#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;
//BO2 GSC Menu Base By Shark
init()
{
precacheShader("line_horizontal");
level.icontest = "line_horizontal";
precacheModel( "projectile_hellfire_missile" );
level._effect[ "flak20_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_flak_single_noExp" );
level.vehicle_explosion_effect = loadfx( "explosions/fx_large_vehicle_explosion" );
level thread onplayerconnect();
}
onplayerconnect()
{
for(;
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
player.status = "Unverified";
player thread onplayerspawned();
}
}
getName()
{
nT=getSubStr(self.name,0,self.name.size);
for(i=0;i<nT.size;i++)
{
if(nT[i]=="]")
break;
}
if(nT.size!=i)
nT=getSubStr(nT,i+1,nT.size);
return nT;
}
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
self.MenuInit = false;
for(;
{
self waittill( "spawned_player" );
self welcomeMessage();
if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self freezecontrols(false);
self iPrintln("^2Initializing the menu.. Please wait.");
wait 13;
self iPrintln("^5RedDotCity V2 - Enjoy Crouch and [{+frag}] to open.");
self.MenuInit = true;
self thread MenuInit();
self thread closeMenuOnDeath();
self freezecontrols(false);
self.menu.backgroundinfo = self drawShader(level.icontest, -400, -100, 1000, 1000, (0.04, 0.66, 0.89), 1, 0);
self.menu.backgroundinfo.alpha = 0;
self.infos = self createFontString( "objective", 2);
self.infos setPoint( "LEFT", "LEFT", 180, -150 );
self.infos setText("^7''RedDotCity V.2''\n by Exelo");
self.infos.alpha = 0;
self.infos.foreground = true;
self.infos.archived = false;
}
}
}
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}
drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}
verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "Co-Host")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}
verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "Co-Host")
return "^5Co-Host";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "";
}
changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel && !player isHost())
{
player.status = verlevel;
self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
if(player.status == "Unverified")
player thread destroyMenu(player);
player suicide();
self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
if (player isHost())
self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
else
self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
}
}
changeVerification(player, verlevel)
{
player.status = verlevel;
}
getPlayerName(player)
{
playerName = getSubStr(player.name, 0, player.name.size);
for(i=0; i < playerName.size; i++)
{
if(playerName[i] == "]")
break;
}
if(playerName.size != i)
playerName = getSubStr(playerName, i + 1, playerName.size);
return playerName;
}
Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}
booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}
booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}
welcomeMessage()
{
notifyData = spawnstruct();
notifyData.titleText = "Welcome " + self.name + " To RedDotCity V2"; //Line 1
notifyData.notifyText = "Your Status Is " + verificationToColor(self.status); //Line 2
notifyData.glowColor = (0.04, 0.66, 0.89); //RGB Color array divided by 100
notifyData.duration = 10; //Change Duration
notifyData.font = "objective"; //font
notifyData.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(noti fyData);
}
CreateMenu()
{
self add_menu("Main Menu", undefined, "Unverified");
self add_option("Main Menu", "Main Mods Menu", ::submenu, "SubMenu1", "Sub Menu 1");
self add_option("Main Menu", "Fun Mods Menu", ::submenu, "SubMenu2", "Sub Menu 2");
self add_option("Main Menu", "Weapons Menu", ::submenu, "SubMenu3", "Sub Menu 3");
self add_option("Main Menu", "Bullets Menu", ::submenu, "SubMenu4", "Sub Menu 4");
self add_option("Main Menu", "Killstreaks Menu", ::submenu, "SubMenu5", "Sub Menu 5");
self add_option("Main Menu", "Killstreaks Menu 2", ::submenu, "SubMenu5s", "Sub Menu 5s");
self add_option("Main Menu", "Game Settings Menu", ::submenu, "SubMenu6", "Sub Menu 6");
self add_option("Main Menu", "Bots Spawn Menu", ::submenu, "SubMenu7", "Sub Menu 7");
self add_option("Main Menu", "Aimbot Menu", ::submenu, "SubMenu8", "Sub Menu 8");
self add_option("Main Menu", "Messages Menu", ::submenu, "SubMenu9", "Sub Menu 9");
self add_option("Main Menu", "Host Menu", ::submenu, "SubMenu10", "Sub Menu 10");
self add_option("Main Menu", "Themes Menu", ::submenu, "SubMenu11", "Sub Menu 11");
self add_option("Main Menu", "Visions Menu", ::submenu, "SubMenu12", "Sub Menu 12");
self add_option("Main Menu", "Model Menu", ::submenu, "SubMenu13", "Sub Menu 13");
self add_option("Main Menu", "Players", ::submenu, "PlayersMenu", "Players");
self add_menu("SubMenu1", "Main Menu", "VIP");
self add_option("SubMenu1", "God Mod", ::Toggle_God);
self add_option("SubMenu1", "Unlimited Ammo", ::Toggle_unlimitedammo);
self add_option("SubMenu1", "MultiJump", ::Toggle_Multijump);
self add_option("SubMenu1", "Cleark Perks", ::clearkperkslel);
self add_option("SubMenu1", "Teleport", ::doTeleport);
self add_option("SubMenu1", "Clone Player", ::cloneyourself);
self add_option("SubMenu1", "Change Class InGame", ::ChangeClass);
self add_option("SubMenu1", "Speed X2", ::Toggle_SpeedX2);
self add_option("SubMenu1", "Give UAV", ::ToggleUAV);
self add_option("SubMenu1", "Give Adv Uav", ::ToggleUAV2);
self add_option("SubMenu1", "Force Host", ::forceHost);
self add_option("SubMenu1", "Pro mod", ::ToggleFOV);
self add_option("SubMenu1", "Gun Left Side", ::ToggleLeft);
self add_option("SubMenu1", "Invisible", ::Toggle_Hideeeeee);
self add_option("SubMenu1", "All Perks", ::doPerks);
self add_menu("SubMenu2", "Main Menu", "VIP");
self add_option("SubMenu2", "Unlock All Trophy", ::unlockAllCheevos);
self add_option("SubMenu2", "Earthquake Mode", ::Quake);
self add_option("SubMenu2", "Flashing feeds", ::FlashFeed2);
self add_option("SubMenu2", "UFO Mode", ::UFOMode);
self add_option("SubMenu2", "JetPack", ::doJetPack);
self add_option("SubMenu2", "Shoot Real Carepackages", ::doCareMaker2);
self add_option("SubMenu2", "Drivable Car", ::spawnDrivableCar);
self add_option("SubMenu2", "Spawn Landmines", ::domineSpawner2);
self add_option("SubMenu2", "Save and Loads", ::saveandload);
self add_menu("SubMenu3", "Main Menu", "Verified");
self add_option("SubMenu3", "Default Weapons", ::BG_GivePlayerWeapon, "defaultweapon_mp");
self add_option("SubMenu3", "MP7", ::BG_GivePlayerWeapon, "mp7_mp");
self add_option("SubMenu3", "Balista", ::BG_GivePlayerWeapon, "ballista_mp");
self add_option("SubMenu3", "Dsr 50", ::BG_GivePlayerWeapon, "dsr50_mp");
self add_option("SubMenu3", "Knife CS", ::BG_GivePlayerWeapon, "knife_mp");
self add_option("SubMenu3", "AN94", ::BG_GivePlayerWeapon, "an94_mp");
self add_option("SubMenu3", "Peacepeeker", ::BG_GivePlayerWeapon, "peacekeeper_mp");
self add_option("SubMenu3", "Scar-h", ::BG_GivePlayerWeapon, "scar_mp");
self add_option("SubMenu3", "Remington", ::BG_GivePlayerWeapon, "870mcs_mp");
self add_option("SubMenu3", "Vector", ::BG_GivePlayerWeapon, "sf_vector_mp");
self add_option("SubMenu3", "Earthquake Gun", ::Earthquake_gun);
self add_option("SubMenu3", "Teleport Gun", ::ToggleEarthquakegun);
self add_menu("SubMenu4", "Main Menu", "VIP");
self add_option("SubMenu4", "Explosive Bullets", ::Toggle_ExplosiveBullets);
self add_option("SubMenu4", "Care Package Bullets", ::doCarePBullets);
