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  1. #1
    ~InsaneWayne~'s Avatar
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    D3D menu Help Please....

    Okay So I Been Trying To Code Chams And A menu But My D3D9DEV.cpp Is Giving Me Error Can't Figure it Out Been Trying To For Days So I Decided To Come Here









    To Big To Write Because Theres a Text Limit I Posted Out Side Link Sorry


    pastebin - collaborative debugging tool

  2. #2
    Lolland's Avatar
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    If you're using that Azorbix shit, then dont worry about getting errors. I get a shitload of errors every time.

    P.S. Dont You Find It Hard To Type Like This?

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    Hell_Demon (11-01-2009)

  4. #3
    Hell_Demon's Avatar
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    I dont get any errors at all with azos starterkit, but im using 2003.net edition of MSVC++
    Ah we-a blaze the fyah, make it bun dem!

  5. #4
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    Quote Originally Posted by ~InsaneWayne~ View Post
    Okay So I Been Trying To Code Chams And A menu But My D3D9DEV.cpp Is Giving Me Error Can't Figure it Out Been Trying To For Days So I Decided To Come Here

    pastebin - collaborative debugging tool
    Post the errors then atleast, because there is no guarantee we can solve the problem without them, because your compiler maybe configured differently then ours.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  6. #5
    ~InsaneWayne~'s Avatar
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    I'm Using MicroSoft visual 6 c++ Because i Find It Easy :P But Im Going To Switch To MicroSoft Visual studio 2010 beta 2 and and see if i get the same Errors IF do ill Post p.s Just Started To Code few months Ago
    Errors Are
    Code:
     Compiling...
    d3d9dev.cpp
    c:\users\derrick\desktop\new folder (2)\d3d9\old_workspace\d3d9.h(7) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
    d3d9int.cpp
    c:\users\derrick\desktop\new folder (2)\d3d9\old_workspace\d3d9.h(7) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
    d3d9tex.cpp
    c:\users\derrick\desktop\new folder (2)\d3d9\old_workspace\d3d9.h(7) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
    d3d9.cpp
    c:\users\derrick\desktop\new folder (2)\d3d9\old_workspace\d3d9.h(7) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
    main.cpp
    c:\users\derrick\desktop\new folder (2)\d3d9\old_workspace\d3d9.h(7) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
    Error executing cl.exe.

  7. #6
    zeco's Avatar
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    As the errors say. The compiler/Linker cannot find d3d9.h

  8. #7
    LegendaryAbbo's Avatar
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    In solution explorer under header files to you have d3d9.h?

    If not then right click on header files and choose add, existing item, and then find the d3d9.h file and then it should work, also put d3d9.h in the folder with the rest otherwise it still may not work.

  9. #8
    ~InsaneWayne~'s Avatar
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    I did everything you said Still same error =/
    Last edited by ~InsaneWayne~; 11-01-2009 at 10:59 PM.

  10. #9
    LegendaryAbbo's Avatar
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    Quote Originally Posted by why06 View Post
    Omg I know the problem! I need to compile it in release mode. One sec!
    Quote Originally Posted by why06 View Post
    Wait! I don't know how to do that... =/
    lolwut?

    are insanewayne im confused :S

  11. #10
    zeco's Avatar
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    Legendary, what are you talking about, why didn't post that.
    Last edited by zeco; 11-01-2009 at 10:43 PM.

  12. #11
    why06's Avatar
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    What you ppl talkin bout. I don't know what your talking about. I didn't post that here =/

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  13. #12
    ~InsaneWayne~'s Avatar
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    Im Confused to lmao

  14. #13
    Hell_Demon's Avatar
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    install directX SDK and make sure you're including them in your compilers settings(point it to the lib and header directory)
    Ah we-a blaze the fyah, make it bun dem!

  15. #14
    XGelite's Avatar
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    when i was experimenting with azorbixs base i had to change lots of stuff in VC++ 2008 to get it error free. and btw if your trying to use it with combat arms, that base is patched completely.


    if you dont know any C++ then dont even try d3d right now. Start with basic C++, then windows API, then d3d.

  16. #15
    theelement12's Avatar
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    Do you have a header file with d3d9 in it?

    Tony's alt

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