Originally Posted by
Cheetara
#################################################
# Logger ReturnsBR #
# Combat Arms #
#################################################
[Escaneando Endereços Do Combat Arms...]
[ CShell.dll ]
#define LTClientDLL 0x379D229C
#define PlayerMgr 0x37A103DC
#define LocalPtr 0x37A4043C
#define ClientInfoMgr 0x379CD9FC
#define FillFont 0x375ED4C0
#define FonTecx 0x37A39C64
#define LTCommon 0x37A42368
#define GetConsoleInt 0x373D9DE0
#define PlayerByIndex 0x371AA410
#define GCS 0x37A102F8
#define EspName1 0x3711FD9C
#define EspName2 0x3711FDCA
#define RapidFire 0x3747E577
Failed to update NoRecoil
Failed to update NoReload
#define UnlAmmo 0x3747E577
#define SuperBullets 0x37482506
#define WeaponRange1 0x37488779
#define WeaponRange2 0x37488B19
#define RemoteKill1 0x374888A1
#define RemoteKill2 0x374888A2
#define RemoteKill3 0x37488C41
#define RemoteKill4 0x37488C42
[ Engine.exe ]
#define LTClientEXE 0x491D60
#define DeviceGame 0x95E8D0
#define PresetEngine 0x0
#define WorldToScreen 0x49DE20
#define Endscene 0x5AF213
#define DipEngine 0x65EE5D
#define S2S 0x47BF50
[ PushToConsole ]
#define BaseMoveAccel 0x379B9C10
#define SuperJump 0x379B9D54
#define StartAccel 0x379B9C34
#define MaxAccel 0x379B9C58
#define AccelInc 0x379B9C7C
#define WalkVel 0x379B9CA0
#define FRunVel 0x379B9CC4
Failed to update BRunVel
Failed to update SRunVel
Failed to update DuckVel
#define Tracers 0x379C50CC
Failed to update FPS
#define Gratity 0x379B9B80
[Escaneamento Finalizado Com Sucesso...]