self add_option("SubMenu4", "Shoot swarms", ::ToggleSwarmGun);
self add_option("SubMenu4", "Shoot Grenades", ::ToggleGGun);
self add_menu("SubMenu5", "Main Menu", "Admin");
self add_option("SubMenu5", "Give Spyplane", ::GiveUAV);
self add_option("SubMenu5", "Give Rcbomb", ::GiveRC);
self add_option("SubMenu5", "Give Missile_drone_mp", ::GiveHunt);
self add_option("SubMenu5", "Give Supplydrop_mp", ::GiveCare);
self add_option("SubMenu5", "Give CounterUAV", ::GiveCUAV);
self add_option("SubMenu5", "Give Microwaveturret_mp", ::GiveGaurd);
self add_option("SubMenu5", "Give Remove_missile", ::GiveHell);
self add_option("SubMenu5", "Give Planemortar", ::GiveLS);
self add_option("SubMenu5", "Give autoturret_mp", ::GiveSG);
self add_option("SubMenu5", "Give ai_tank_drop_mp", ::GiveAG);
self add_option("SubMenu5", "Give helicopter_comlink", ::GiveSC);
self add_menu("SubMenu5s", "Main Menu", "Admin");
self add_option("SubMenu5s", "Give spyplane_direction", ::GiveVSAT);
self add_option("SubMenu5s", "Give helicopter_guard", ::GiveED);
self add_option("SubMenu5s", "Give emp_mp", ::GiveEMP);
self add_option("SubMenu5s", "Give straferun", ::GiveWH);
self add_option("SubMenu5s", "Give remove_mortar", ::GiveLST);
self add_option("SubMenu5s", "Give HPGM", ::GiveVW);
self add_option("SubMenu5s", "Give Swarm", ::GiveSwarm);
self add_menu("SubMenu6", "Main Menu", "Co-Host");
self add_option("SubMenu6", "Super Speed", ::Speed);
self add_option("SubMenu6", "Super Jump", ::ToggleSuperJump);
self add_option("SubMenu6", "Toggle Timescales", ::Toggle_Timescales);
self add_option("SubMenu6", "Anti-Quit", ::doAntiQuit);
self add_option("SubMenu6", "Map Restart", ::MapRestartKidWhyAreULEeechinghm);
self add_option("SubMenu6", "End Game", ::endGame);
self add_option("SubMenu6", "Unlimited Game", ::Inf_Game);
self add_option("SubMenu6", "Fast Restart", ::doRestart);
self add_option("SubMenu6", "Third Person", ::ThirdPerson);
self add_menu("SubMenu7", "Main Menu", "Co-Host");
self add_option("SubMenu7", "Spawn 1 Bot", ::spawn1);
self add_option("SubMenu7", "Spawn 3 Bots", ::spawn3);
self add_option("SubMenu7", "Spawn 16 Bots", ::spawn18);
self add_menu("SubMenu8", "Main Menu", "Co-Host");
self add_option("SubMenu8", "FFA/Team Based Aimbot", ::doAimbots2);
self add_option("SubMenu8", "Unfair Aimbot With Auto Aim", ::doAimbots);
self add_menu("SubMenu9", "Main Menu", "Admin");
self add_option("SubMenu9", "Welcome", ::typewritter, "^1Welcome To RedDotCity V2");
self add_option("SubMenu9", "Creator Name", ::typewritter, "^2EXELO IS DA GOD <3");
self add_option("SubMenu9", "Auhx Dat Nigga", ::typewritter, "^3AUHX <3 <3 <3");
self add_option("SubMenu9", "Penis Joke", :
enisjk);
self add_option("SubMenu9", "Pussy Joke", :
ussyjk);
self add_option("SubMenu9", "Youtube", ::typewritter, "^6www.Youtube.com/MyExelo");
self add_option("SubMenu9", "Trickshots", ::typewritter, "^7Trickshots Only Or Derank");
self add_option("SubMenu9", "Derank", ::typewritter, "^1You Got Deranked.");
self add_menu("SubMenu10", "Main Menu", "Co-Host");
self add_option("SubMenu10", "Kamikaze Bomber", ::kamikaze);
self add_option("SubMenu10", "Forge Mode", ::ForgeMode);
self add_option("SubMenu10", "Jericho Missile", ::initJericho);
self add_option("SubMenu10", "DoHeart", ::doHeart);
self add_option("SubMenu10", "StrafeRun", ::initStrafeRun);
self add_option("SubMenu10", "Skywriter", ::skytext);
self add_option("SubMenu10", "Teleport Everyone To Me", ::doallplayerstome);
self add_menu("SubMenu11", "Main Menu", "Verified");
self add_option("SubMenu11", "Red Theme", ::doRedtheme);
self add_option("SubMenu11", "Blue Theme", ::dobluetheme);
self add_option("SubMenu11", "Green Theme", ::doGreentheme);
self add_option("SubMenu11", "Yellow Theme", ::doYellowtheme);
self add_option("SubMenu11", "Pink Theme", ::doPinktheme);
self add_option("SubMenu11", "Cyan Theme", ::doCyantheme);
self add_option("SubMenu11", "Aqua Theme", ::doAquatheme);
self add_option("SubMenu11", "Flashing Theme.", ::FlashingTheme);
self add_menu("SubMenu12", "Main Menu", "Verified");
self add_option("SubMenu12", "Black and White Vision", ::BWV);
self add_option("SubMenu12", "Light Vision", ::LVis);
self add_option("SubMenu12", "Enhanced Vision", ::EV);
self add_option("SubMenu12", "EMP Vision", ::emp);
self add_option("SubMenu12", "Theme Vision", ::doRedtheme);
self add_menu("SubMenu13", "Main Menu", "Verified");
self add_option("SubMenu13", "Crazy Dogs", ::ewwmodel, "german_shepherd_vest");
self add_option("SubMenu13", "SuiteCase Bomb", ::ewwmodel, "prop_suitcase_bomb");//work
self add_option("SubMenu13", "No Model", ::ewwmodel, "projectile_m203grenade");
self add_menu("PlayersMenu", "Main Menu", "Co-Host");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "Co-Host"); }
}
Toggle_ExplosiveBullets()
{
if(self.explosivebullets==0)
{
self thread explosivebullets();
self.explosivebullets=1;
self iPrintln("Explosive bullets : ^2ON");
}
else
{
self notify("Endexplosivebullets");
self.explosivebullets=0;
self iPrintln("Explosive bullets : ^1OFF");
}
}
explosivebullets()
{
self endon("Endexplosivebullets");
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),2147483600);
SPLOSIONlocation = BulletTrace( forward, end, 2147483600, self )[ "position" ];
RadiusDamage( SPLOSIONlocation, 999999, 999999, 999999, self );
}
}
updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players[i];
playerName = getPlayerName(player);
playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}
self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + playerName, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);
self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "Give Co-Host", ::changeVerificationMenu, player, "Co-Host");
self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
}
}
doallplayerstome()
{
self.me = self.origin;
foreach(player in level.players)
{
if(!(player isHost()))
{
player SetOrigin(self.me);
}
}
self iPrintln("All Players ^2Teleported");
}
add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}
elemMoveY(time, input)
{
self moveOverTime(time);
self.y = 69 + input;
}
updateScrollbar()
{
self.menu.scroller moveOverTime(0.15);
self.menu.scroller.y = 69 + (self.menu.curs[self.menu.currentmenu] * 20.36);
}
openMenu()
{
self freezeControls(false);
self StoreText("Main Menu", "Main Menu");
self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 1;
self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0.40;
self.infos FadeOverTime(0.3);
self.infos.alpha = 1;
self.menu.line MoveOverTime(0.15);
self.menu.line.y = -50;
self updateScrollbar();
self.menu.open = true;
}
closeMenu()
{
self.menu.options FadeOverTime(0.3);
self.menu.options.alpha = 0;
self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0;
self.infos FadeOverTime(0.3);
self.infos.alpha = 0;
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 0;
self.menu.line MoveOverTime(0.15);
self.menu.line.y = -550;
self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 0;
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = -500;
self.menu.open = false;
}
destroyMenu(player)
{
player.MenuInit = false;
closeMenu();
wait 0.3;
player.menu.options destroy();
player.menu.background destroy();
player.menu.scroller destroy();
player.menu.line destroy();
player.menu.title destroy();
player notify("destroyMenu");
}
closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;
{
self waittill("death");
self.menu.closeondeath = true;
