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  1. #1
    Cheetara's Avatar
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    Arrow Endereços Combat Arms 22/01/15

    #################################################
    # Logger ReturnsBR #
    # Combat Arms #
    #################################################
    [Escaneando Endereços Do Combat Arms...]



    [ CShell.dll ]
    #define LTClientDLL 0x379D229C
    #define PlayerMgr 0x37A103DC
    #define LocalPtr 0x37A4043C
    #define ClientInfoMgr 0x379CD9FC
    #define FillFont 0x375ED4C0
    #define FonTecx 0x37A39C64
    #define LTCommon 0x37A42368
    #define GetConsoleInt 0x373D9DE0
    #define PlayerByIndex 0x371AA410
    #define PlayerStatus 0x379EFD2C
    #define GCS 0x37A102F8
    #define EspName1 0x3711FD9C
    #define EspName2 0x3711FDCA
    #define RapidFire 0x3747E577
    Failed to update NoRecoil
    Failed to update NoReload
    #define UnlAmmo 0x3747E577
    #define SuperBullets 0x37482506
    #define WeaponRange1 0x37488779
    #define WeaponRange2 0x37488B19
    #define RemoteKill1 0x374888A1
    #define RemoteKill2 0x374888A2
    #define RemoteKill3 0x37488C41
    #define RemoteKill4 0x37488C42


    [ Engine.exe ]
    #define LTClientEXE 0x491D60
    #define DeviceGame 0x95E8D0
    #define PresetEngine 0x0
    #define WorldToScreen 0x49DE20
    #define Endscene 0x5AF213
    #define DipEngine 0x65EE5D
    #define S2S 0x47BF50


    [ PushToConsole ]
    #define BaseMoveAccel 0x379B9C10
    #define SuperJump 0x379B9D54
    #define StartAccel 0x379B9C34
    #define MaxAccel 0x379B9C58
    #define AccelInc 0x379B9C7C
    #define WalkVel 0x379B9CA0
    #define FRunVel 0x379B9CC4
    Failed to update BRunVel
    Failed to update SRunVel
    Failed to update DuckVel
    #define Tracers 0x379C50CC
    Failed to update FPS
    #define Gratity 0x379B9B80


    [Escaneamento Finalizado Com Sucesso...]

  2. #2
    _ReturnsBR_'s Avatar
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    Quote Originally Posted by Cheetara View Post
    #################################################
    # Logger ReturnsBR #
    # Combat Arms #
    #################################################
    [Escaneando Endereços Do Combat Arms...]



    [ CShell.dll ]
    #define LTClientDLL 0x379D229C
    #define PlayerMgr 0x37A103DC
    #define LocalPtr 0x37A4043C
    #define ClientInfoMgr 0x379CD9FC
    #define FillFont 0x375ED4C0
    #define FonTecx 0x37A39C64
    #define LTCommon 0x37A42368
    #define GetConsoleInt 0x373D9DE0
    #define PlayerByIndex 0x371AA410
    #define GCS 0x37A102F8
    #define EspName1 0x3711FD9C
    #define EspName2 0x3711FDCA
    #define RapidFire 0x3747E577
    Failed to update NoRecoil
    Failed to update NoReload
    #define UnlAmmo 0x3747E577
    #define SuperBullets 0x37482506
    #define WeaponRange1 0x37488779
    #define WeaponRange2 0x37488B19
    #define RemoteKill1 0x374888A1
    #define RemoteKill2 0x374888A2
    #define RemoteKill3 0x37488C41
    #define RemoteKill4 0x37488C42


    [ Engine.exe ]
    #define LTClientEXE 0x491D60
    #define DeviceGame 0x95E8D0
    #define PresetEngine 0x0
    #define WorldToScreen 0x49DE20
    #define Endscene 0x5AF213
    #define DipEngine 0x65EE5D
    #define S2S 0x47BF50


    [ PushToConsole ]
    #define BaseMoveAccel 0x379B9C10
    #define SuperJump 0x379B9D54
    #define StartAccel 0x379B9C34
    #define MaxAccel 0x379B9C58
    #define AccelInc 0x379B9C7C
    #define WalkVel 0x379B9CA0
    #define FRunVel 0x379B9CC4
    Failed to update BRunVel
    Failed to update SRunVel
    Failed to update DuckVel
    #define Tracers 0x379C50CC
    Failed to update FPS
    #define Gratity 0x379B9B80


    [Escaneamento Finalizado Com Sucesso...]




    => Buscar Endereços Combat Arms
    => Logger Feito Por _ReturnsBR_
    => Aguardando os Modulos, de Registros
    => Jogo Alcançou Bom Estado, o Registro Começou...

