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  1. #16
    FinishTheFight's Avatar
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    Quote Originally Posted by Fearswoop View Post
    - Falling thru the world when enabling god mode while crouching
    This should only happen when you have crouch toggle enabled. To stop falling take god & fly mode off > toggle crouch off > toggle god or fly back on.


    Quote Originally Posted by Fearswoop View Post
    I'm currently working to find a way to add some new features. Those features that I'd like to have next is the one hit destroying of blocks, no reload time on guns and unlimited ammo. I already tried to look up those, but it seems that those are not so easy to do. If you have some clue of those, I would really appreciate of your help with them.

    But still I would say that the major limitation is that I have very limited time to use for this.
    Respect for the releases and code reference. If you're looking to modify entity and/or block damage check out:
    Code:
    ItemActionAttack.GetBlockDamage [ldc.r4 > single > #]
    ItemActionAttack.GetEntityDamage [ldc.r4 > single > #]
    [img]https://i193.photobucke*****m/albums/z98/FinishTheFight_2007/Signatures/SpaceBass.jpg[/img][img]https://i193.photobucke*****m/albums/z98/FinishTheFight_2007/Pictures/FishinspaceFinal2-1.jpg[/img]

  2. The Following User Says Thank You to FinishTheFight For This Useful Post:

    Fearswoop (12-11-2014)

  3. #17
    teshaman's Avatar
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    ok ty but i hafe problem XD again i want to schoot a gun but it says a error
    Attached Thumbnails Attached Thumbnails
    38b169a3e840fed1abd859bb1a77fb79.png  


  4. #18
    Ziltch's Avatar
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    Fearswoop, thanks again for the new file and major thanks for posting the code changes. I ran into the bug where I can't fire a weapon. I get an error and consol pops up. Unfortunately I forgot what the error said but if I have time later tonight I can post it.

  5. #19
    teshaman's Avatar
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    Quote Originally Posted by Ziltch View Post
    Fearswoop, thanks again for the new file and major thanks for posting the code changes. I ran into the bug where I can't fire a weapon. I get an error and consol pops up. Unfortunately I forgot what the error said but if I have time later tonight I can post it.
    i know i hafe the same ting but i posted the link to a screen pic

  6. #20
    Eveam's Avatar
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    wow! thank you

  7. #21
    Eveam's Avatar
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    You really nice

  8. #22
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    Hey whenever I try shooting any gun I get one line of console error.

  9. #23
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    Whenever I try shooting, I also get an error

  10. #24
    lordxchris's Avatar
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    Quote Originally Posted by Fearswoop View Post
    HERE IS WHAT I DID

    Description of the event
    true : return true
    false : return false
    {} : empty function/void
    rem : removed (line)
    repl : replaced (line)

    Changes compared to the original DLL
    code://Assembly-CSharp::00a761881d5bd7cb/AdminTools/IsAdmin(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/EACModule/IsAntiCheatEnabled():Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsUserAllowed(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsOwner(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnQuit() : {}
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnDeath() : rem: this.dropBackpack(false)
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/DamageEntity(322AA,Int32,Boolean):Int32 : repl "_criticalHit" => "true"
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/GetMapIconColor():UnityEngine.Color : repl "return color.white" => "return color.cyan"
    code://Assembly-CSharp::00a761881d5bd7cb/5H2AA/.ctor() : repl "this.jumpMotionYValue = 0.419f;" => "this.jumpMotionYValue = 0.8f;"
    code://Assembly-CSharp::00a761881d5bd7cb/GameManager/Awake() : repl "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, false);" => "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, true);"
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayer/IsDrawMapIcon():Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/C03AA/IsDrawMapIcon():Boolean : true
    What is teleport code? Im working on my own DLL and would like to add this

  11. #25
    Childlover12369's Avatar
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    -moistens-

  12. #26
    Fearswoop's Avatar
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    Quote Originally Posted by lordxchris View Post
    What is teleport code? Im working on my own DLL and would like to add this
    I think that it's this line: code://Assembly-CSharp::00a761881d5bd7cb/GameManager/Awake() : repl "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, false);" => "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, true);"

    I just set the debug mode to be turned on at default when the game starts. That will do a lot of things and is the most important line to change.

  13. The Following User Says Thank You to Fearswoop For This Useful Post:

    Ziltch (12-11-2014)

  14. #27
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    dam w8ing voor the approval XD it takes a long time

  15. #28
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    guns not work auger not work very bugged man

  16. #29
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    Quote Originally Posted by donskank View Post
    guns not work auger not work very bugged man
    look ad the commends then speek -.-
    Last edited by teshaman; 12-11-2014 at 08:26 AM.

  17. #30
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    Work in version 10.1? and I wanted one for this version!

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