Some tips/side notes
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When making an account, it will ask for email, make that your USERNAME, not email. Don't know why it says email, it will just give an 'Invalid email' message if you type an actual email. Its club based, doesn't use email at registry.
Character maxed stats are lower/higher then original prod maxed stats
Rank 0 is player, Rank 1 is Game Master, Rank 2 is Admin, Rank 3 is Project Leader / Owner
GIVE COMMAND IS /gift NOT /give
In the guild hallway in nexus, there is a guild chronicle, not a guild register, so you will need to replace that with guild register by editing the map
Ill drop a rar with a jm and wmap of a nexus.
(ONLY IF USING THIS SOURCE YOU CAN USE THIS MAP (i manually edited the merchants adding in 'mtype:...;mcost:...;mcur...' so if using another source it may cause problems if your xmls use different IDs)
Changing realm name? In VS navigate to
ServerEngine>Realm>RealmManager.cs
and fine this line of code
Code:
public static List<string> realmNames = new List<string>() //using spaces in realm names doesn't work
and right under that there will be realm names in quotations, if you want one permanent realm name, erase all except one and just change the name, if you want to rotate/random generated names, change the names of a few/lot/however many of them you want.
Hmm. Vault Price?
Navigate to
ServerEngine>Realm>Entities>SellableObject.cs
Find this line of code
Code:
if (objType == 0x0505) //Vault chest
and under that will be the default price, change it to your fitting. And also under the price will be the currency which is in Gold, replace Gold with Fame!
Char slots+ Starting fame and gold?? That is client sided work and there is a tut on it! But heres a tip, go in
GameObjects>database.cs, CTRL+F for 100 and it will bring you to the line of code that determines the starting fame and gold, the '100, 100, 0, 0' is StartFame, TotalFame, StartGold, TotalGold, change both the 100's to however much fame you want everyone to start out with, and the same with both the 0's but gold instead, But like I said, for char slots, since they cost 1000 gold each, It's easier to just give everyone 13000 starting gold so they can buy 13 more char slots(1 for each class)! (Its a pserv, char slots should be free anyways!) (Note: You will find a charslotprice in database.cs, but changing that to 0 will just cause people to get negative gold if they bought it)
Want colored chat but don't want to edit client?
This will only make ranked 1 or higher players have the colored chat, if you want ALL players to have it, change the 1 in
Code:
if (Client.Account.Rank > 1)
to 0!
(This also removes the dollar sign from your name when ranked!)
In
ServerEngine>Realm>Entities>Player>Player.Chat.Cs
find this line of code
Code:
string chatColor = "";
if (Client.Account.Rank > 1)
chatColor = "$";
else if (Client.Account.Rank == 1)
chatColor = "";
and replace with
Code:
string chatColor = "";
if (Client.Account.Rank > 1)
chatColor = "#";
else if (Client.Account.Rank == 1)
chatColor = "#";
NOTE: HE UPDATES THE SOURCE ON GITHUB SO SOME OF THESE SIDE NOTES MAY NOT APPLY ANY MORE, IT ALL DEPENDS WHEN YOU DOWNLOADED THE SOURCE!