you must change it in behaviors...
I notice that with the creepylava source enemies move nice and smoothly like they should.
But on any other source past that enemies seem to move erratically and jittery like they're on roids or something.
Anyone know the reason?
you must change it in behaviors...
Other servers are built with 20 TPS. This means, that behaviors tick twenty times a second, and movement is updated 20 times a second. The CreepyLava behavior source was built for prod movements, which relied on much slower tick rates than that of other servers. There was actually a time in prod where enemies moved in the same fashion as most of our private server sources, until they later changed the tick rate of production (it came along with performance fixes).
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