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  1. #31
    erikbrick's Avatar
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    How do you hack the asssembly-csharp.dll with something like ILSPY?

  2. #32
    SmirreBumBum's Avatar
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    i don't know maybe dnspy or something you also need a json editor and validator i guess
    Last edited by SmirreBumBum; 07-29-2018 at 03:00 PM. Reason: i forgot something

  3. #33
    SmirreBumBum's Avatar
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    the duplication still works even after they tried to patch it . add me on steam i will show you how to do it .

  4. #34
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    Quote Originally Posted by SmirreBumBum View Post
    the duplication still works even after they tried to patch it . add me on steam i will show you how to do it .
    smirre, whats your steam? ive been trying to get ahold of you but you dont use disc0rd so makes it hard.

  5. #35
    SmirreBumBum's Avatar
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    unlimited ammounts of stuff can be done with a phaserblock, logicgate and a switch . not a hack / not an exploit and still the devs don't like it haha they tried to break duplication in r37 update but they failed it still works today

    - - - Updated - - -

    wruff wruff . with the moving forward profile picture
    Last edited by SmirreBumBum; 08-22-2018 at 04:51 AM. Reason: i forgot 2 words oops my bad

  6. #36
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    you dont need a validator or a json editor. notepad+ works for just changing spawn rates/locations. (just make sure file size doesnt change)
    all you need is dnspy (and optionally visual studio if you want to do a mod menu or a auto patcher like i made)

    but i sent a friend request from Kariz.

  7. #37
    McMemer's Avatar
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    Sorry for somewhat necro

    Step1: Boot up your brain. "We gonna need it"

    Step2: Download DnSpy

    Step2: Figure out what to do with this info ive given you.

    MOB_SPAWN: Config.MobSpawnFactor = 1f;
    REGROWTH: Config.RegrowthSpawnFactor = 1f;
    TREASURE: Config.TreasureSpawnFactor = 1f;
    FALL_DAMAGE: Config.FallDamageModifier = 0.0001f;
    SUPER_JUMP: Config.JumpHeightModifier = 1f;
    SLOW_GLIDE: this._motorClimbing.ApplyMoving(this, ref vector);
    FLY: this._motorFlying.ApplyFlying(this, ref vector);
    MOVE_SPEED: MoveSpeed = 4.3f;
    SNEAK_SPEED: SneakSpeedFactor = 0.5f;
    SPRINT_SPEED: SprintSpeedFactor = 1.75f;

    Step4: End up with something like this.


    prntscr dot com / usu90j
    Last edited by McMemer; 10-04-2020 at 04:31 AM.

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