Im trying to animate a sprite just like how that MUGEN game engine does.

Ive been searching the net for an example/documentation but none of it works like on that game engine.

All game engine or example on the net uses fixed frame delay but MUGEN game engine, each sprites has its own delay which im too "noob" to think how to do it.

If anyone kind enough to give me some example just to show how to work with the sprite delay thingy, it would be great.

Another thing is what was that sprite tick delay on each sprite on MUGEN game engine? is it time delay or frame delay? How to calculate it?

Thanks for those who help