    => CShell.dll
    #define ADDR_GAMESTATUS 0x379EACD0 => WE11ington
    #define ADDR_LTCLIENTDLL 0x379D229C
    #define ADDR_PLAYERMGR 0x37A103DC
    #define ADDR_WEAPONMGR 0x37A39D9C
    #define ADDR_LOCALPTR 0x37A4043C
    #define ADDR_CLIENTINFOMGR 0x379CD9FC
    #define ADDR_BUILDFONT 0x375EC810
    #define ADDR_FILLFONT 0x375ED4C0
    #define ADDR_FONTECX 0x37A39C64
    #define ADDR_LTCOMMON 0x37A42368
    #define ADDR_GETCONSOLEINT 0x373D9DE0
    #define ADDR_GETFONTHANDLE 0x3739E890
    #define ADDR_PLAYERBYINDEX 0x371AA410
    #define ADDR_PLAYERSTATUS 0x379EFD34
    #define ADDR_LOCALPLAYER 0x371AAE90
    #define ADDR_CAMERAUPDATE 0x37388C3F
    #define ADDR_LTCSBASE 0x379D2280
    #define ADDR_GCS 0x37A102F8
    #define ADDR_ESPNAME1 0x3711FD9C
    #define ADDR_ESPNAME2 0x3711FDCA
    #define ADDR_RAPIDFIRE 0x37488015
    #define ADDR_NORECOIL 0x3738733F
    #define ADDR_NORELOAD 0x37487522
    #define ADDR_UNLAMMO 0x3747E577
    #define ADDR_SUPERBULLETS 0x37482506
    #define ADDR_WEAPONRANGER1 0x37488779
    #define ADDR_WEAPONRANGER2 0x37488B19
    #define ADDR_REMOTEKILL1 0x374888A1
    #define ADDR_REMOTEKILL2 0x374888A2
    #define ADDR_REMOTEKILL3 0x37488C41
    #define ADDR_REMOTEKILL4 0x37488C42
    => Engine.exe
    #define ADDR_LTCLIENTEXE 0x00491D60
    #define ADDR_DEVICEGAME 0x0095E8D0
    #define ADDR_PRESENT 0x0065BDA6
    #define ADDR_RESET 0x005B0023
    #define ADDR_3DPRESENTENGINE 0x0054DE5F
    #define ADDR_WORLDTOSCREEN 0x0049DE20
    #define ADDR_ENDSCENE 0x005AF213
    #define ADDR_DIPENGINE 0x0065EE5D
    #define ADDR_SENDTOSERVER 0x0047BF50
    #define ADDR_START3D 0x0054DE5F
    #define ADDR_CURSORCENTER 0x00471C2B
    #define ADDR_BEGINSCENEENGINE 0x005ADFA2
    #define ADDR_GLASSWALL 0x005AE929
    #define ADDR_WIREFRAME 0x005BCCC9
    #define ADDR_REMOVERTEXTURE 0x005AE93C
    #define ADDR_LIGHTINROOM 0x005AEAC2
    #define ADDR_HACKSHIELDBYPASS 0x00539BF9
    #define ADDR_JUMPSOURCE 0x00539BF4
    #define ADDR_JUMPDEST 0x00539D17
    #define ADDR_DRAWPRIMITIVE 0x007D7B1C
    #define ADDR_INTERSECTSEGMENT 0x00478977

    => CShell.dll | PushToConsole

    #define ADDR_BASEMOVEACCEL 0x379B9C10
    #define ADDR_STARTACCEL 0x379B9C34
    #define ADDR_MAXACCEL 0x379B9C58
    #define ADDR_ACCELINC 0x379B9C7C
    #define ADDR_STATISTICS 0x379B4E5C
    #define ADDR_WALKVEL 0x379B9CA0
    #define ADDR_FRUNVEL 0x379B9CC4
    #define ADDR_BRUNVEL 0x379B9CE8
    #define ADDR_SRUNVEL 0x379B9D0C
    #define ADDR_DUCKVEL 0x379B9D54
    #define ADDR_JUMPVEL 0x379B9D30
    #define ADDR_SHOWFIREPATH 0x379C0968
    #define ADDR_SHOWFPS 0x379B4E38
    #define ADDR_ACTIVATIONDISTANCE 0x379C1994
    #define ADDR_PLAYERGRAVITY 0x379B9B80

    => Busca de Endereços Finalizada

  3. #3
    NeoStryker's Avatar
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    WeaponSet mudou os bytes hu3hu3hu3 encontrei...

  4. #4
    Megaloco's Avatar
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    Quote Originally Posted by NeoStryker View Post
    WeaponSet mudou os bytes hu3hu3hu3 encontrei...
    Quer que eu poste o WeaponSet ?

  5. #5
    NeoStryker's Avatar
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    Quote Originally Posted by Megaloco View Post
    Quer que eu poste o WeaponSet ?
    Não, mas vc q sabe

  6. #6
    Coder.Hu3's Avatar
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    #define ADDR_WEAPONSET 0x37A3FF40

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