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  1. #1
    _ReturnsBR_'s Avatar
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    cWeaponInfo Data:12/06/15 | Hora:21:30

    Code:
    class cWeaponInfo
    {
    public:
    char _0x0000[4];
    	DWORD dwInstDamage; //0x0004 
    char _0x0008[4];
    	DWORD dwClientWeaponType; //0x000C 
    char _0x0010[20];
    	DWORD dwAlt_InstDamage; //0x0024 
    char _0x0028[96];
    	DWORD dwFireSnd; //0x0088 
    char _0x008C[120];
    	float fFireDelay1; //0x0104 
    	float ffiredelay1; //0x0108 
    char _0x010C[324];
    	DWORD dwTripleShotRoundNum; //0x0250 
    	float fDamageRFacter; //0x0254 
    char _0x0258[24];
    	DWORD dwInfiniteAmmo; //0x0270 
    char _0x0274[4];
    	DWORD dwHideWhenEmpty; //0x0278 
    	DWORD dwShotsPerClip; //0x027C 
    char _0x0280[4];
    	BYTE TripleShotMode; //0x0284 
    char _0x0285[51];
    	float fZoomTime; //0x02B8 
    	DWORD dwMaxPerturb; //0x02BC 
    	DWORD dwMaxPerturb; //0x02C0 
    	float fDuckPerturb; //0x02C4 
    	float fMoveDuckPerturb; //0x02C8 
    	DWORD dwZoomedMinPerturb; //0x02CC 
    	DWORD dwZoomedMaxPerturb; //0x02D0 
    	DWORD dwRange; //0x02D4 
    char _0x02D8[12];
    	DWORD dwVectorsPerRound; //0x02E4 
    char _0x02E8[40];
    	float fPerturbIncSpeed; //0x0310 
    	float fPerturbDecSpeed; //0x0314 
    char _0x0318[4];
    	float fZoomedPerturbIncSpeed; //0x031C 
    	float fZoomedPerturbDecSpeed; //0x0320 
    char _0x0324[4];
    	float fBaseCamRecoilPitch; //0x0328 
    	float fBaseCamRecoilAccelPitch; //0x032C 
    char _0x0330[36];
    	float fTripleShotMaxCamRecoilPitch; //0x0354 
    	float fTripleShotBaseCamRecoilPitch; //0x0358 
    char _0x035C[8];
    	DWORD fTripleShotMaxCamRecoilPitch; //0x0364 
    	DWORD fTripleShotBaseCamRecoilPitch; //0x0368 
    	float fTripleShotPerturbIncSpeed; //0x036C 
    	float fTripleShotPerturbDecSpeed; //0x0370 
    char _0x0374[108];
    	BYTE DisableCrosshair; //0x03E0 
    char _0x03E1[19];
    	float fCameraSwayXSpeed; //0x03F4 
    	float fCameraSwayYSpeed; //0x03F8 
    	float fCameraSwayXFreq; //0x03FC 
    	float fCameraSwayYFreq; //0x0400 
    	DWORD dwGrenadeSpeed; //0x0404 
    char _0x0408[4];
    	DWORD dwEffectrange; //0x040C 
    char _0x0410[4];
    	DWORD dwGuntype; //0x0414 
    char _0x0418[40];
    
    };//Size=0x0440

    Code:
    Créditos:
    ReturnsBR
    Fênix
    luizimloko

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    diegosarria12 (06-12-2015),gusdnide (06-12-2015),KingSoucer (06-12-2015),paladinoks (06-12-2015)

  3. #2
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    vlw me ajudo muito

  4. #3
    Coder.Anonymous's Avatar
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    e desde quando essa classe mudo?







    Claro[...]


    WFBR:


    PBBR:


    CABR:



  5. #4
    Coder.Hu3's Avatar
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    Quote Originally Posted by Coder.Anonymous View Post
    e desde quando essa classe mudo?
    Desde o dia 11/06/2015

  6. #5
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    Quote Originally Posted by Coder.Anonymous View Post
    e desde quando essa classe mudo?
    Desde quando vc não tem inteligencia para perceber as coisas!

  7. #6
    Coder.Anonymous's Avatar
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    você e tão burro, que da até dó.
    um dia você aprende, tenho fé.
    Last edited by Coder.Anonymous; 06-13-2015 at 10:57 AM.







    Claro[...]


