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  1. #1
    loli2361's Avatar
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    Angry is there a way possible to exploit pointshop points?

    I already know about he PS Send points server crash but is there a way tojust extremely add points? i always wanted to give millions of points to the scrubs before the admin ban me.
    Last edited by Hunter; 01-16-2016 at 01:01 PM.
    proud skid since 2013

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    CallMeNyuu's Avatar
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    I don't believe as for how protective that addon is. If there is a possible way, it may have to be made but a hacker themselfs to there own account.

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    ExiledStyles's Avatar
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    no point distribution is serverside the last time i checked (several months ago)

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    Quote Originally Posted by loli2361 View Post
    I already know about he PS Send points server crash but is there a way tojust extremely add points? i always wanted to give millions of points to the scrubs before the admin ban me.
    What pointshop is it, Is it the one made by _underfined?

  6. #5
    loli2361's Avatar
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    I know there are users that also coded a few countermeasures and add protection to _undefined's pointshop like 0 points is unsendable and point duplication, there are only about 5 pointshops that the gmod server community ever used.

    this is what is used, linked from Kealo(?still unsure this is old) :

    hook.Add("Think","ndf",function()
    for k, v in pairs (player.GetAll()) do
    net.Start('PS_SendPoints') <--- users change this, maybe it could be stolen via lua file stealer and replicated
    net.WriteEntity(v)
    net.WriteInt(0, 32)
    net.SendToServer()
    end
    end)
    Last edited by loli2361; 02-17-2015 at 04:09 PM. Reason: i did a thingy
    proud skid since 2013

  7. #6
    suchisgood's Avatar
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    Quote Originally Posted by loli2361 View Post
    I know there are users that also coded a few countermeasures and add protection to _undefined's pointshop like 0 points is unsendable and point duplication, there are only about 5 pointshops that the gmod server community ever used.

    this is what is used, linked from Kealo(?still unsure this is old) :

    hook.Add("Think","ndf",function()
    for k, v in pairs (player.GetAll()) do
    net.Start('PS_SendPoints') <--- users change this, maybe it could be stolen via lua file stealer and replicated
    net.WriteEntity(v)
    net.WriteInt(0, 32)
    net.SendToServer()
    end
    end)
    Wouldn't work it has a check for that, Looks secure tbh, No workarounds.

  8. #7
    Xx Majestic xX's Avatar
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    Its most than likely that ps net messages are server-side, sooo yea.

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    cam.End3D();

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