janeth0123 (01-13-2019)
HI GUYS, TODAY I,M GOING TO RELEASE STW (NOT MY CODE)
Code:bool STWOld1[64], STWOld2[64], STWOld[64]; // Variables for (int i = 0; i < 64; i++) { STWOld1[i] = *(bool*)(pWallPointer + (i * Textures) + 0x568); STWOld2[i] = *(bool*)(pWallPointer + (i * Textures) + 0x570); STWOld3[i] = *(bool*)(pWallPointer + (i * Textures) + 0x56C); }Code:if(/*Declare*/) { *(bool*)(pWallPointer + (i * Textures) + 0x568) = true; *(bool*)(pWallPointer + (i * Textures) + 0x570) = true; *(bool*)(pWallPointer + (i * Textures) + 0x56C) = true; } else { *(bool*)(pWallPointer + (i * Textures) + 0x568) = STWOld1[i]; *(bool*)(pWallPointer + (i * Textures) + 0x570) = STWOld2[i]; *(bool*)(pWallPointer + (i * Textures) + 0x56C) = STWOld3[i]; }YOU SHOULD MAKE SOME DWORD(s)
THIS CODE IS RESHARED
Credit to : MemoryThePast, ME FOR POSTING
IT IS BETTER TO USE D/C BYPASS
CLICK THANKS IF I HELPED YOU
Last edited by Confirm-; 01-12-2019 at 10:12 PM.
janeth0123 (01-13-2019)
much better if you use this ^_^Code:float STWOld[64][3]; void cHacks::StartHacks3(void) { if (!Engine->IsGameReadyForHook() || !Engine->IsValidGameCheck()) return; DWORD CShell = (DWORD)GetModuleHandleA(eCShell); DWORD ClientFx = (DWORD)GetModuleHandleA(eClient); if (!CShell && !ClientFx) return; if (Engine->isInGameStatus(11)) // InGame { //================Shoot Through Walls===============// DWORD pWallPointer = *(DWORD*)(CShell + dw_aThroughWallsMgr); if (pWallPointer != NULL) { for (int i = 0; i < 64; i++) { *(float*)(pWallPointer + 0x568 + (i * 0x594)) = MenuSTW ? (float)1 : STWOld[i][1]; *(float*)(pWallPointer + 0x56C + (i * 0x594)) = MenuSTW ? (float)1 : STWOld[i][2]; *(float*)(pWallPointer + 0x570 + (i * 0x594)) = MenuSTW ? (float)1 : STWOld[i][3]; } } } else // if not ingame so your stw will back to normal vars and you won't get a DC { //================Shoot Through Walls===============// DWORD pWallPointer = *(DWORD*)(CShell + dw_aThroughWallsMgr); if (pWallPointer != NULL) { for (int i = 0; i < 64; i++) { *(float*)(pWallPointer + 0x568 + (i * 0x594)) = STWOld[i][1]; *(float*)(pWallPointer + 0x56C + (i * 0x594)) = STWOld[i][2]; *(float*)(pWallPointer + 0x570 + (i * 0x594)) = STWOld[i][3]; } } } }
Last edited by MemoryThePast; 01-12-2019 at 02:00 AM.
All Of This Offsets Like This Same For Many RegionsCode:0x568 0x570 0x56C
Any Way there is another method no need dc bypass and also ucan use Snake Dbr

74
There's another easy way to do that with one ADDR
Public Hack:Jun 2012 / Dec 2017
By making push ?
- - - Updated - - -
SNAKE DPS is a zp weapon
so it's hard to get it
and if you changed it by weapon replace ( M4A1 -> SNAKE DBR ) Weapon won't affect any dmg
STW works fine all maps with shotguns
beside , works on all HMx maps all weapons![]()
To become a successful coder you should become a leecher first
.CHROME -DeV HACK.
gaerGAERHGaerherh (01-12-2019)