    WFBR:


    PBBR:


    CABR:



  8. #7
    Coder.DiasII's Avatar
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    90% da class Esta igual, mais o resto mudou.
    Good Work.
    O povo que olha o no recoil e no spread diz que não mudou.
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  9. #8
    Cheetara's Avatar
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    Quote Originally Posted by Coder.Anonymous View Post
    você e tão burro, que da até dó.
    um dia você aprende, tenho fé.
    Aprendo sim... a vida é um aprendizado! ao contrário de alguns que acham que já conhece tudo eu sempre aprendo coisas novas a cada dia!

    vlw flw

  10. #9
    gibam761's Avatar
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    #define WeaponManager 0x37A6B62C

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    Coder.Anonymous (06-13-2015),diegosarria12 (06-13-2015)

  12. #10
    _ReturnsBR_'s Avatar
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    Quote Originally Posted by gibam761 View Post
    #define WeaponManager 0x37A6B62C
    só para No Recoil a class

    class cWeaponInfo/*cWeaponInfo*/
    {
    public:
    CHAR unknown0[808];/*0x0000*/
    FLOAT fBaseCamRecoilPitch;/*0x0328*/
    FLOAT fBaseCamRecoilAccelPitch;/*0x032C*/
    CHAR unknown1[36];/*0x0330*/
    FLOAT fTripleShotMaxCamRecoilPitch;/*0x0354*/
    FLOAT fTripleShotBaseCamRecoilPitch;/*0x0358*/
    CHAR unknown2[160];/*0x035C*/
    FLOAT fCameraSwayXFreq;/*0x03FC*/
    FLOAT fCameraSwayYFreq;/*0x0400*/
    };/*Size=0x0404*/

    class cWeaponManager/*cWeaponManager*/
    {
    public:
    CHAR unknown0[5600];/*0x0000*/
    cWeaponInfo** Weapons;/*0x15E0*/
    __int32 WeaponCount;/*0x15E4*/
    };/*Size=0x15E8*/

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    KingSoucer (06-13-2015)

  14. #11
    Coder_Bremyarck's Avatar
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    DWORD dwMaxPerturb; //0x02BC
    DWORD dwMaxPerturb; //0x02C0

    conserta isso ai para o pessoal, fora isso está funcionando perfeitamente testado e aprovado, aproposito está de parabens, bom trabalho!

  15. #12
    _ReturnsBR_'s Avatar
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    Quote Originally Posted by Coder_Bremyarck View Post
    DWORD dwMaxPerturb; //0x02BC
    DWORD dwMaxPerturb; //0x02C0

    conserta isso ai para o pessoal, fora isso está funcionando perfeitamente testado e aprovado, aproposito está de parabens, bom trabalho!

    Pronto Tirei o Bug Foi erro meu não tinha visto isso
    class cWeaponInfo //cWeaponInfo
    {
    public:
    CHAR unknown0[4]; //0x0000
    DWORD dwInstDamage; //0x0004
    CHAR unknown1[4]; //0x0008
    DWORD dwClientWeaponType; //0x000C
    CHAR unknown2[20]; //0x0010
    DWORD Alt_InstDamage; //0x0024
    CHAR unknown3[96]; //0x0028
    DWORD dwFireSnd; //0x0088
    CHAR unknown4[120]; //0x008C
    FLOAT fFireDelay1; //0x0104
    FLOAT ffiredelay1; //0x0108
    CHAR unknown5[324]; //0x010C
    DWORD dwTripleShotRoundNum; //0x0250
    FLOAT fDamageRFacter; //0x0254
    CHAR unknown6[24]; //0x0258
    DWORD dwInfiniteAmmo; //0x0270
    DWORD dwHideWhenEmpty; //0x0274
    CHAR unknown7[4]; //0x0278
    DWORD dwShotsPerClip; //0x027C
    CHAR unknown8[4]; //0x0280
    BYTE TripleShotMode; //0x0284
    CHAR unknown9[51]; //0x0285
    FLOAT fZoomTime; //0x02B8
    DWORD dwMinPerturb; //0x02BC
    DWORD dwMaxPerturb; //0x02C0
    FLOAT fDuckPerturb; //0x02C4
    FLOAT fMoveDuckPerturb; //0x02C8
    DWORD dwZoomedMinPerturb; //0x02CC
    DWORD dwZoomedMaxPerturb; //0x02D0
    DWORD dwRange; //0x02D4
    CHAR unknown10[12]; //0x02D8
    DWORD VectorsPerRound; //0x02E4
    CHAR unknown11[40]; //0x02E8
    FLOAT fPerturbIncSpeed; //0x0310
    FLOAT fPerturbDecSpeed; //0x0314
    CHAR unknown12[4]; //0x0318
    FLOAT fZoomedPerturbIncSpeed; //0x031C
    FLOAT fZoomedPerturbDecSpeed; //0x0320
    CHAR unknown13[4]; //0x0324
    FLOAT fBaseCamRecoilPitch; //0x0328
    FLOAT fBaseCamRecoilAccelPitch; //0x032C
    CHAR unknown14[36]; //0x0330
    FLOAT fTripleShotMaxCamRecoilPitch; //0x0354
    FLOAT fTripleShotBaseCamRecoilPitch; //0x0358
    DWORD BaseCamBackJitter; //0x035C
    DWORD BackJitterRecover; //0x0360
    DWORD dwTripleShotMinPerturb; //0x0364
    DWORD dwTripleShotMaxPerturb; //0x0368
    FLOAT fTripleShotPerturbIncSpeed; //0x036C
    FLOAT fTripleShotPerturbDecSpeed; //0x0370
    CHAR unknown15[108]; //0x0374
    BYTE DisableCrosshair; //0x03E0
    CHAR unknown16[3]; //0x03E1
    DWORD dwContinuousFire; //0x03E4
    CHAR unknown17[4]; //0x03E8
    DWORD NoSelect; //0x03EC
    CHAR unknown18[4]; //0x03F0
    FLOAT fCameraSwayXFreq; //0x03F4
    FLOAT fCameraSwayYFreq; //0x03F8
    CHAR unknown19[8]; //0x03FC
    DWORD dwGrenadeSpeed; //0x0404
    CHAR unknown20[4]; //0x0408
    DWORD dwEffectRange; //0x040C
    };//Size=0x0410
    - - - Updated - - -