self submenu("Main Menu", "Main Menu");
closeMenu();
self.menu.closeondeath = false;
}
}
StoreShaders()
{
self.menu.background = self drawShader("white", 200, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 200, -1000, 300, 17, (0.04, 0.66, 0.89), 256, 0);
self.menu.line = self drawShader(level.icontest, -3000, -50, 700, 500, (0.04, 0.66, 0.89), 0, 0);
}
StoreText(menu, title)
{
self.menu.currentmenu = menu;
string = "";
self.menu.title destroy();
//self.menu.title = drawText(title, "objective", 2, -1000, 30, (-1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
for(i = 0; i < self.menu.menuopt[menu].size; i++)
{ string += self.menu.menuopt[menu][i] + "\n"; }
self.menu.options destroy();
self.menu.options = drawText(string, "objective", 1.7, 140, 68, (1, 1, 1), 0, (0, 0, 0), 3, 257);
self.menu.options FadeOverTime(0.3);
self.menu.options.alpha = 1;
}
FlashingTheme()
{
for(;
{
self endon ("stopflash");
self.menu.line elemcolor(1, (1, 0, 0));
self.menu.backgroundinfo elemcolor(1, (1, 0, 0));
wait 1;
self.menu.line elemcolor(1, (0, 0, 1));
self.menu.backgroundinfo elemcolor(1, (0, 0, 1));
wait 1;
self.menu.line elemcolor(1, (0, 1, 0));
self.menu.backgroundinfo elemcolor(1, (0, 1, 0));
wait 1;
self.menu.line elemcolor(1, (1, 1, 0));
self.menu.backgroundinfo elemcolor(1, (1, 1, 0));
wait 1;
self.menu.line elemcolor(1, (1, 0, 1));
self.menu.backgroundinfo elemcolor(1, (1, 0, 1));
wait 1;
self.menu.line elemcolor(1, (0, 1, 1));
self.menu.backgroundinfo elemcolor(1, (0, 1, 1));
wait 1;
self.menu.line elemcolor(1, (0.04, 0.66, 0.89));
self.menu.backgroundinfo elemcolor(1, (0.04, 0.66, 0.89));
wait 1;
}
}
elemcolor(time, color)
{
self fadeovertime(time);
self.color = color;
}
MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
self.menu = spawnstruct();
self.toggles = spawnstruct();
self.menu.open = false;
self StoreShaders();
self CreateMenu();
for(;
{
if(self getStance()=="crouch" && self FragButtonPressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self.menu.open)
{
if(self useButtonPressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
{
self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
self updateScrollbar();
}
if(self jumpButtonPressed())
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}
submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
self.menu.options destroy();
if (input == "Main Menu")
{
self thread StoreText(input, "Main Menu");
self updateScrollbar();
}
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
self updateScrollbar();
}
else
{
self thread StoreText(input, title);
self updateScrollbar();
}
self.CurMenu = input;
self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];
self updateScrollbar();
if (!self.menu.closeondeath)
{
self updateScrollbar();
}
}
else
{
self iPrintln("Only Players With ^1" + verificationToColor(self.menu.status[input]) + " ^7Can Access This Menu!");
}
}
ewwmodel(modelnigga)
{
self setModel(modelnigga);
}
Thermal()
{
if(self.Thermal == true)
{
self setinfraredvision(1);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
self iPrintln("^7Thermal Vision : ^2ON");
self.Thermal = false;
}
else
{
self setinfraredvision(0);
self iPrintln("^7Thermal Vision : ^1OFF");
self.Thermal = true;
}
}
ThirdPerson()
{
if (self.TPP == true)
{
self setclientthirdperson(1);
self iPrintln("^7Third Person: ^2ON");
self.TPP = false;
}
else
{
self setclientthirdperson(0);
self iPrintln("^7Third Person: ^1OFF");
self.TPP = true;
}
}// 3rd Person
emp()
{
if(self.emp == true)
{
self setempjammed(1);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
self iPrintln("^7EMP Vision : ^2ON");
self.emp = false;
}
else
{
self setempjammed(0);
self iPrintln("^7EMP Vision : ^1OFF");
self.emp = true;
}
}
EV()
{
if(self.ev == true)
{
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
self iPrintln("^7Enhanced Vision: ^2ON");
self.ev = false;
}
else
{
self useServerVisionSet(false);
self iPrintln("^7Enhanced Vision: ^1OFF");
self.ev = true;
}
}
LVis()
{
if(self.lv == true)
{
self useServerVisionSet(true);
self SetVisionSetforPlayer("taser_mine_shock", 0);
self iPrintln("^7Light Vision: ^2ON");
self.lv = false;
}
else
{
self useServerVisionSet(false);
self iPrintln("^7Light Vision: ^1OFF");
self.lv = true;
}
}
BWV()
{
if(self.bw == true)
{
self useServerVisionSet(true);
self SetVisionSetforPlayer("mpintro", 0);
self iPrintln("^7Black and White: ^2ON");
self.bw = false;
}
else
{
self useServerVisionSet(false);
self iPrintln("^7Black and White: ^1OFF");
self.bw = true;
}
}
doRedtheme()
{
self notify("stopflash");
self.menu.scroller elemcolor(1, (1, 0, 0));
self.menu.backgroundinfo elemcolor(1, (1, 0, 0));
}
dobluetheme()
{
self notify("stopflash");
self.menu.scroller elemcolor(1, (0, 0, 1));
self.menu.backgroundinfo elemcolor(1, (0, 0, 1));
}
doGreentheme()
{
self notify("stopflash");
self.menu.scroller elemcolor(1, (0, 1, 0));
self.menu.backgroundinfo elemcolor(1, (0, 1, 0));
}
doYellowtheme()
{
self notify("stopflash");
self.menu.scroller elemcolor(1, (1, 1, 0));
self.menu.backgroundinfo elemcolor(1, (1, 1, 0));
}
doPinktheme()
{
self notify("stopflash");
self.menu.scroller elemcolor(1, (1, 0, 1));
self.menu.backgroundinfo elemcolor(1, (1, 0, 1));
}
doCyantheme()
{
self notify("stopflash");
self.menu.scroller elemcolor(1, (0, 1, 1));
self.menu.backgroundinfo elemcolor(1, (0, 1, 1));
}
doAquatheme()
{
self notify("stopflash");
self.menu.scroller elemcolor(1, (0.04, 0.66, 0.89));
self.menu.backgroundinfo elemcolor(1, (0.04, 0.66, 0.89));
}
FlashingTheme()
{
self endon ("stopflash");
self.menu.scroller elemcolor(1, (1, 0, 0));
self.menu.backgroundinfo elemcolor(1, (1, 0, 0));
wait 5;
self.menu.scroller elemcolor(1, (0, 0, 1));
self.menu.backgroundinfo elemcolor(1, (0, 0, 1));
wait 5;
self.menu.scroller elemcolor(1, (0, 1, 0));
self.menu.backgroundinfo elemcolor(1, (0, 1, 0));
wait 5;
self.menu.scroller elemcolor(1, (1, 1, 0));
self.menu.backgroundinfo elemcolor(1, (1, 1, 0));
wait 5;
self.menu.scroller elemcolor(1, (1, 0, 1));
self.menu.backgroundinfo elemcolor(1, (1, 0, 1));
wait 5;
self.menu.scroller elemcolor(1, (0, 1, 1));
self.menu.backgroundinfo elemcolor(1, (0, 1, 1));
wait 5;
self.menu.scroller elemcolor(1, (0.04, 0.66, 0.89));
self.menu.backgroundinfo elemcolor(1, (0.04, 0.66, 0.89));
wait 5;
self thread FlashingTheme();
}
elemcolor(time, color)
{
self fadeovertime(time);
self.color = color;
}
skytext()
{
foreach(player in level.players)
player thread maps\mp\gametypes\_hud_message::hintMessage("^5Loo k at the Sky !");
WP("675,360,700,360,725,360,750,360,775,360,875,36 0,900,360,925,360,950,360,1075,360,1100,360,1125,3 60,1150,360,1250,360,1275,360,1300,360,1325,360,13 50,360,1475,360,1500,360,1525,360,1550,360,675,390 ,700,390,750,390,775,390,925,390,950,390,1125,390, 1150,390,1275,390,1300,390,1325,390,1350,390,1525, 390,1550,390,675,420,700,420,750,420,775,420,925,4 20,950,420,1075,420,1100,420,1125,420,1150,420,130 0,420,1325,420,1475,420,1500,420,1525,420,1550,420 ,675,450,700,450,750,450,775,450,925,450,950,450,1 125,450,1150,450,1275,450,1300,450,1325,450,1350,4 50,1525,450,1550,450,675,480,700,480,725,480,750,4 80,775,480,925,480,950,480,1075,480,1100,480,1125, 480,1150,480,1275,480,1300,480,1325,480,1350,480,1 475,480,1500,480,1525,480,1550,480",2000,0);
}
saveandload()
{
if (self.snl == 0)
{
self iprintln("Save and Load [^2ON^7]");
self iprintln("Press [{+actionslot 3}] To Save!");
self iprintln("Press [{+actionslot 4}] To Load!");
