Credits to @evskin i guess...Code:if (isnil("Im_a_Variable")) then { Im_a_Variable = 0; }; if (Im_a_Variable == 0) then { Im_a_Variable = 1; hint "Unlimited Ammo ON"; } else { Im_a_Variable = 0; hint "Unlimited Ammo OFF"; }; while { Im_a_Variable == 1 } do { _l25 = primaryWeapon player; _l31 = secondaryWeapon player; player setAmmo[_l25, 999]; player setAmmo[_l31, 999]; (vehicle player) setVehicleAmmo 1; (vehicle player) setVehicleAmmo 1; sleep 0.01; };