Thread: Bruce Almighty

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  1. #1
    Jme's Avatar
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    Bruce Almighty



    I decided to give Bruce Almighty a proper release since ******s be leaking again. For anyone who has been asleep for 6 months, its the first clip in the video.

    Credits: Jme and Neokikka

    Enjoy and rape the thank button please


    #1 #2

    <b>Downloadable Files</b> Downloadable Files

  2. The Following 24 Users Say Thank You to Jme For This Useful Post:

    123456789abc (12-23-2014),aaronc1999 (12-04-2014),alex0815 (11-12-2014),asd163255 (11-16-2014),Bitch Plea (12-21-2014),dimitri13 (05-28-2015),DRRB (05-19-2017),EazzyKilla (11-11-2014),goodhunterjr44 (12-13-2014),HeliosR (12-01-2014),Kongen_ (12-09-2017),LeDaGoBerT (03-15-2015),masta12 (11-14-2014),Miiau (11-11-2014),MrMadNoobbie (11-11-2014),nexusmax (11-10-2014),nysor (01-12-2015),primehunter (11-10-2014),Tintin12321 (05-28-2015),vlad522 (02-10-2016),xXHACK3RXx3 (11-27-2014),yann91 (01-16-2015),zephyre1 (12-26-2014),Zintes (10-26-2016)

  3. #2
    gladtwoown's Avatar
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    Code:
    neo_cleanup = {
     {
      deleteVehicle _x;
     } forEach allDead;
    
     {
      deleteVehicle _x;
     } forEach (position player nearObjects ["Land_CargoBox_V1_F",1000]);
    
     neo_count = 0;
     hintSilent format ["Entities: %1", neo_count];
    };
    neo_fnc_throw = {
    	_height = getPosASL player select 2;
    	_height = _height + 5;
    	_pos = [player, 5, getDir player] call BIS_fnc_relPos;
    	_pos set [2, _height];
    	_object = objNull;
    
    	switch (neo_type) do {
    		case 0 : {
    			_class = "Land_CargoBox_V1_F";
    			_object = createVehicle [_class, position player, [], 0, "NONE"];
    			_object allowDamage neo_damage;
    			_object setVectorUp [random 1, random 1, random 1];
    			_object setVectorDir [random 1, random 1, random 1];
    			
    			_object setPosASL _pos;
    		};
    	};
    
    	_object setVelocity [(eyeDirection player select 0) * neo_force, (eyeDirection player select 1) * neo_force, (eyeDirection player select 2) * neo_force];
    
    	neo_count = neo_count + 1;
    	hintSilent format ["Entities: %1", neo_count];
    };
    neo_fnc_push = {
    	{
    		if (_x != player) then {
    			_dir = [player, _x] call BIS_fnc_dirTo;
    			_x setVelocity [sin _dir * neo_force, cos _dir * neo_force, neo_force / 10];
    		};
    	} forEach (position player nearObjects 100);};
    neo_fnc_pull = {
    	{
    		if (_x != player) then {
    			_dir = [_x, player] call BIS_fnc_dirTo;
    			_pos = getposatl _x;
    			_z = _pos select 2;
    			if(_z < 10) then {
    				_x setVelocity [sin _dir * random 10, cos _dir * random 5, neo_force / 2];
    			} else {
    				_x setVelocity [sin _dir * random 10, cos _dir * random 5, 0];
    			};
    		};
    	} forEach (position player nearObjects ["Land_CargoBox_V1_F",200]);
    };
    
    //Params
    neo_throwing = false;
    neo_pushing = false;
    neo_pulling = false;
    neo_type = 0;
    neo_damage = false;
    neo_count = 0;
    neo_force = 10;
    
    //Input handler
    findDisplay 46 displayAddEventHandler ["KeyDown", "if (_this select 1 == 2) then { neo_throwing = true; }; if (_this select 1 == 4) then { neo_pushing = true; }; if (_this select 1 == 3) then { neo_pulling = true; };"];
    findDisplay 46 displayAddEventHandler ["KeyUp", "if (_this select 1 == 2) then { neo_throwing = false; }; if (_this select 1 == 4) then { neo_pushing = false; }; if (_this select 1 == 3) then { neo_pulling = false; };"];
    
    //Loop
    onEachFrame {
    	if (neo_throwing) then { [] call neo_fnc_throw; };
    	if (neo_pushing) then { [] call neo_fnc_push; };
    	if (neo_pulling) then { [] call neo_fnc_pull; };
    };
    
    //Actions
    player addAction ["Force - LOW", 			{neo_force = _this select 3;}, 10, -1, false, true, "", "neo_force != 10"];
    player addAction ["Force - MEDIUM", 		{neo_force = _this select 3;}, 50, -1, false, true, "", "neo_force != 50"];
    player addAction ["Force - HIGH", 			{neo_force = _this select 3;}, 100, -1, false, true, "", "neo_force != 100"];
    player addAction ["Force - HUGE", 			{neo_force = _this select 3;}, 500, -1, false, true, "", "neo_force != 500"];
    player addAction ["Allow Damage", 			{neo_force = _this select 3;}, true, -1, false, true, "", "!neo_damage"];
    player addAction ["Do Not Allow Damage", 	{neo_force = _this select 3;}, false, -1, false, true, "", "neo_damage"];
    player addAction ["Clean Up", 				{[] spawn neo_cleanup;}, [], -1, false, true, "", "true"];
    
    //Hint
    hint "Welcome to the PhysX Hack\n\n\nPress 1 to spawn object with applied forces.\n\nPress 2 and 3 to apply forces to nearby objects.\n\n\nHave fun!";
    The correct Creds Go here https://www.armaholic.com/page.php?id=19040

  4. #3
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    Quote Originally Posted by gladtwoown View Post
    Thanks for the link, i couldn't find it lol.

    Also, go look, his is like 5 scripts, what a waste of files, I merged into 1 sexy .sqf and actually changed quite alot of code to make it more optimized, go check yourself if you dont believe me.

    Also, do some homework next time before trying to piss in my chips

  5. #4
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    Where is Lystic credits? I oversee all cheat creation! You must provide credits to me for being Zeus!

  6. The Following User Says Thank You to Lystic For This Useful Post:

    MrMadNoobbie (11-11-2014)

  7. #5
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    File approved.


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  8. #6
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    Thank you @evskin for this, was trying to make something similar some time after you posted that vid but never succeeded

  9. #7
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    Quote Originally Posted by MrMadNoobbie View Post
    Thank you @evskin for this, was trying to make something similar some time after you posted that vid but never succeeded
    No problem bro, just spread the word of the black salami

  10. #8
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    Quote Originally Posted by evskin View Post
    No problem bro, just spread the word of the black salami
    BRUH IS THAT SUPPOSED TO BE A RACIAL SLUR?
    "BLACK SALAMI"
    Code:
    Nice Release


  11. #9
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    Wow nuke Thanks !

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