Anyway

    @pLolz, been a while- What have you been doing lately?
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  7. #22
    KieronZeCoder69's Avatar
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    Quote Originally Posted by filenub View Post
    Knowing you are new to rotmg pservers, I can tell you are saying this for a free post.
    nope it is just nice to see a good dev come back from a long time

  8. #23
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    Quote Originally Posted by ossimc82 View Post
    The new system is so easy to understand, it so easy to write the code for the behaviors
    Makes a reason why you don't need behavior devs.

    Easy to write behaviors = solo it yourself. Takes probably a week to finish all I guess
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  9. #24
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    Quote Originally Posted by Ahlwong View Post
    Makes a reason why you don't need behavior devs.

    Easy to write behaviors = solo it yourself. Takes probably a week to finish all I guess
    even if the source is easy to work with, having a behaviour coder makes things easier across the board as you can focus on other stuff instead of having to worry about behaviors
    I is pansexual furry and proud

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  10. The Following User Says Thank You to Kithio For This Useful Post:

    ossimc82 (10-17-2014)

  11. #25
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    Quote Originally Posted by Kithio View Post
    even if the source is easy to work with, having a behaviour coder makes things easier across the board as you can focus on other stuff instead of having to worry about behaviors
    But people will leak the source.

    Considering Oss and Case even lets them near it
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  12. #26
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    Quote Originally Posted by Ahlwong View Post
    Makes a reason why you don't need behavior devs.

    Easy to write behaviors = solo it yourself. Takes probably a week to finish all I guess
    I don't know about that. If it was that easy, ossi's serv would have a lot more behaviors. The thing about behaviors is it requires much testing to ensure that you've got it right (or at least something close to it). That takes time no matter what behavior system you use.

    I would love to have people write behaviors for me so I could do other stuff but I'm to protective of my source, so I toil over the damn things. Rumor has it that Ossi and C453 have some sort of behavior library that they can give people to create behaviors in new system without giving out source. I would love to hear more about this and how they accomplished it.
    Be careful, stray too far from the pack and you'll get lost.

  13. #27
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    Quote Originally Posted by Kithio View Post
    even if the source is easy to work with, having a behaviour coder makes things easier across the board as you can focus on other stuff instead of having to worry about behaviors
    I'm pretty sure I was hiding under a rock.. playing league with my friends.. I think I left when I didn't really talk much in the pheoenix team chat... I said goodbye and left the chat.. then proceed to try and delete the majority of the people they had any contact with the servers.. I have no Idea why I did that
    CONTACT : Skype = Jailedfresh
    I guess I'm back..
     

    I'm a ROTMG private server coder... I make behaviors,setpieces,maps (bad ones just for maps !),add:items,grounds,walls,I rarely make any new commands and I also make behaviors classes (Not really everything).. I have a WIP Pserver but's just 4 friends

     

    pLolz comes from the world Lol , one of my best friends was saying Lolz in the case of Lol and I didn't wan't to copy him soo I added a p,result = p-Lol-z

  14. #28
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    Quote Originally Posted by KieronZeCoder69 View Post
    nope it is just nice to see a good dev come back from a long time
    Maybe he knows me from my older posts ?
    CONTACT : Skype = Jailedfresh
    I guess I'm back..
     

    I'm a ROTMG private server coder... I make behaviors,setpieces,maps (bad ones just for maps !),add:items,grounds,walls,I rarely make any new commands and I also make behaviors classes (Not really everything).. I have a WIP Pserver but's just 4 friends

     

    pLolz comes from the world Lol , one of my best friends was saying Lolz in the case of Lol and I didn't wan't to copy him soo I added a p,result = p-Lol-z

  15. #29
    ossimc82's Avatar
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    Quote Originally Posted by nilly View Post
    I don't know about that. If it was that easy, ossi's serv would have a lot more behaviors. The thing about behaviors is it requires much testing to ensure that you've got it right (or at least something close to it). That takes time no matter what behavior system you use.

    I would love to have people write behaviors for me so I could do other stuff but I'm to protective of my source, so I toil over the damn things. Rumor has it that Ossi and C453 have some sort of behavior library that they can give people to create behaviors in new system without giving out source. I would love to hear more about this and how they accomplished it.
    Yeah nilly, I have a behavior lib, the only thing is, you cant test the behaviors with it, I may create a "BehaviorSimulation" project to run behavior files, but first I need to get the external chat server working xD

  16. #30
    TJRAE%TJAJAZetjtjtjjt's Avatar
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    good work D
    Last edited by TJRAE%TJAJAZetjtjtjjt; 10-18-2014 at 03:10 PM.

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