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  1. #1
    I'M GONNA HAVE TO EAT EVERY F--KING CHICKEN
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    Post DayZ SA Offsets 0.51

    DayZ SA Offsets 0.51.125.720
    These will be useful for some and irrelevant to others, if you don't know what to do with them, press that big back arrow in the top left.
    Code:
    Base: 010510C8
    NetworkMgr: 0104BB48
    Transformations: 0106C02C
    Worldtime: 0107F9D8
    World
    Code:
    class CWorld
    {
        CObjectTable* Objects; //0x0768
        CObjTbl AnimalTable; //0x0A60
        CObjTbl FarAnimalTable; //0x0B10
        CObjTbl DroppedItemTable; //0x0FE8
        CObjTbl FarDroppedItemTable; //0x1098
        CObjTbl FarBuildingTable; //0x11F8
        CObjTbl FarFarAnimalTable; //0x1354
        CObjTbl ItemTable; //0x1374
        CObjTbl InvalidItemTable; //0x1468
        CEntity* LocalPlayer; //0x16FC
    };
    Item/Animal Class
    Code:
    Class Item_Animal
    {
        CObjectVisualState* visualstate; //0x0044
        CObjectClass* ObjectClass; //0x0078
         BYTE isDead; //0x????
    };
    Player/Zombie Class
    Code:
    Class Player_Zombie
    {
        CObjectVisualState* visualstate; //0x001C
        CObjectClass* ObjectClass; //0x0050
         BYTE isDead; //0x0284
        CGameVariablesTable* GameVariables; //0x0670
         __int32 playerid; //0x07F0
         CItem *InventorySlot[12]; //0x0A24
         CItem *QuickSlot[10]; //0xA54
         CWeaponPtr* weapon; //0xA94
         BYTE stance; //0x1328
    };
    Credits: DaxxTrias
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  2. The Following 2 Users Say Thank You to Chris For This Useful Post:

    AlisaAlis (12-09-2014),Mizzle420420 (12-04-2014)

  3. #2
    Mizzle420420's Avatar
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    thank you sir

  4. #3
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    I think you can make a player esp with this "CEntity* LocalPlayer; //0x16FC" and also item esp with your info giving.

    PS: can you tell me how to get those code?

  5. #4
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    Quote Originally Posted by asscold View Post
    I think you can make a player esp with this "CEntity* LocalPlayer; //0x16FC" and also item esp with your info giving.

    PS: can you tell me how to get those code?

    How to use IDA.
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  6. #5
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    Thanks for sharing !!
    PIKACHUUUUUUU DANCE

    " I play Hack For Fun ,
    NOT need hack to play "



    BlackShot Online Melee Grand Master archieve

  7. #6
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    ty for the share I've been waiting

  8. #7
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    Quote Originally Posted by Mizzle420420 View Post
    thank you sir
    Quote Originally Posted by devilsean72 View Post
    Thanks for sharing !!
    Quote Originally Posted by Sixsixx View Post
    ty for the share I've been waiting
    No problem, but this was DaxxTrias's work. I'm just sharing.
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  9. #8
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    Ty for this my friend !

  10. #9
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    can anyone help me , the game version is 0.50 and everytime the second RPM call is failling, GetLastError says

    ERROR_PARTIAL_COPY

    299 (0x12B)

    Only part of a ReadProcessMemory or WriteProcessMemory request was completed.

    ive also used

    Code:
    HANDLE hToken;
    	TOKEN_PRIVILEGES tkp;
    	if (OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken))
    	{
    		LookupPrivilegeValue(NULL, SE_DEBUG_NAME, &tkp.Privileges[0].Luid);
    		tkp.PrivilegeCount = 1;
    		tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
    		AdjustTokenPrivileges(hToken, 0, &tkp, sizeof(tkp), NULL, NULL);
    	}

    Code:
    void RpmFunc(HANDLE hProcess)
    {
    	//this is a ptr to "world", an instance of CWorld - ITS NOT CALLED 'base'
    	const uintptr_t pWorld = 0xFB1710;
    
    	//we could read the entire "world" as a structure of an object, but for this tutorial we don't want that. 
    	//the first address of the structure is enough for this purpose
    	uintptr_t oWorld;
    	if (!ReadProcessMemory(hProcess, (void*)pWorld, &oWorld, sizeof(uintptr_t) /*this is why uintptr_t is better than DWORD*/, nullptr /*fuck that*/))
    	{
    		//ReadProcessMemory returned false, do something
    		//usually not necessary because it shouldn't happen if you do your shit right
    	}
    	else
    	{
    		std::cout << "oWorld is valid" << std::endl;
    	}
    
    	
    
    	//this is the offset to "entitiesDistributed", not objTable or whatever the fuck you trolls call it
    	//it's also very likely to change after an update, people who are not lazy as fuck  will hand it to you in the base & offset thread - read carefully!
    	const uint16_t offsetEntitiesDistributed = 0x768;
    
