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  1. #1
    tdsx's Avatar
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    Bypassing anti-cheats

    I'm making a ton of bypasses right now, and I want to get my hands on as many anti-cheats as I can, so please post the source of an anti-cheat or the IP of a server with one. If you're going to post the source, please include both the clientside and serverside code (if you can). Don't mention CAC or HAC, as I'm saving those for later on down the road.<br>
    <br>
    Below is a list of what I have so far. Some are new, some are old, most are shitty. If the anti-cheat is already on the list, I don't need it unless it's a modified version.<br>
    <ul><li style="">Awesome Anti-Cheat Plugin (AACP)</li>
    <li style="">Blade Anti-Cheat (BAC)</li>
    <li style="">Daz Anti-Cheat (DAC)</li>
    <li style="">Fish Anti-Cheat (FAC)</li>
    <li style="">GmodZ Anti-Cheat</li>
    <li style="">Kevlar</li>
    <li style="">LeyAC</li>
    <li style="">Sharkey's(?) Anti-Cheat (SAC)</li>
    <li style="">Tyler's Anti-Cheat (TAC)</li>
    <li style="">Quack Anti-Cheat (QAC)</li>
    </ul>Here's the source of the bypasses, but you can't really use them without the module I'm using, which I plan on releasing after I bypass a good amount of ACs. <br>
    <br>
    <a href="https://pastebin.com/raw.php?i=B174krss" target="_blank" rel="nofollow">https://pastebin.com/raw.php?i=B174krss</a><br>
    <br>
    Here's the thread for the module in case you wanna know more.<br>
    <br>
    <a href="https://www.mpgh.net/forum/showthread.php?t=902710&amp;p=10138266&amp;viewful l=1#post10138266" target="_blank">https://www.mpgh.net/forum/showthread.php?t=902710&amp;p=10138266&amp;viewful l=1#post10138266</a>
    Last edited by Hunter; 01-09-2016 at 01:33 PM.

  2. #2
    FmblJmpprenM8qZh's Avatar
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    Kevlar AC

    93.191.11.77:27022
    addons/kevlar/lua/autorun/!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!kevlar .lua
    addons/kevlar/lua/kevlar/cl_kevlar.lua

  3. #3
    Azrius's Avatar
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    uhhh theres a much easier way to bypass this stuff w/ runstring this seems pretty overkill

  4. #4
    MeepDarknessMeep's Avatar
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    Quote Originally Posted by FmblJmpprenM8qZh View Post
    Kevlar AC

    93.191.11.77:27022
    addons/kevlar/lua/autorun/!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!kevlar .lua
    addons/kevlar/lua/kevlar/cl_kevlar.lua
    there are already bypasses for this

  5. #5
    tdsx's Avatar
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    Quote Originally Posted by Azrius View Post
    uhhh theres a much easier way to bypass this stuff w/ runstring this seems pretty overkill
    It's overkill by today's standards, but I'm hoping the standards change. No longer will we have to come up with hacky ways to bypass anti-cheats that can be bypassed by simply never letting them load in the first place, and we can prevent it from loading in the first place with a single line.

    It's better to be proactive rather than reactive.

    Quote Originally Posted by MeepDarknessMeep View Post
    there are already bypasses for this
    It's okay, I'll do it anyways.

    Code:
    --[[
    	Kevlar
    --]]
    
    if (source:find("cl_kevlar.lua")) then
    	net.Receive("lolwut", function()
    		for i = 1, 6 do
    			if (i <= 4) then
    				net.Start("lolwut")
    					net.WriteInt(i, 8)
    					net.WriteTable({})
    				net.SendToServer()
    			else
    				net.Start("lolwut")
    					net.WriteInt(i, 8)
    					net.WriteString("N/A")
    				net.SendToServer()
    			end
    		end
    	end)
    
    	--[[ 
    		I assume this is some sort of global notification 
    		that someone was just caught cheating? Whatever,
    		not like it hurts to listen for this message.
    	--]]
    
    	net.Receive("gotcha", function()
    		chat.AddText(Color(0, 100, 255), "[Kevlar] ", Color(255, 255, 255), net.ReadString())
    	end)
    
    	return false
    end
    That should do it, but later on I'll add some realistic cfg and lua folders to spoof the lolwut net message. Right now it just sends empty shit, but obviously you can make it send phony shit.
    Last edited by tdsx; 01-27-2015 at 08:30 PM.

  6. #6
    ShitFucks's Avatar
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    Cake Anti Cheat. Fucker detects even my C++ hax

    All my client side files for it (I didn't decrypt it, sorry) and the name of the server. I don't have the IP.

    Phoenix-RP # Friendly # DarkRP # M9K # TDM # ATMs # 20+ Jobs
    <b>Downloadable Files</b> Downloadable Files

  7. The Following 21 Users Say Thank You to ShitFucks For This Useful Post:

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  8. #7
    tdsx's Avatar
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    Quote Originally Posted by ShitFucks View Post
    Cake Anti Cheat. Fucker detects even my C++ hax

    All my client side files for it (I didn't decrypt it, sorry) and the name of the server. I don't have the IP.

    Phoenix-RP # Friendly # DarkRP # M9K # TDM # ATMs # 20+ Jobs
    You should've read the thread. I'm not going to bother with ACs like CAC and HAC yet. I'm not committed enough to unjunking the code.