    Code:
    /*Endereço*/
    #define ADDR_WEAPONSET          0x37A6B018
     
    pMochila->Inventário->CharacterHack = ID;/*Personagem ID*/
    pMochila->Inventário->Slots->Principal->PrincipalID = ID;/*Arma ID*/
     
    class cInformações/*cInformações*/
    {
    public:
            CHAR unknown0[20];/*0x0000*/
            union {
                    __int32 PrincipalID1;/*0x0000*/
                    __int32 SecundáriaID1;/*0x0004*/
                    __int32 ArmaBrancaID1;/*0x0008*/
                    __int32 ApoioID1;/*0x000C*/
            };
            union {
                    __int32 PrincipalID2;/*0x0000*/
                    __int32 SecundáriaID2;/*0x0004*/
                    __int32 ArmaBrancaID2;/*0x0008*/
                    __int32 ApoioID2;/*0x000C*/
            };
    };/*Size=0x0020*/
     
     
    class cSlots/*cSlots*/
    {
    public:
            cInformações *Principal;/*0x0000*/
            cInformações *Secundária;/*0x0004*/
            cInformações *ArmaBranca;/*0x0008*/
            cInformações *Apoio;/*0x000C*/
    };/*Size=0x0010*/
     
    class cInventário
    {
    public:
            CHAR unknown0[8];/*0x0000*/
            cSlots *Slots;/*0x0008*/
            CHAR unknown1[232];/*0x000C*/
            __int32 CharacterHack;/*0x00F4*/
    };/*Size=0x00F8*/
     
    class cMochila/*cMochila*/
    {
    public:
    CHAR unknown0[492];/*0x0000*/
            cInventário* Inventário;/*0x01EC*/
    CHAR unknown1[632];/*0x01F0*/
            __int32 Câmera;/*0x0468*/
    CHAR unknown2[8];/*0x046C*/
            __int32 NomeCor; /*0x0474*/
            __int32 ClãCor;/*0x0478*/
    CHAR unknown3[4];/*0x047C*/
            __int32 NívelCash;/*0x0480*/
    CHAR unknown4[4];/*0x0484*/
            __int32 Bandeira;/*0x0488*/
    CHAR unknown5[108];/*0x048C*/
            __int32 CamuflagemPatente;/*0x04F8*/
    };/*Size=0x04FC*/

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  17. #13
    Coder_Bremyarck's Avatar
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    +REP só pelo bom comportamento... rs

  18. #14
    Hacker Fail's Avatar
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    Quote Originally Posted by Coder_Bremyarck View Post
    +REP só pelo bom comportamento... rs
    O seu REP + não aumenta o REP dele
    Member Level 1 since November, 2011
    Contributor since March, 2015
    Game Hacking Team : 06/14/2017

     

  19. #15
    Coder_Bremyarck's Avatar
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    +REP não só significa visualizado na postagem, mas pessoalmente dizendo ele já tem boa reputação que na qual acarreta também em respeito de saber se comportar ao contrario de alguns daqui que só sabem retalhar o comentário e/ou conteúdo dos outros.

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