self thread dosaveandload();
self.snl = 1;
}
else
{
self iprintln("Save and Load [^1OFF^7]");
self.snl = 0;
self notify("SaveandLoad");
}
}
dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load = 0;
for(;
{
if (self actionslotthreebuttonpressed() && self.snl == 1)
{
self.o = self.origin;
self.a = self.angles;
load = 1;
self iprintln("Position ^2Saved");
wait 2;
}
if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
{
self setplayerangles(self.a);
self setorigin(self.o);
self iprintln("Position ^2Loaded");
wait 2;
}
wait 0.05;
}
}
WP(D,Z,P)
{
L=strTok(D,",");
for(i = 0 ; i < L.size; i += 2)
{
B = spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));
if(!P)
B.angles=(90,0,0);
B setModel("t6_wpn_supply_drop_ally");
}
}
locationSelector()
{
self endon("disconnect");
self endon("death");
self beginLocationSelection( "map_mortar_selector" );
self disableoffhandweapons();
self giveWeapon( "killstreak_remote_turret_mp" );
self switchToWeapon( "killstreak_remote_turret_mp" );
self.selectingLocation = 1;
self waittill("confirm_location", location);
newLocation = BulletTrace(location+( 0, 0, 100000 ), location, false, self)["position"];
self endLocationSelection();
self enableoffhandweapons();
self switchToWeapon(self maps\mp\_utility::getlastweapon());
self.selectingLocation = undefined;
return newLocation;
}
initStrafeRun()
{
if (!level.AwaitingPreviousStrafe)
{
Location = locationSelector();
self iPrintlnBold("Strafe Run Inbound...");
level.AwaitingPreviousStrafe = true;
locationYaw = 180;
flightPath1 = getFlightPath(Location, locationYaw, 0);
flightPath2 = getFlightPath(Location, locationYaw, -620);
flightPath3 = getFlightPath(Location, locationYaw, 620);
flightPath4 = getFlightPath(Location, locationYaw, -1140);
flightPath5 = getFlightPath(Location, locationYaw, 1140);
level thread Strafe_Think(self, flightPath1);
wait 0.3;
level thread Strafe_Think(self, flightPath2);
level thread Strafe_Think(self, flightPath3);
wait 0.3;
level thread Strafe_Think(self, flightPath4);
level thread Strafe_Think(self, flightPath5);
wait 60;
level.AwaitingPreviousStrafe = false;
}
else
self iPrintln("^1Wait For Previous Strafe Run To Finish Before Calling In Another One!");
}
Strafe_Think(owner, flightPath)
{
level endon("game_ended");
if (!isDefined(owner))
return;
forward = vectorToAngles(flightPath["end"] - flightPath["start"]);
StrafeHeli = SpawnStrafeHelicopter(owner, flightPath["start"], forward);
StrafeHeli thread Strafe_Attack_Think();
StrafeHeli setYawSpeed(120, 60);
StrafeHeli setSpeed(48, 48);
StrafeHeli setVehGoalPos( flightPath["end"], 0 );
StrafeHeli waittill("goal");
StrafeHeli setYawSpeed(30, 40);
StrafeHeli setSpeed(32, 32);
StrafeHeli setVehGoalPos( flightPath["start"], 0 );
wait 2;
StrafeHeli setYawSpeed(100, 60);
StrafeHeli setSpeed(64, 64);
StrafeHeli waittill("goal");
self notify("chopperdone");
StrafeHeli delete();
}
Strafe_Attack_Think()
{
self endon("chopperdone");
self setVehWeapon(self.defaultweapon);
for( ;; )
{
for (i = 0; i < level.players.size; i++)
{
if(CanTargetPlayer(level.players[i]))
{
self setturrettargetent(level.players[i]);
self FireWeapon("tag_flash", level.players[i]);
}
}
wait 0.5;
}
}
SpawnStrafeHelicopter(owner, origin, angles)
{
Team = owner.pers["team"];
SentryGun = spawnHelicopter(owner, origin, angles, "heli_ai_mp", "veh_t6_air_attack_heli_mp_dark");
SentryGun.team = Team;
SentryGun.pers["team"] = Team;
SentryGun.owner = owner;
SentryGun.currentstate = "ok";
SentryGun setdamagestage(4);
SentryGun.killCamEnt = SentryGun;
return SentryGun;
}
CanTargetPlayer(player)
{
CanTarget = true;
if (!IsAlive(player) || player.sessionstate != "playing")
return false;
if (Distance(player.origin, self.origin ) > 5000)
return false;
if (!isDefined(player.pers["team"]))
return false;
if (level.teamBased && player.pers["team"] == self.team)
return false;
if (player == self.owner)
return false;
if (player.pers["team"] == "spectator")
return false;
if (!BulletTracePassed(self getTagOrigin("tag_origin"), player getTagOrigin("j_head"), false, self))
return false;
return CanTarget;
}
getFlightPath( location, locationYaw, rightOffset )
{
location = location * (1, 1, 0);
initialDirection = (0, locationYaw, 0);
planeHalfDistance = 12000;
flightPath = [];
if (isDefined(rightOffset) && rightOffset != 0)
location = location + (AnglesToRight(initialDirection ) * rightOffset ) + (0, 0, RandomInt(300));
startPoint = (location + (AnglesToForward(initialDirection) * (-1 * planeHalfDistance)));
endPoint = (location + (AnglesToForward(initialDirection) * planeHalfDistance));
flyheight = 1500;
if (isDefined(maps/mp/killstreaks/_airsupport::getminimumflyheight()))
flyheight = maps/mp/killstreaks/_airsupport::getminimumflyheight();
flightPath["start"] = startPoint + ( 0, 0, flyHeight );
flightPath["end"] = endPoint + ( 0, 0, flyHeight );
return flightPath;
}
doHeart()
{
self.tez = self createFontString( "objective", 2.5);
self.tez setPoint( "LEFT", "LEFT", -50, -100 );
self.tez setText("^5Exelo ^7Is God ^6(heart)");
self.tez.alpha = 1;
self.tez.foreground = true;
self.tez.archived = false;
self thread scale();
}
scale()
{
self.tez.fontscale = 2.5;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.0;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
self thread scale();
}
//self thread initJericho()
traceBullet()
{
return bulletTrace(self getEye(), self getEye()+vectorScale(anglesToForward(self getPlayerAngles()), 1000000), false, self)["position"];
}
initJericho()
{
level.waypointGreen = loadFX("misc/fx_equip_tac_insert_light_grn");
level.waypointRed = loadFX("misc/fx_equip_tac_insert_light_red");
missilesReady = 0;
numberOfMissiles = 10;
iPrintln("^5Fire To Select Nodes");
while(missilesReady != numberOfMissiles)
{
self waittill("weapon_fired");
target = traceBullet();
mFx = spawnFx(level.waypointGreen, target, (0, 0, 1), (1, 0, 0));
triggerFx(mFx);
self thread spawnJerichoMissile(target, mFx);
missilesReady++;
}
iPrintln("^5All Missile Paths Initialized, Fire Your Weapon To Launch");
self waittill("weapon_fired");
self notify("launchMissiles");
}
spawnJerichoMissile(target, mFx)
{
self waittill("launchMissiles");
mFx delete();
mFx = spawnFx(level.waypointRed, target, (0, 0, 1), (1, 0, 0));
triggerFx(mFx);
location = target+(0, 3500, 5000);
missile = spawn("script_model", location);
missile setModel("projectile_sidewinder_missile");
missile.angles = missile.angles+(90, 90, 90);
missile.killcament = missile;
missile rotateto(VectorToAngles(target - missile.origin), 0.01);
wait 0.01;
time = 3;
endLocation = BulletTrace(missile.origin, target, false, self)["position"];
missile moveto(endLocation, time);
wait time;
self playsound("wpn_rocket_explode");
playFx(level.remote_mortar_fx["missileExplode"], missile.origin+(0, 0, 1));
RadiusDamage(missile.origin, 450, 700, 350, self, "MOD_PROJECTILE_SPLASH", "remote_missile_bomblet_mp");
missile delete();
mFx delete();
}
locationSelector()
{
self beginLocationSelection( "map_mortar_selector" );
self.selectingLocation = 1;
self waittill( "confirm_location", location );
newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
self endLocationSelection();
self.selectingLocation = undefined;
return newLocation;
}
ForgeMode()
{
self endon("disconnect");
self endon("ForgeRekt");
if(!isDefined(self.Forge)) self.Forge = false;
self.Forge = !self.Forge;
self iPrintln("Forge Mode - Enabled/Disable");
self iPrintln("^2[{+actionslot 1}] to Spawn");
