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  1. #1
    ahmedpgm's Avatar
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    What strings to execute!?

    Hello, i cant remember what string to execute, it was something like gui_ something, can anyone help?

  2. #2
    Daniel Jackson's Avatar
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    You're so far off that it's difficult to answer. You don't "execute" a string, you alter a display string to execute your code. You can use several different strings to achieve this; none of them start with "gui_", they start with "RscDisplay". You can find a complete list of display strings in the config browser which you can access through the arma 3 editor.

  3. #3
    Jme's Avatar
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    Quote Originally Posted by Daniel Jackson View Post
    You're so far off that it's difficult to answer. You don't "execute" a string, you alter a display string to execute your code. You can use several different strings to achieve this; none of them start with "gui_", they start with "RscDisplay". You can find a complete list of display strings in the config browser which you can access through the arma 3 editor.
    You can use other strings too, besides displays, just a heads up, nice work tho

  4. #4
    Daniel Jackson's Avatar
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    Quote Originally Posted by Jme View Post


    You can use other strings too, besides displays, just a heads up, nice work tho
    Yes I didn't want to go too in depth. So to qualify we'll say that you can use any resource which has a property("onLoad","onUnload",etc...) that gets interpreted as script and that you can alter and then trigger. There's probably a better way to word that but that should do...

  5. #5
    Jme's Avatar
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    Quote Originally Posted by Daniel Jackson View Post
    Yes I didn't want to go too in depth. So to qualify we'll say that you can use any resource which has a property("onLoad","onUnload",etc...) that gets interpreted as script and that you can alter and then trigger. There's probably a better way to word that but that should do...
    Haha nah your good! i was just gonna inform you in case you didn't already know, but it appears that you do

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    No response after two days, assuming solved.
    /Closed


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