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  1. #1
    TonyMane()'s Avatar
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    Need people to help..

    Welcome,
    I'm currently working on this tool most of you guys seen here: https://www.mpgh.net/forum/showthread.php?t=947117
    I need people that have a mic and speak good English to add me on Skype and join my game. I will ask you questions like, what is your ammo, or i'll ask you to jump up or down. Just to help me find the addresses for the other players so i can finish the tool.

    You would be the bomb if you could help me. Just need three people who have microphones.
    & please no squeakers.....

    Skype: xxfrequentxx

  2. #2
    Jorndel's Avatar
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    @TonyMane()

    Tip:
    Once you got one player, do [his address] - [your address] = Profit
    Then just do: [Your Address] + (Profit * PlayerNumber)

    And for stuff like ammo/health and such just do:

    Your Health Address (-)/(+) Your Ammo Address = Profit2
    Then just do: [Your Address] + (Profit * PlayerNumber) (-)/(+) Profit2


    I hope you understand it
    I think you can find this simple in the source codes thread under programming [The difference/offset values]

    Old Example for Zombies:
    Code:
     //These are the values to find the next player
            const int BasicVal = 0x57F8;
            const int HealthVal = 0x31C;
    
            //These are the values for the Player 1.
            const int B_PrimaryAmmo = 0x0224193C;
            const int B_SecondaryAmmo = 0x02241934;
            const int B_NadesAmmo = 0x02241938;
            const int B_Score = 0x02246AD0;
            const int B_Name = 0x02246A3C;
            const int H_Health = 0x020C1468;
    
            //These are the Functions that do our math operation.
            int Basic(int BasicType, int Player)
            { return BasicType + (Player * BasicVal); }
    
            int Health(int Player)
            { return H_Health + (Player * HealthVal); }
    
    
    
            //Example Usage of the "class" provided.
            void Usage()
            {
                Basic(B_PrimaryAmmo, 0);//Player 1 - Primary Ammo
            }
    Last edited by Jorndel; 04-25-2015 at 05:58 PM.

     
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  3. The Following 2 Users Say Thank You to Jorndel For This Useful Post:

    Hydra (03-26-2018),TonyMane() (04-25-2015)

  4. #3
    Hydra's Avatar
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    Quote Originally Posted by Jorndel View Post
    @TonyMane()

    Tip:
    Once you got one player, do [his address] - [your address] = Profit
    Then just do: [Your Address] + (Profit * PlayerNumber)

    And for stuff like ammo/health and such just do:

    Your Health Address (-)/(+) Your Ammo Address = Profit2
    Then just do: [Your Address] + (Profit * PlayerNumber) (-)/(+) Profit2


    I hope you understand it
    I think you can find this simple in the source codes thread under programming [The difference/offset values]

    Old Example for Zombies:
    Code:
     //These are the values to find the next player
            const int BasicVal = 0x57F8;
            const int HealthVal = 0x31C;
    
            //These are the values for the Player 1.
            const int B_PrimaryAmmo = 0x0224193C;
            const int B_SecondaryAmmo = 0x02241934;
            const int B_NadesAmmo = 0x02241938;
            const int B_Score = 0x02246AD0;
            const int B_Name = 0x02246A3C;
            const int H_Health = 0x020C1468;
    
            //These are the Functions that do our math operation.
            int Basic(int BasicType, int Player)
            { return BasicType + (Player * BasicVal); }
    
            int Health(int Player)
            { return H_Health + (Player * HealthVal); }
    
    
    
            //Example Usage of the "class" provided.
            void Usage()
            {
                Basic(B_PrimaryAmmo, 0);//Player 1 - Primary Ammo
            }
    Nice, this is very useful. Bumping this up so others can use it as well.
    Goal: Reached 1000+ Rep (YeY)

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