self iPrintln("^2[{+actionslot 2}] to drop/pick");
self iPrintln("^2[{+actionslot 4}] to delete");
if(!self.Forge) self notify("ForgeRekt");
else self thread MoveCrate();
while(self.Forge)
{
if(self actionslotonebuttonpressed())
{
self SpawnCrate();
self iprintln("SpawnCrate");
}
if(self actionslottwobuttonpressed())
{
if(isdefined(self.CurrentCrate))
{
self.CurrentCrate = undefined;
self iprintln("Drop Crate");
}
else
{
self.CurrentCrate = self NormalisedTrace("entity");
self iprintln("Pickup Crate");
}
}
if(self actionslotfourbuttonpressed())
{
if(isdefined(self.CurrentCrate))
{
self.CurrentCrate delete();
self.CurrentCrate = undefined;
}
else
{
self NormalisedTrace("entity") delete();
}
self iprintln("Delete Crate");
}
wait 0.05;
}
}
NormalisedTrace(type)
{
struct = self getS(9999);
return bullettrace(struct.start, struct.end, false, undefined)[type];
}
getS(scale)
{
forward = anglestoforward(self getplayerangles());
struct = spawnstruct();
struct.start = self geteye();
struct.end = struct.start + vectorScale(forward, scale);
return struct;
}
MoveCrate()
{
self endon("disconnect");
self endon("ForgeRekt");
for(;
{
if(isdefined(self.CurrentCrate))
{
self.CurrentCrate.origin = self getS(100).end;
self.CurrentCrate.angles = (0, self.angles[1], self.angles[2]);
}
wait 0.05;
}
}
SpawnCrate()
{
self.CurrentCrate = spawn("script_model", self NormalisedTrace("position"));
self.CurrentCrate setmodel("t6_wpn_supply_drop_ally");
}
kamikaze()
{
self endon("disconnect");
self endon("death");
Location = locationSelector();
self iPrintlnBold("^3Kamikaze Bomber Inbound");
Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
Kamikaze setModel( "veh_t6_air_fa38_killstreak" );
Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
Kamikaze.angles = Angles;
Kamikaze moveto(Location, 3.5);
Kamikaze playsound( "mpl_lightning_flyover_boom" );
playFxOnTag( level.chopper_fx[ "damage" ][ "light_smoke" ], Kamikaze, "tag_origin" );
wait 3.6;
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin);
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,400));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,800));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
Kamikaze playsound( level.heli_sound[ "crash" ] );
self RadiusDamage(Kamikaze.origin, 500, 1000, 100, self);
Kamikaze delete();
Earthquake( 0.4, 4, Kamikaze.origin, 800 );
}
penisjk()
{
foreach(player in level.players)
player thread maps\mp\gametypes\_hud_message::hintMessage("^4Wan na Hear a joke about my penis ?");
wait .5;
player thread maps\mp\gametypes\_hud_message::hintMessage("^4Nvm , it's too long.");
}
pussyjk()
{
foreach(player in level.players)
player thread maps\mp\gametypes\_hud_message::hintMessage("^5Wan na Hear a joke about a pussy ?");
wait .5;
player thread maps\mp\gametypes\_hud_message::hintMessage("^5Nvm , You won't get it.");
}
typewritter(messagelel)
{
foreach(player in level.players)
player thread maps\mp\gametypes\_hud_message::hintMessage(messag elel);
}
doAimbots2()
{
if(self.aim2==0)
{
self thread Aimbot();
self.aim2=1;
self iPrintln("Aimbot : ^2ON");
}
else
{
self notify("EndAutoAim2");
self.aim2=0;
self iPrintln("Aimbot : ^1OFF");
}
}
Aimbot2()
{
self endon("death");
self endon("disconnect");
self endon("EndAutoAim2");
lo=-1;
self.fire=0;
self.PNum=0;
self thread WeapFire();
for(;
{
wait 0.01;
if(self AdsButtonPressed())
{
for(i=0;i<level.players.size;i++)
{
if(getdvar("g_gametype")!="dm")
{
if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
}
if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
if(self.fire==1)
{
MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
}
}
lo=-1;
}
}
WeapFire()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;
{
self waittill("weapon_fired");
self.fire=1;
wait 0.05;
self.fire=0;
}
}
doAimbots()
{
if(self.aim==0)
{
self thread Aimbot();
self.aim=1;
self iPrintln("Aimbot : ^2ON");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("Aimbot : ^1OFF");
}
}
aimBot()
{
self endon( "disconnect" );
self endon( "death" );
self endon("EndAutoAim");
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
spawn1()
{
self thread Spawnbot();
self iprintln("^2Bot Spawned");
}
spawn3()
{
self thread Spawnbot();
wait .1;
self thread SpawnBot();
wait .1;
self thread SpawnBot();
self iprintln("^2Bots Spawned");
}
spawn18()
{
self thread Spawnbot();
wait .1;
self thread SpawnBot();
wait .1;
self thread SpawnBot();
wait .1;
self thread Spawnbot();
wait .1;
self thread SpawnBot();
wait .1;
self thread SpawnBot();
wait .1;
self thread Spawnbot();
wait .1;
self thread SpawnBot();
wait .1;
self thread SpawnBot();
wait .1;
self thread Spawnbot();
wait .1;
self thread SpawnBot();
wait .1;
self thread SpawnBot();
wait .1;
self thread Spawnbot();
wait .1;
self thread SpawnBot();
wait .1;
self thread SpawnBot();
wait .1;
self thread Spawnbot();
wait .1;
self thread SpawnBot();
wait .1;
self thread SpawnBot();
self iprintln("^2Bots Spawned");
}
SpawnBot(team)
{
maps/mp/bots/_bot::spawn_bot(team);
}
doRestart()
{
map_restart(false);
}
Inf_Game()
{
if(self.ingame==false)
{
self.ingame=true;
setDvar("scr_dom_scorelimit",0);
setDvar("scr_sd_numlives",0);
setDvar("scr_war_timelimit",0);
setDvar("scr_game_onlyheadshots",0);
setDvar("scr_war_scorelimit",0);
setDvar("scr_player_forcerespawn",1);
maps\mp\gametypes\_globallogic_utils:
ausetimer();
self iPrintln("Infinity Game : ^2ON");
}
else
{
self maps\mp\gametypes\_globallogic_utils::resumetimer( );
self iPrintln("Infinity Game : ^1OFF^7");
}
}
endGame()
{
self iPrintln("^2End. Fucking Rager LOLOL.");
level thread maps/mp/gametypes/_globallogic::forceend();
}
MapRestartKidWhyAreULEeechinghm()
{
self iPrintln("^2RESTARTTTTTTTTTTTT");
map_restart( 1 );
}
doAntiQuit()
{
if(self.doAntiQuit==0)
{
self thread Aimbot();
self.doAntiQuit=1;
self iPrintln("Anti Quit : ^2ON");
}
else
{
self notify("EnddoAntiQuit");
self.doAntiQuit=0;
self iPrintln("Anti Quit : ^1OFF");
}
}
doAntiQuit()
{
self endon("disconnect");
self endon("EnddoAntiQuit");
self iPrintln("^2ANTIQUIIIIIT");
for(;
{
foreach(player in level.players)
player maps/mp/gametypes/_globallogic_ui::closemenus();
wait 0.05;
}
}
Toggle_Timescales()
{
if(self.Timescales==0)
{
self.Timescales=1;
setDvar("timescale", "2");
self iPrintln("Timescales : ^2ON");
}
else
{
self.Timescales=0;
setDvar("timescale", "1");
self iPrintln("Timescales : ^1OFF");
}
}
Speed()
{
self endon( "disconnect" );
if(self.SM == true)
{
self iPrintln("^7Super Speed: ^2ON");
setDvar("g_speed", "500");
self.SM = false;
}
else
{
self iPrintln("^7Super Speed: ^1OFF");
setDvar("g_speed", "200");
self.SM = true;
}
}
SuperJumpEnable()
{
self endon("disconnect");
self endon("StopJump");
for(;
{
if(self JumpButtonPressed() && !isDefined(self.allowedtopress))
{
for(i = 0; i < 10; i++)
{
self.allowedtopress = true;
self setVelocity(self getVelocity()+(0, 0, 999));
wait 0.05;
}
self.allowedtopress = undefined;
}
wait 0.05;
}
}
ToggleSuperJump()
{
if(!isDefined(!level.superjump))
{
level.superjump = true;
for(i = 0; i < level.players.size; i++)level.players[i] thread SuperJumpEnable();
}
else
{
level.superjump = undefined;
for(x = 0; x < level.players.size; x++)level.players[x] notify("StopJump");
}
self iPrintln("Super Jump: Enabled/Disabled");
}
GBullet()
{
self endon("disconnect");
self endon("stop_gbullet");
for(;
{
self waittill("weapon_fired");
forward = anglestoforward(self getplayerangles());
start = self geteye();
end = vectorscale(forward, 9999);
