void Plant()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(BYTE*)(MEM_PLANTANYWHERE) = 0x1; //Plant Anywhere
}
}
void Defuse()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(WORD*)(MEM_DEFUSEANYWHERE) = 1; //Defuse Anywhere
}
}
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Credits to : Nakalimutan ko na name HAHAHAHAHA