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  1. #1
    extasy hosting's Avatar
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    Cool Diamont WallHack Box

    Diamont WallHack Box





    CODE :

    Code:
    if (isnil("aim")) then {
    	    aim = 0;
    	};
    	if (aim == 0) then {
    	    aim = 1;
    	    hint "WallHack On";
    	} else {
    	    aim = 0;
    	    hint "WallHack Off";
    	};
    	
    	if (aim == 1) then {
    	    onEachFrame {
    	        _B0BSuck = nearestobjects[player, ["CAManBase"], 1400]; {
    	            if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then {
    	                drawIcon3D["", [0,0,0,1], [visiblePosition _x select 0, visiblePosition _x select 1, 2], 0, 0, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.025, "PuristaMedium"]
    	            } else {
    	                if ((getPlayerUID _x != "") && ((player distance _x) < 1000)) then {
    	                    drawIcon3D["", [0,0,0,1], [visiblePosition _x select 0, visiblePosition _x select 1, 2], 0, 0, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.025, "PuristaMedium"]
    	                };
    	            };
    	        } foreach AllUnits;
    			
    			
    			_color = [0.035,1,0,1];
    			_color6 = [1,0,0,1];
        
    			_x1 = -0.5;
    			_y1 = -0.5;
    			_z1 = 0;
    	
    			_x2 = 0.5;
    			_y2 = 0.5;
    			_z2 = 1.8;
    			
    			_noobs = nearestobjects [player,["CAManBase"],1000];
    	{
    		if(((alive _x)) && ((player distance _x) < 1000)) then 
    		{
    			if((side _x != side player) && ((player distance _x) < 1000)) then 
    			{
    				if(player distance _x < 1000 && _x iskindof "CAManBase") then 
    				{
    					
    					
    					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0,0,_z2], _color6];
    					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0,0,_z2], _color6];
    					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0,0,_z2], _color6];
    					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0,0,_z2], _color6];
        
    					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0, 0, _z1], _color6];
    					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0, 0, _z1], _color6];
    					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0, 0, _z1], _color6];
    					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0, 0, _z1], _color6];
    	
    					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [_x2, _y1, 1], _color6];
    					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [_x2, _y2, 1], _color6];
    					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [_x1, _y2, 1], _color6];
    					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [_x1, _y1, 1], _color6];
    
    					drawLine3d [[getposatl player select 0, getposatl player select 1, getposatl player select 2],ASLToATL eyePos _x,_color6];
    				};
    			} 
    			else 
    			{
    				if(player distance _x < 1000 && _x iskindof "CAManBase" && side _x != civilian) then
    				{
    					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0,0,_z2], _color];
    					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0,0,_z2], _color];
    					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0,0,_z2], _color];
    					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0,0,_z2], _color];
        
    					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0, 0, _z1], _color];
    					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0, 0, _z1], _color];
    					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0, 0, _z1], _color];
    					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0, 0, _z1], _color];
    	
    					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [_x2, _y1, 1], _color];
    					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [_x2, _y2, 1], _color];
    					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [_x1, _y2, 1], _color];
    					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [_x1, _y1, 1], _color];
    					
    					drawLine3d [[getposatl player select 0, getposatl player select 1, getposatl player select 2],ASLToATL eyePos _x,_color];
    					drawIcon3D["", [1,0,0,0.251], [visiblePosition _x select 0, visiblePosition _x select 1, 2], 0.25, 0.25, 45,"", 1, 0.025, ""]
    				};
    			};
    		};
    	} foreach AllUnits;
    	};
    	} else {
    	    onEachFrame {
    	        nil
    	    };
    	};

    Credit : [на.ᴅе] Ехтаṣу Ноṣтוиg
    ƁӀасќ Ḷеԍіѳи

  2. The Following 4 Users Say Thank You to extasy hosting For This Useful Post:

    dracau18 (10-20-2014),lomener4956 (10-19-2014),lucaf1994 (11-17-2015),wirychair32 (10-19-2014)

  3. #2
    wirychair32's Avatar
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    very nice !!!

  4. #3
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    Nice job

  5. #4
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    Nice work!

  6. #5
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    Thx all !
    ƁӀасќ Ḷеԍіѳи

  7. #6
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    is this a lua code?

  8. #7
    Zindele's Avatar
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    Nice release!!!
    I have been hacked by Cursed<---- is a fag

    Vouches https://www.mpgh.net/forum/showthread.php?t=866562[/CENTER]

     

  9. #8
    extasy hosting's Avatar
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    Quote Originally Posted by Mr.M4A1 View Post
    is this a lua code?

    Quote Originally Posted by XxpoopingbirdsxX View Post
    Nice release!!!
    Thx body
    ƁӀасќ Ḷеԍіѳи

  10. #9
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    I am sorry for question, I am a Noob, but how to use it, should i use it as sqf or something, or inject directly as a script?

  11. #10
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    Ok it seems i got it to work, as injecting as sqf file, but.... Esp appears for a miliseconds and then dissapers, when i inject again, the message comes up, ''Wallhack Off'', when i inject again esp appears for a milliseconds again with message ''wallhack on'', and so on, what is the problem?

  12. #11
    extasy hosting's Avatar
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    Quote Originally Posted by martuksxxxx View Post
    Ok it seems i got it to work, as injecting as sqf file, but.... Esp appears for a miliseconds and then dissapers, when i inject again, the message comes up, ''Wallhack Off'', when i inject again esp appears for a milliseconds again with message ''wallhack on'', and so on, what is the problem?
    What config did you have ? Because to use this u need to have a lots fps.
    But it's stange, if u have exemple 15 fps it's suppose to spawn 15time/sec ... So it's probably because u use it during night

  13. #12
    martuksxxxx's Avatar
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    Night? I activated it inside the Virtual Reality map, before activating it i spawned a 5 soldiers and one hunter in front of me, using Zeus... what night? And about FPS yes I dont have much but deffinetly more then 15, atleast 40...

    P.S. I saw that people have simular problem in REMOVED website
    Last edited by Mayion; 10-29-2014 at 12:35 PM.

  14. #13
    extasy hosting's Avatar
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    Quote Originally Posted by martuksxxxx View Post
    Night? I activated it inside the Virtual Reality map, before activating it i spawned a 5 soldiers and one hunter in front of me, using Zeus... what night? And about FPS yes I dont have much but deffinetly more then 15, atleast 40...

    P.S. I saw that people have simular problem in REMOVED website
    Umm ... i will look on that, can i have the .sqf of u try to inject ? .. And all people i know u use it work perfectly ...
    Last edited by Mayion; 10-29-2014 at 12:35 PM.
    ƁӀасќ Ḷеԍіѳи

  15. #14
    martuksxxxx's Avatar
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    Sure, but remember that I am noob, maybe I am doing something incorrectly. I will try to do the same thing in multiplayer server. Maybe I am just unlucky
    Last edited by martuksxxxx; 10-29-2014 at 10:18 AM.

  16. #15
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    I love how this was posted a week ago, and the title is still Diamont instead of Diamond, does that not annoy anyone else except me?
    @NormenJaydenFBI

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