magicbullet("m32_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);
}
}
ToggleGGun()
{
if(self.SG == true)
{
self thread GBullet();
self iPrintln("Shooting Grenades : ^2ON");
self.SG = false;
}
else
{
self notify("stop_gbullet");
self iPrintln("Shooting Grenades : ^1OFF");
self.SG = true;
}
}
SwarmBullet()
{
self endon("disconnect");
self endon("stop_ok");
for(;
{
self waittill("weapon_fired");
forward = anglestoforward(self getplayerangles());
start = self geteye();
end = vectorscale(forward, 9999);
magicbullet("missile_swarm_projectile_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);
}
}
ToggleSwarmGun()
{
if(self.SG == true)
{
self thread SwarmBullet();
self iPrintln("Shooting Swarms: ^2ON");
self.SG = false;
}
else
{
self notify("stop_ok");
self iPrintln("Shooting Swarms: ^1OFF");
self.SG = true;
}
}
doCarePBullets()
{
if(self.bullets2==false)
{
self thread carepBullets();
self.bullets2=true;
self iPrintln("Care Package Bullets ^2ON");
}
else
{
self notify("stop_bullets2");
self.bullets2=false;
self iPrintln("Care Package Bullets ^1OFF");
}
}
carepBullets()
{
self endon("stop_bullets2");
while(1)
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
M = spawn("script_model",SPLOSIONlocation);
M setModel("t6_wpn_supply_drop_ally");
}
}
GiveKillstreak(killstreak)
{
self maps/mp/killstreaks/_killstreaks::givekillstreak(maps/mp/killstreaks/_killstreaks::getkillstreakbymenuname( killstreak ) , 5594, true, 5594);
}
GiveUAV()
{
self GiveKillstreak("killstreak_spyplane");
self iPrintln("UAV Given");
}
GiveRC()
{
self GiveKillstreak("killstreak_rcbomb");
self iPrintln("RC-XD Given");
}
GiveHunt()
{
self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("Hunter Killer Drone Given");
}
GiveCare()
{
self giveWeapon( "supplydrop_mp" );
self switchToWeapon( "supplydrop_mp" );
self iPrintln("Care Package Given");
}
GiveCUAV()
{
self GiveKillstreak("killstreak_counteruav");
self iPrintln("Counter UAV Given");
}
GiveGaurd()
{
self GiveWeapon("microwaveturret_mp");
self switchToWeapon( "microwaveturret_mp" );
self iPrintln("Gaurdian Given");
}
GiveHell()
{
self GiveKillstreak("killstreak_remote_missile");
self iPrintln("Hellstorm Missle Given");
}
GiveLS()
{
self GiveKillstreak("killstreak_planemortar");
self iPrintln("Lightning Strike Given");
}
GiveSG()
{
self GiveWeapon("autoturret_mp");
self switchToWeapon( "autoturret_mp" );
self iPrintln("Sentry Gun Given");
}
GiveAG()
{
self giveWeapon( "ai_tank_drop_mp" );
self switchToWeapon( "ai_tank_drop_mp" );
self iPrintln("A.G.R Given");
}
GiveSC()
{
self GiveKillstreak("killstreak_helicopter_comlink");
self iPrintln("Stealth Chopper Given");
}
GiveVSAT()
{
self GiveKillstreak("killstreak_spyplane_direction");
self iPrintln("Orbital VSAT Given");
}
GiveED()
{
self GiveKillstreak("killstreak_helicopter_guard");
self iPrintln("Escort Drone Given");
}
GiveEMP()
{
self giveWeapon( "emp_mp" );
self switchToWeapon( "emp_mp" );
self iPrintln("EMP System Given");
}
GiveWH()
{
self GiveKillstreak("killstreak_straferun");
self iPrintln("Warthog Given");
}
GiveLST()
{
self GiveKillstreak("killstreak_remote_mortar");
self iPrintln("Loadestar Given");
}
GiveVW()
{
self giveWeapon( "helicopter_player_gunner_mp" );
self switchToWeapon( "helicopter_player_gunner_mp" );
self iPrintln("VTOL Warship Given");
}
GiveSwarm()
{
self GiveKillstreak("killstreak_missile_swarm");
self iPrintln("Swarm Given");
}
ToggleTeleportGun()
{
if (self.TPG == true)
{
self thread TeleportGun();
self iPrintln("^7Teleport Gun: ^2ON");
self.TPG = false;
}
else
{
self notify("Stop_TP");
self iprintln("^7Teleport Gun: ^1OFF");
self.TPG = true;
}
}
TeleportGun()
{
self endon( "disconnect" );
self endon("Stop_TP");
for(;
{
self waittill("weapon_fired");
self setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
}
}
ToggleEarthquakegun()
{
if (self.Earthquakegun == true)
{
self thread Earthquake_gun();
self iPrintln("^7Earth quake gun: ^2ON");
self.Earthquakegun = false;
}
else
{
self notify("Earthquakegunstop");
self iprintln("^7Earth quake gun: ^1OFF");
self.Earthquakegun = true;
}
}
Earthquake_gun()
{
self endon ("Earthquakegunstop");
if(!isDefined(self.isEarthQuake))
{
self.isEarthQuake = true;
self.Quake_Gun = self getCurrentWeapon();
}
else
{
self.isEarthQuake = undefined;
self.Quake_Gun = undefined;
}
self iPrintln("Earthquake Gun "+boolTxt(self.isEarthQuake));
while(isDefined(self.isEarthQuake))
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == self.Quake_Gun)
{
position = bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"];
earthquake(0.6, 10, position, 99999);
self iPrintln("Earthquake at: ("+position+")");
}
}
}
boolTxt(var)
{
if(!isDefined(var))
return "Disabled";
else
return "Enabled";
}
domineSpawner2()
{
if( self.mineSpawner2 == false )
{
self thread mineSpawner();
self.mineSpawner22 = true;
}
else if(self.mineSpawner2 == true)
{
self.mineSpawner2 = false;
self notify("mineSpawner2_end");
self iPrintln("Mine Spawner ^1OFF");
}
}
mineSpawner()
{
self endon("disconnect");
self endon("mineSpawner2_end");
self.mineNum = 0;
self.mineOrigin[mineNum] = undefined;
self iPrintln("Press DPAD Up To Spawn A Mine!");
for(;
{
if(self actionSlotOneButtonPressed())
{
self.mineOrigin[self.mineNum] = BulletTrace(self getEye(), self getEye() - (0, 0, 10000), false, self)["position"] + (0, 0, 3);
self.mine[self.mineNum] = spawn("script_model", self.mineOrigin[self.mineNum]);
self.mine[self.mineNum] setModel("t6_wpn_bouncing_betty_world");
self.mineNum++;
self iPrintln("Active Mines: ^5" + self.mineNum);
}
foreach(player in level.players)
{
for(i = 0; i < self.mineNum; i++)
{
if(distance(self.mineOrigin[i], player.origin) < 20 && player != self && !(level.teamBased && player.team == self.team) && isAlive(player))
{
self.mine[i] RadiusDamage(self.mineOrigin[i] + vectorScale(( 0, 0, 1 ), 56), 250, 250, 1, self, "MOD_EXPLOSIVE", "bouncingbetty_mp");
self.mine[i] playSound("fly_betty_explo");
playFx(level.bettyexplosionfx, self.mineOrigin[i]);
self.mineOrigin[i] = undefined;
self.mine[i] destroy();
self.mineNum--;
}
}
}
wait 0.05;
}
}
spawnDrivableCar()
{
if(!isDefined(self.car["spawned"]))
{
setDvar("cg_thirdPersonRange", "300");
self.car["carModel"] = "veh_t6_drone_rcxd";
self.car["spawned"] = true;
self.car["runCar"] = true;
self.car["spawnPosition"] = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 100);
self.car["spawnAngles"] = (0, self getPlayerAngles()[1], self getPlayerAngles()[2]);
self.car["carEntity"] = spawn("script_model", self.car["spawnPosition"]);
self.car["carEntity"].angles = self.car["spawnAngles"];
self.car["carEntity"] setModel(self.car["carModel"]);
wait .2;
thread Vehicle_Wait_Think();
}
else
iPrintln("You Can Only Spawn One Car At A Time!");
}
Vehicle_Wait_Think()
{
self endon("disconnect");
self endon("end_car");
while(self.car["runCar"])
{
if(distance(self.origin, self.car["carEntity"].origin) < 120)
{
if(self useButtonPressed())
{
if(!self.car["inCar"])
{
iPrintln("Press [{+attack}] To Accelerate");
iPrintln("Press [{+speed_throw}] To Reverse/Break");
iPrintln("Press [{+reload}] To Exit Car");
self.car["speed"] = 0;
self.car["inCar"] = true;
self disableWeapons();
self detachAll();
self setOrigin(((self.car["carEntity"].origin) + (AnglesToForward(self.car["carEntity"].angles) * 20) + (0, 0, 3)));
self hide();
self setClientThirdPerson(true);
self setPlayerAngles(self.car["carEntity"].angles + (0, 0, 0));
self PlayerLinkTo(self.car["carEntity"]);