  9. #8
    Raple's Avatar
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    Quote Originally Posted by ShitFucks View Post
    Cake Anti Cheat. Fucker detects even my C++ hax

    All my client side files for it (I didn't decrypt it, sorry) and the name of the server. I don't have the IP.

    Phoenix-RP # Friendly # DarkRP # M9K # TDM # ATMs # 20+ Jobs
    Appears safe, approved.

  10. #9
    D3M0L1T10N's Avatar
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    Quote Originally Posted by tdsx View Post
    It's overkill by today's standards, but I'm hoping the standards change. No longer will we have to come up with hacky ways to bypass anti-cheats that can be bypassed by simply never letting them load in the first place, and we can prevent it from loading in the first place with a single line.

    It's better to be proactive rather than reactive.



    It's okay, I'll do it anyways.

    Code:
    --[[
    	Kevlar
    --]]
    
    if (source:find("cl_kevlar.lua")) then
    	net.Receive("lolwut", function()
    		for i = 1, 6 do
    			if (i <= 4) then
    				net.Start("lolwut")
    					net.WriteInt(i, 8)
    					net.WriteTable({})
    				net.SendToServer()
    			else
    				net.Start("lolwut")
    					net.WriteInt(i, 8)
    					net.WriteString("N/A")
    				net.SendToServer()
    			end
    		end
    	end)
    
    	--[[ 
    		I assume this is some sort of global notification 
    		that someone was just caught cheating? Whatever,
    		not like it hurts to listen for this message.
    	--]]
    
    	net.Receive("gotcha", function()
    		chat.AddText(Color(0, 100, 255), "[Kevlar] ", Color(255, 255, 255), net.ReadString())
    	end)
    
    	return false
    end
    That should do it, but later on I'll add some realistic cfg and lua folders to spoof the lolwut net message. Right now it just sends empty shit, but obviously you can make it send phony shit.
    or you can just have a cheat that doesn't get detected in the first place

    i am going to ask you again, what are you going to do about random net messages

  11. #10
    tdsx's Avatar
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    Quote Originally Posted by D3M0L1T10N View Post
    or you can just have a cheat that doesn't get detected in the first place

    i am going to ask you again, what are you going to do about random net messages
    have you not seen the pastebin? I handle all the net messages.

    also, here's showing me bypassing kevlar on the russian server @FmblJmpprenM8qZh posted.


    Last edited by tdsx; 01-27-2015 at 10:06 PM.

  12. #11
    Flying Gooby's Avatar
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    Great post, OP. This is sure to help people that know how to use this.

    It's amusing how many of these anti-cheats lack any sort of ping-pong timer.

  13. #12
    ShitFucks's Avatar
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    Quote Originally Posted by tdsx View Post
    You should've read the thread. I'm not going to bother with ACs like CAC and HAC yet. I'm not committed enough to unjunking the code.
    Whoops lol.
    I know BlueKirby posted the decrypted code.

  14. #13
    suchisgood's Avatar
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    How to bypass HAC???!?!?!?!?!

    Hex offset \x08\x07\x??\x??\x01\x02

    DON'T ALLOW IT TO LOAD CLIENTSIDEEEEEEEEEE!!!!!!

    CAC just block file and detour netmsg in C++ to avoid being detected by Truth engineering
    Last edited by suchisgood; 01-28-2015 at 10:24 AM.

  15. #14
    tdsx's Avatar
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    Quote Originally Posted by ShitFucks View Post
    Whoops lol.
    I know BlueKirby posted the decrypted code.
    Yeah I know, but the original names aren't there. I will get to it in the future,and you will be a happier man. Now, repeat after me..........."I will be a happier man."

  16. #15
    suchisgood's Avatar
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    Quote Originally Posted by Function. View Post
    Hello KITTIX
    /2short
    Don't worry, I'm not kittix, But i know your Kittix!

    - - - Updated - - -

    Quote Originally Posted by tdsx View Post
    I'm making a ton of bypasses right now, and I want to get my hands on as many anti-cheats as I can, so please post the source of an anti-cheat or the IP of a server with one. If you're going to post the source, please include both the clientside and serverside code (if you can). Don't mention CAC or HAC, as I'm saving those for later on down the road.

    Below is a list of what I have so far. Some are new, some are old, most are shitty. If the anti-cheat is already on the list, I don't need it unless it's a modified version.

    • Awesome Anti-Cheat Plugin (AACP)
    • Blade Anti-Cheat (BAC)
    • Daz Anti-Cheat (DAC)
    • Fish Anti-Cheat (FAC)
    • GmodZ Anti-Cheat
    • Kevlar
    • LeyAC
    • Sharkey's(?) Anti-Cheat (SAC)
    • Tyler's Anti-Cheat (TAC)
    • Quack Anti-Cheat (QAC)

    Here's the source of the bypasses, but you can't really use them without the module I'm using, which I plan on releasing after I bypass a good amount of ACs.

    https://pastebin.com/raw.php?i=B174krss

    Here's the thread for the module in case you wanna know more.

    https://www.mpgh.net/forum/showthread...1#post10138266
    CAC UPDATE: 2015-01-28 Made the foreign lua check disable itself when the anticheat detects live modification of server files. Because you shouldn't be doing this anyway.

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