    	//somewhere in this huge "world" object there's a ptr to a table that holds all the entities (not all of them, players and zombies and shit tho)
    	//we are going to read that table - the correct way
    	uintptr_t pEntitiesDistributed;
    	if (!ReadProcessMemory(hProcess, (void*)(oWorld + offsetEntitiesDistributed), &pEntitiesDistributed, sizeof(uintptr_t), nullptr))
    	{
    		//...
    		std::cout << "pEntitiesDistributed failed" << " " << GetLastError() << std::endl;
    	}
    	else
    	{
    		std::cout << "pEntitiesDistributed" << " " << pEntitiesDistributed << std::endl;
    	}
    
    	system("pause");
    }
    Last edited by Anddos; 12-13-2014 at 02:32 AM.

  11. #10
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    Quote Originally Posted by Anddos View Post
    can anyone help me , the game version is 0.50 and everytime the second RPM call is failling, GetLastError says

    ERROR_PARTIAL_COPY

    299 (0x12B)

    Only part of a ReadProcessMemory or WriteProcessMemory request was completed.

    ive also used

    Code:
    HANDLE hToken;
        TOKEN_PRIVILEGES tkp;
        if (OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken))
        {
            LookupPrivilegeValue(NULL, SE_DEBUG_NAME, &tkp.Privileges[0].Luid);
            tkp.PrivilegeCount = 1;
            tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
            AdjustTokenPrivileges(hToken, 0, &tkp, sizeof(tkp), NULL, NULL);
        }

    Code:
    void RpmFunc(HANDLE hProcess)
    {
        //this is a ptr to "world", an instance of CWorld - ITS NOT CALLED 'base'
        const uintptr_t pWorld = 0xFB1710;
    
        //we could read the entire "world" as a structure of an object, but for this tutorial we don't want that. 
        //the first address of the structure is enough for this purpose
        uintptr_t oWorld;
        if (!ReadProcessMemory(hProcess, (void*)pWorld, &oWorld, sizeof(uintptr_t) /*this is why uintptr_t is better than DWORD*/, nullptr /*fuck that*/))
        {
            //ReadProcessMemory returned false, do something
            //usually not necessary because it shouldn't happen if you do your shit right
        }
        else
        {
            std::cout << "oWorld is valid" << std::endl;
        }
    
        
    
        //this is the offset to "entitiesDistributed", not objTable or whatever the fuck you trolls call it
        //it's also very likely to change after an update, people who are not lazy as fuck  will hand it to you in the base & offset thread - read carefully!
        const uint16_t offsetEntitiesDistributed = 0x768;
    
        //somewhere in this huge "world" object there's a ptr to a table that holds all the entities (not all of them, players and zombies and shit tho)
        //we are going to read that table - the correct way
        uintptr_t pEntitiesDistributed;
        if (!ReadProcessMemory(hProcess, (void*)(oWorld + offsetEntitiesDistributed), &pEntitiesDistributed, sizeof(uintptr_t), nullptr))
        {
            //...
            std::cout << "pEntitiesDistributed failed" << " " << GetLastError() << std::endl;
        }
        else
        {
            std::cout << "pEntitiesDistributed" << " " << pEntitiesDistributed << std::endl;
        }
    
        system("pause");
    }
    Your offsets are wrong.
    You clearly don't know what you're doing.
    Last edited by Chris; 12-13-2014 at 11:22 AM.
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  12. #11
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    its code from another cheat site guide, i did not do those comments btw and i forgot to remove them...
    how are the offsets wrong?

  13. #12
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    Quote Originally Posted by Anddos View Post
    its code from another cheat site guide, i did not do those comments btw and i forgot to remove them...
    how are the offsets wrong?
    Refer to my aforementioned statement.
    "You clearly don't know what you're doing."
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  14. #13
    Anddos's Avatar
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    Please do not reply if your just going to be negative, i am learning from a post that explains to new users how to make a DayZ hack, i have tested up to the second RPM call and i am also using Error codes from GetLastError, i have a fair idea to what i am doing, i am just unsure if that offset is correct

  15. #14
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    Quote Originally Posted by Anddos View Post
    Please do not reply if your just going to be negative, i am learning from a post that explains to new users how to make a DayZ hack, i have tested up to the second RPM call and i am also using Error codes from GetLastError, i have a fair idea to what i am doing, i am just unsure if that offset is correct
    Well if you read what I initially said you would be learning.
    Your offsets are wrong, World is not 0xFB1710.
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  16. #15
    Anddos's Avatar
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    acording to this thread https://www.mpgh.net/forum/showthread.php?t=878079,its that address for world, Base: 00FB1710
    what should it be if its not that?
    Last edited by Anddos; 12-14-2014 at 09:55 AM.

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