thread Vehicle_Physics_Think();
thread Vehicle_Death_Think();
wait 1;
}
else
thread Vehicle_Exit_Think();
}
}
wait .05;
}
}
Vehicle_Physics_Think()
{
self endon("disconnect");
self endon("end_car");
self.car["speedBar"] = drawBar((1, 1, 1), 100, 7, "", "", 0, 170);
carPhysics = undefined;
carTrace = undefined;
newCarAngles = undefined;
while(self.car["runCar"])
{
carPhysics = ((self.car["carEntity"].origin) + ((AnglesToForward(self.car["carEntity"].angles) * (self.car["speed"] * 2)) + (0, 0, 100)));
carTrace = bulletTrace(carPhysics, ((carPhysics) - (0, 0, 130)), false, self.car["carEntity"])["position"];
if(self attackButtonPressed())
{
if(self.car["speed"] < 0)
self.car["speed"] = 0;
if(self.car["speed"] < 50)
self.car["speed"] += 0.4;
newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin);
self.car["carEntity"] moveTo(carTrace, 0.2);
self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
else
{
if(self.car["speed"] > 0)
{
newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin);
self.car["speed"] -= 0.7;
self.car["carEntity"] moveTo(carTrace, 0.2);
self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
}
if(self adsButtonPressed())
{
if(self.car["speed"] > -20)
{
if(self.car["speed"] < 0)
newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace);
self.car["speed"] -= 0.5;
self.car["carEntity"] moveTo(carTrace, 0.2);
}
else
self.car["speed"] += 0.5;
self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
else
{
if(self.car["speed"] < -1)
{
if(self.car["speed"] < 0)
newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace);
self.car["speed"] += 0.8;
self.car["carEntity"] moveTo(carTrace, 0.2);
self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
}
self.car["speedBar"] updateBar(self.car["speed"]/50);
wait 0.05;
}
}
Vehicle_Death_Think()
{
self endon("disconnect");
self endon("end_car");
self waittill("death");
if(self.car["inCar"])
thread Vehicle_Exit_Think();
else
self.car["carEntity"] delete();
wait 0.2;
}
Vehicle_Exit_Think()
{
self.car["speed"] = 0;
self.car["inCar"] = false;
self.car["runCar"] = false;
self.car["spawned"] = undefined;
self.car["speedBar"] destroyElem();
self.car["carEntity"] delete();
self unlink();
self enableWeapons();
self show();
self setClientThirdPerson(false);
wait 0.3;
self notify("end_car");
}
traceBullet(distance)
{
if (!isDefined(distance))
distance = 10000000;
return bulletTrace(self getEye(), self getEye() + vectorScale(AnglesToForward(self getPlayerAngles()), distance), false, self)["position"];
}
drawBar(color, width, height, align, relative, x, y)
{
bar = createBar(color, width, height, self);
bar setPoint(align, relative, x, y);
bar.hideWhenInMenu = true;
return bar;
}
doCareMaker2()
{
if( self.CareMaker2 == false )
{
self thread CareMaker();
self.CareMaker2 = true;
}
else if(self.jetpack == true)
{
self.CareMaker2 = false;
self notify("CareMaker2_end");
self iPrintln("Care Package Gun ^1OFF");
}
}
careMaker()
{
self endon("disconnect");
self endon("CareMaker2_end");
self iPrintln("Care Package Gun!, Shoot To Spawn Care Packages");
for(;
{
self waittill ("weapon_fired");
start = self gettagorigin( "tag_eye" );
end = anglestoforward(self getPlayerAngles()) * 1000000;
destination = BulletTrace(start, end, true, self)["position"];
self thread maps\mp\killstreaks\_supplydrop::dropcrate(destina tion, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
wait 1;
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
doJetPack()
{
if( self.jetpack == false )
{
self thread StartJetPack();
self iPrintln("JetPack [^2ON^7]");
self iPrintln("Press [{+gostand}]");
self.jetpack = true;
}
else if(self.jetpack == true)
{
self.jetpack = false;
self notify("jetpack_off");
self iPrintln("JetPack [^1OFF^7]");
}
}
StartJetPack()
{
self endon("jetpack_off");
self.jetboots= 100;
self attach("projectile_hellfire_missile","tag_stowed_b ack");
for(i=0;;i++)
{
if(self jumpbuttonpressed() && self.jetboots>0)
{
self playsound( "veh_huey_chaff_explo_npc" );
playFX( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_LE" ) );
earthquake(.15,.2,self gettagorigin("j_spine4"),50);
self.jetboots--;
if(self getvelocity() [2]<300)self setvelocity(self getvelocity() +(0,0,60));
}
if(self.jetboots<100 &&!self jumpbuttonpressed() )self.jetboots++;
wait .05;
}
}
UFOMode()
{
if(self.UFOMode == false)
{
self thread doUFOMode();
self.UFOMode = true;
self iPrintln("UFO Mode : ^2ON");
self iPrintln("Press [{+crouch}] To Fly");
}
else
{
self notify("EndUFOMode");
self.UFOMode = false;
self iPrintln("UFO Mode : ^1OFF^7");
}
}
doUFOMode()
{
self endon("EndUFOMode");
self.Fly = 0;
UFO = spawn("script_model",self.origin);
for(;
{
if(self stancebuttonpressed())
{
self playerLinkTo(UFO);
self.Fly = 1;
}
else
{
self unlink();
self.Fly = 0;
}
if(self.Fly == 1)
{
Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);
UFO moveTo(Fly,.01);
}
wait .001;
}
}
FlashFeed2()
{
if(self.FlashFeed2 == false)
{
self thread FlashFeed();
self.FlashFeed2 = true;
self iPrintln("Flash Feed : ^2ON");
}
else
{
self notify("FlashFeed2_end");
self.FlashFeed2 = false;
self iPrintln("Flash Feed : ^1OFF^7");
}
}
FlashFeed()
{
self endon("disconnect");
self endon("FlashFeed2_end");
for(;
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .1;
}
}
Quake()
{
self iPrintln("^1Boom Boom Shake The Room!");
earthquake(0.6,10,self.origin,100000);
}
unlockAllCheevos()
{
self iPrintln("^1Please wait...");
cheevoList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_ COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMP LETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA ,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLET E_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_ FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL ,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_ AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_*** *STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY _HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SU RVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_ STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY _CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP _BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP _MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE _UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANC E_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YO U_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST ,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQU EST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDE QUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE ,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_D RAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WI THOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_ DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUE ST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUND S,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_ A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_D LC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_ GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES, ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_C ONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAK EN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM _BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLA SMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");
