Thread: Gmod speedhack

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  1. #1
    JaredL's Avatar
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    Gmod speedhack

    I've been looking for a speedhack on Gmod, and I can't find one. Can someone help me?

    P.S I'm not going to use cheat engine because it installed a bunch of other stuff on my computer when I installed it so not cheat engine.

  2. #2
    Trollaux's Avatar
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    everyone who speedhacks uses cheat engine why dont u just not check the boxes to install random software

    ok heres a tutorial just 4 you, if you dont understand it then its too bad because no one else is even going to try and give you a decent answer:
    use some sort of sv_cheats bypass
    once u have sv_cheats 1 do this in console
    Code:
    alias +sh "host_timescale 3.0"
    alias -sh "host_timescale 1.0"
    bind shift +sh
    Last edited by Trollaux; 10-20-2014 at 06:44 PM.
    d e a d b o y s
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    What do you call a troll with shitty jokes?
    Trollaux
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    Foot job with lots of oil.
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    If she's 12, I'm 12.

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    eadan2002 (10-21-2014)

  4. #3
    Kona-chan's Avatar
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    Code:
    BYTE* bSendPacket = (BYTE*)(*(char**)CL_Move - 0x1);
    bSendPacket = 50; // change 50 with the speed u want
    
    _asm {
        pushad
        mov ebp, bSendPacket
        popad
    };

  5. The Following User Says Thank You to Kona-chan For This Useful Post:

    Liquidsocks (10-30-2014)

  6. #4
    ehex's Avatar
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    Quote Originally Posted by Trollaux View Post
    everyone who speedhacks uses cheat engine
    [/CODE]
    What? Cheat engine is pure garbage for speedhacking and not everyone uses it

  7. #5
    Kona-chan's Avatar
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    Quote Originally Posted by ehex View Post
    What? Cheat engine is pure garbage for speedhacking and not everyone uses it
    Still better than host_framerate/host_timescale.

  8. #6
    Kona-chan's Avatar
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    Quote Originally Posted by kokomika View Post
    C/P'd in pSpeed.lua, still errors, pls help me fix pls.
    This is C#. https://garry.tv/2014/04/18/9-reasons-why-i-love-c/

  9. #7
    D3M0L1T10N's Avatar
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    Quote Originally Posted by Kona-chan View Post
    Code:
    BYTE* bSendPacket = (BYTE*)(*(char**)CL_Move - 0x1);
    bSendPacket = 50; // change 50 with the speed u want
    
    _asm {
        pushad
        mov ebp, bSendPacket
        popad
    };
    _asm

    loving it dude thanks

  10. #8
    lolman59's Avatar
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    Code:
    BYTE* bSendPacket = (BYTE*)(*(char**)CL_Move - 0x1);
    bSendPacket = 50; // change 50 with the speed u want
    
    _asm {
        pushad
        mov ebp, bSendPacket
        popad
    };
    that's what I found but its on C# and I don't know how to add that to gmod like lua. If you can help me I can do this.

  11. #9
    Kona-chan's Avatar
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    Quote Originally Posted by lolman59 View Post
    Code:
    BYTE* bSendPacket = (BYTE*)(*(char**)CL_Move - 0x1);
    bSendPacket = 50; // change 50 with the speed u want
    
    _asm {
        pushad
        mov ebp, bSendPacket
        popad
    };
    that's what I found but its on C# and I don't know how to add that to gmod like lua. If you can help me I can do this.
    use this m8
    Code:
    _G = nil;
    debug.getregistry() = nil;
    local runCSharpCode = function(x) pcall(print, x); cam.End3D(); end;
    
    local asmRun = [[
    BYTE* bSendPacket = (BYTE*)(*(char**)CL_Move - 0x1);
    bSendPacket = 50; // change 50 with the speed u want
    
    _asm {
        pushad
        mov ebp, bSendPacket
        popad
    };
    ]];
    
    runCSharpCode(asmRun);
    Last edited by Kona-chan; 11-14-2014 at 06:05 AM.

  12. #10
    lolman59's Avatar
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    Quote Originally Posted by Kona-chan View Post
    use this m8
    Code:
    _G = nil;
    debug.getregistry() = nil;
    local runCSharpCode = function(x) pcall(print, x); cam.End3D(); end;
    
    local asmRun = [[
    BYTE* bSendPacket = (BYTE*)(*(char**)CL_Move - 0x1);
    bSendPacket = 50; // change 50 with the speed u want
    
    _asm {
        pushad
        mov ebp, bSendPacket
        popad
    };
    ]];
    
    runCSharpCode(asmRun);
    Where do I put that code? in a lua file and in the lua folder or what?

  13. #11
    Melted Bu11et's Avatar
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    Quote Originally Posted by lolman59 View Post
    Where do I put that code? in a lua file and in the lua folder or what?
    dis gun b gud

  14. #12
    lolman59's Avatar
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    I don't know what to do with that code, am i supposed to compile it? please be elaborate more as I have little experience on this

  15. #13
    lolman59's Avatar
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    Code:
    _G = nil;
    debug.getregistry() = nil;
    local runCSharpCode = function(x) pcall(print, x); cam.End3D(); end;
    
    local asmRun = [[
    BYTE* bSendPacket = (BYTE*)(*(char**)CL_Move - 0x1);
    bSendPacket = 50; // change 50 with the speed u want
    
    _asm {
        pushad
        mov ebp, bSendPacket
        popad
    };
    ]];
    
    runCSharpCode(asmRun);


    im might sound like the biggest idiot but, i got visual studio and which project type of C# should i use to compile this code?

  16. #14
    Melted Bu11et's Avatar
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    Quote Originally Posted by lolman59 View Post
    Code:
    _G = nil;
    debug.getregistry() = nil;
    local runCSharpCode = function(x) pcall(print, x); cam.End3D(); end;
    
    local asmRun = [[
    BYTE* bSendPacket = (BYTE*)(*(char**)CL_Move - 0x1);
    bSendPacket = 50; // change 50 with the speed u want
    
    _asm {
        pushad
        mov ebp, bSendPacket
        popad
    };
    ]];
    
    runCSharpCode(asmRun);


    im might sound like the biggest idiot but, i got visual studio and which project type of C# should i use to compile this code?
    put it in a lua script and let the chaos unfold

  17. #15
    lolman59's Avatar
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    Quote Originally Posted by Melted Bu11et View Post
    put it in a lua script and let the chaos unfold
    super kewl dude! btw it didn't work and does anyone have any other good ways of speedhacking?

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