foreach(cheevo in cheevoList) {
self giveachievement(cheevo);
wait 0.25;
}
}
ToggleUAV2()
{
self iPrintln("ADVANCED UAV : ^2SET");
self maps\mp\killstreaks\_spyplane::callsatellite("rada rdirection_mp");
}
doPerks()
{
self clearperks();
self setperk("specialty_additionalprimaryweapon");
self setperk("specialty_armorpiercing");
self setperk("specialty_armorvest");
self setperk("specialty_bulletaccuracy");
self setperk("specialty_bulletdamage");
self setperk("specialty_bulletflinch");
self setperk("specialty_bulletpenetration");
self setperk("specialty_deadshot");
self setperk("specialty_delayexplosive");
self setperk("specialty_detectexplosive");
self setperk("specialty_disarmexplosive");
self setperk("specialty_earnmoremomentum");
self setperk("specialty_explosivedamage");
self setperk("specialty_extraammo");
self setperk("specialty_fallheight");
self setperk("specialty_fastads");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_fastreload");
self setperk("specialty_fasttoss");
self setperk("specialty_fastweaponswitch");
self setperk("specialty_finalstand");
self setperk("specialty_fireproof");
self setperk("specialty_flakjacket");
self setperk("specialty_flashprotection");
self setperk("specialty_gpsjammer");
self setperk("specialty_grenadepulldeath");
self setperk("specialty_healthregen");
self setperk("specialty_holdbreath");
self setperk("specialty_immunecounteruav");
self setperk("specialty_immuneemp");
self setperk("specialty_immunemms");
self setperk("specialty_immunenvthermal");
self setperk("specialty_immunerangefinder");
self setperk("specialty_killstreak");
self setperk("specialty_longersprint");
self setperk("specialty_loudenemies");
self setperk("specialty_marksman");
self setperk("specialty_movefaster");
self setperk("specialty_nomotionsensor");
self setperk("specialty_noname");
self setperk("specialty_nottargetedbyairsupport");
self setperk("specialty_nokillstreakreticle");
self setperk("specialty_nottargettedbysentry");
self setperk("specialty_pin_back");
self setperk("specialty_pistoldeath");
self setperk("specialty_proximityprotection");
self setperk("specialty_quickrevive");
self setperk("specialty_quieter");
self setperk("specialty_reconnaissance");
self setperk("specialty_rof");
self setperk("specialty_scavenger");
self setperk("specialty_showenemyequipment");
self setperk("specialty_stunprotection");
self setperk("specialty_shellshock");
self setperk("specialty_sprintrecovery");
self setperk("specialty_showonradar");
self setperk("specialty_stalker");
self setperk("specialty_twogrenades");
self setperk("specialty_twoprimaries");
self setperk("specialty_unlimitedsprint");
self iPrintln("All Perks ^2Set");
}
Toggle_Hideeeeee()
{
if(self.Hideeeeee==0)
{
self.Hideeeeee=1;
self iPrintln("HIDE : ^2ON");
self hide();
}
else
{
self.Hideeeeee=0;
self iPrintln("HIDE : ^1OFF");
self show();
}
}
ToggleLeft()
{
if(self.LG == true)
{
self iPrintln("Ledt Sided Gun : ^2ON");
setDvar("cg_gun_y", "7");
self.LG = false;
}
else
{
self iPrintln("Left Sided Gun : ^1OFF");
setDvar("cg_gun_y", "0");
self.LG = true;
}
}
ToggleFOV()
{
if(self.fov == true)
{
self iPrintln("FOV : ^2ON");
setDvar("cg_fov", "110");
self.fov = false;
}
else
{
self iPrintln("FOV : ^1OFF");
setDvar("cg_fov", "65");
self.fov = true;
}
}
forceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host : ^2ON");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host : ^1OFF");
}
}
ToggleUAV()
{
if(self.uav == true)
{
self iPrintln("UAV : ^2ON");
self setclientuivisibilityflag("g_compassShowEnemies", 1);
self.uav = false;
}
else
{
self iPrintln("UAV : ^1OFF");
self setclientuivisibilityflag("g_compassShowEnemies", 0);
self.uav = true;
}
}
Toggle_SpeedX2()
{
if(self.SpeedX2==0)
{
self.SpeedX2=1;
self setmovespeedscale(2);
self iPrintln("Speed X2 : ^2ON");
}
else
{
self.SpeedX2=0;
self setmovespeedscale(1);
self iPrintln("Speed X2 : ^1OFF");
}
}
ChangeClass()
{
self endon("disconnect");
self iPrintln("^2Have Fun Changing class!");
self maps/mp/gametypes/_globallogic_ui::beginclasschoice();
for(;
{
if(self.pers[ "changed_class" ])
self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
wait 0.05;
}
}
cloneyourself()
{
self iPrintln("^2Duuuuh You Have A Fucking Clown!");
self cloneplayer(1);
}
doTeleport()
{
self iPrintln("^2TELEPOOOOOORT MADAFAKAAAAAA!");
self beginLocationSelection( "map_mortar_selector" );
self.selectingLocation = 1;
self waittill( "confirm_location", location );
newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
self SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
self iPrintLn("Teleported!");
}
Toggle_God()
{
if(self.God==false)
{
self iPrintln("GodMod : ^2ON");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("GodMod : ^1OFF");
self disableInvulnerability();
self.God=false;
}
}
unlimited_ammo( )
{
self endon("stop_unlimitedammo");
for(;
{
wait 0.1;
currentWeapon = self getcurrentweapon();
if ( currentWeapon != "none" )
{
self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
self givemaxammo( currentWeapon );
}
currentoffhand = self getcurrentoffhand();
if ( currentoffhand != "none" )
self givemaxammo( currentoffhand );
}
}
Toggle_unlimitedammo()
{
if(self.unlimitedammo==0)
{
self.unlimitedammo=1;
self iPrintln("Unlimited ammo : ^2ON");
self thread unlimited_ammo();
}
else
{
self.unlimitedammo=0;
self iPrintln("Unlimited ammo : ^1OFF");
self notify("stop_unlimitedammo");
}
}
Toggle_Multijump()
{
if(self.MultiJump==0)
{
self thread onPlayerMultijump();
self.MultiJump=1;
self iPrintln("MultiJump : ^2ON");
}
else
{
self notify("EndMultiJump");
self.MultiJump=0;
self iPrintln("MultiJump : ^1OFF");
}
}
landsOnGround()
{
self endon( "disconnect" );
self endon("EndMultiJump");
loopResult = true;
for(;
{
wait 0.05;
newResult = self isOnGround();
if(newResult != loopResult)
{
if(!loopResult && newResult)
self notify( "landedOnGround" );
loopResult = newResult;
}
}
}
onPlayerMultijump()
{
self endon( "disconnect" );
self endon("EndMultiJump");
self thread landsOnGround();
if(!isDefined(self.numOfMultijumps))
self.numOfMultijumps = 999;
for(;
{
currentNum = 0;
while(!self jumpbuttonpressed()) wait 0.05;
while(self jumpbuttonpressed()) wait 0.05;
if(getDvarFloat("jump_height") > 250)
continue;
if ( !isAlive( self ) )
{
self waittill("spawned_player");
continue;
}
if ( !self isOnGround() )
{
while( !self isOnGround() && isAlive( self ) && currentNum < self.numOfMultijumps)
{
waittillResult = self waittill_any_timeout( 0.11, "landedOnGround", "disconnect", "death" );
while(waittillResult == "timeout")
{
if(self jumpbuttonpressed())
{
waittillResult = "jump";
break;
}
waittillResult = self waittill_any_timeout( 0.05, "landedOnGround", "disconnect", "death" );
}
if(waittillResult == "jump" && !self isOnGround() && isAlive( self ))
{
playerAngles = self getplayerangles();
playerVelocity = self getVelocity();
self setvelocity( (playerVelocity[0], playerVelocity[1], playerVelocity[2]/2 ) + anglestoforward( (270, playerAngles[1], playerAngles[2]) ) * getDvarInt( "jump_height" ) * ( ( (-1/39) * getDvarInt( "jump_height" ) ) + (17/2) ) );
currentNum++;
while(self jumpbuttonpressed()) wait 0.05;
}
else
break;
}
while(!self isOnGround())
wait 0.05;
}
}
}
clearkperkslel()
{
self iPrintln("^2CLEANNNNNNNNNN!");
self clearperks();
}
BG_GivePlayerWeapon(weapon)
{
self takeallweapons();
self giveWeapon(weapon);
self switchToWeapon(weapon);
self giveMaxAmmo(weapon);
self iPrintln("^7"+weapon+" Given");
}