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  1. #1
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    STW [Shoot Through Walls]

    HI GUYS, TODAY I,M GOING TO RELEASE STW (NOT MY CODE )

    Code:
    bool STWOld1[64],  STWOld2[64],  STWOld[64]; // Variables
                for (int i = 0; i < 64; i++)
                {
                    STWOld1[i] = *(bool*)(pWallPointer + (i * Textures) + 0x568);
                    STWOld2[i] = *(bool*)(pWallPointer + (i * Textures) + 0x570);
                    STWOld3[i] = *(bool*)(pWallPointer + (i * Textures) + 0x56C);
                }
    Code:
    if(/*Declare*/)
                {
                    *(bool*)(pWallPointer + (i * Textures) + 0x568) = true;
                    *(bool*)(pWallPointer + (i * Textures) + 0x570) = true;
                    *(bool*)(pWallPointer + (i * Textures) + 0x56C) = true;
                }
                else
                {
                    *(bool*)(pWallPointer + (i * Textures) + 0x568) = STWOld1[i];
                    *(bool*)(pWallPointer + (i * Textures) + 0x570) = STWOld2[i];
                    *(bool*)(pWallPointer + (i * Textures) + 0x56C) = STWOld3[i];
                }
    YOU SHOULD MAKE SOME DWORD(s)

    THIS CODE IS RESHARED

    Credit to : MemoryThePast, ME FOR POSTING

    IT IS BETTER TO USE D/C BYPASS

    CLICK THANKS IF I HELPED YOU
    Last edited by Confirm-; 01-12-2019 at 10:12 PM.

  2. The Following User Says Thank You to Confirm- For This Useful Post:

    janeth0123 (01-13-2019)

  3. #2
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    Code:
    float STWOld[64][3];
    
    void cHacks::StartHacks3(void)
    {
    	if (!Engine->IsGameReadyForHook() || !Engine->IsValidGameCheck()) return;
    	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
    	DWORD ClientFx = (DWORD)GetModuleHandleA(eClient);
    	if (!CShell && !ClientFx) return;
    	if (Engine->isInGameStatus(11)) // InGame
    	{
    		//================Shoot Through Walls===============//
    		DWORD pWallPointer = *(DWORD*)(CShell + dw_aThroughWallsMgr);
    		if (pWallPointer != NULL)
    		{
    			for (int i = 0; i < 64; i++)
    			{
    				*(float*)(pWallPointer + 0x568 + (i * 0x594)) = MenuSTW ? (float)1 : STWOld[i][1];
    				*(float*)(pWallPointer + 0x56C + (i * 0x594)) = MenuSTW ? (float)1 : STWOld[i][2];
    				*(float*)(pWallPointer + 0x570 + (i * 0x594)) = MenuSTW ? (float)1 : STWOld[i][3];
    			}
    		}
    	}
    	else // if not ingame so your stw will back to normal vars and you won't get a DC
    	{
    		//================Shoot Through Walls===============//
    		DWORD pWallPointer = *(DWORD*)(CShell + dw_aThroughWallsMgr);
    		if (pWallPointer != NULL)
    		{
    			for (int i = 0; i < 64; i++)
    			{
    				*(float*)(pWallPointer + 0x568 + (i * 0x594)) = STWOld[i][1];
    				*(float*)(pWallPointer + 0x56C + (i * 0x594)) = STWOld[i][2];
    				*(float*)(pWallPointer + 0x570 + (i * 0x594)) = STWOld[i][3];
    			}
    		}
    	}
    }
    much better if you use this ^_^
    Last edited by MemoryThePast; 01-12-2019 at 02:00 AM.

  4. #3
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    Quote Originally Posted by MemoryThePast View Post
    Code:
    float STWOld[64][3];
    
    void cHacks::StartHacks3(void)
    {
    	if (!Engine->IsGameReadyForHook() || !Engine->IsValidGameCheck()) return;
    	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
    	DWORD ClientFx = (DWORD)GetModuleHandleA(eClient);
    	if (!CShell && !ClientFx) return;
    	if (Engine->isInGameStatus(11)) // InGame
    	{
    		//================Shoot Through Walls===============//
    		DWORD pWallPointer = *(DWORD*)(CShell + dw_aThroughWallsMgr);
    		if (pWallPointer != NULL)
    		{
    			for (int i = 0; i < 64; i++)
    			{
    				*(float*)(pWallPointer + 0x568 + (i * 0x594)) = MenuSTW ? (float)1 : STWOld[i][1];
    				*(float*)(pWallPointer + 0x56C + (i * 0x594)) = MenuSTW ? (float)1 : STWOld[i][2];
    				*(float*)(pWallPointer + 0x570 + (i * 0x594)) = MenuSTW ? (float)1 : STWOld[i][3];
    			}
    		}
    	}
    	else // if not ingame so your stw will back to normal vars and you won't get a DC
    	{
    		//================Shoot Through Walls===============//
    		DWORD pWallPointer = *(DWORD*)(CShell + dw_aThroughWallsMgr);
    		if (pWallPointer != NULL)
    		{
    			for (int i = 0; i < 64; i++)
    			{
    				*(float*)(pWallPointer + 0x568 + (i * 0x594)) = STWOld[i][1];
    				*(float*)(pWallPointer + 0x56C + (i * 0x594)) = STWOld[i][2];
    				*(float*)(pWallPointer + 0x570 + (i * 0x594)) = STWOld[i][3];
    			}
    		}
    	}
    }
    much better if you use this ^_^
    i Posted this post for Programmer no Leecher , do you understood ?

  5. #4
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    Quote Originally Posted by Confirm- View Post
    i Posted this post for Programmer no Leecher , do you understood ?
    did you read my comment

  6. #5
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    Quote Originally Posted by MemoryThePast View Post
    did you read my comment
    yeah your code for Leechers thx for REP+

  7. #6
    (Virus)'s Avatar
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    Code:
     0x568
     0x570
     0x56C
    All Of This Offsets Like This Same For Many Regions
    Any Way there is another method no need dc bypass and also ucan use Snake Dbr

  8. #7
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    Quote Originally Posted by (Virus) View Post
    Code:
     0x568
     0x570
     0x56C
    All Of This Offsets Like This Same For Many Regions
    Any Way there is another method no need dc bypass and also ucan use Snake Dbr
    Sorry i forgot it's not changed it offset

  9. #8
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    Quote Originally Posted by (Virus) View Post
    Code:
     0x568
     0x570
     0x56C
    All Of This Offsets Like This Same For Many Regions
    Any Way there is another method no need dc bypass and also ucan use Snake Dbr
    my way is better

  10. #9
    O conhecimento é o caminho para liberdade.
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    There's another easy way to do that with one ADDR
    Public Hack:
    Jun 2012 / Dec 2017

  11. #10
    [K]akashi's Avatar
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    Quote Originally Posted by dreek1 View Post
    There's another easy way to do that with one ADDR
    By making push ?


    - - - Updated - - -

    Quote Originally Posted by (Virus) View Post
    Code:
     0x568
     0x570
     0x56C
    All Of This Offsets Like This Same For Many Regions
    Any Way there is another method no need dc bypass and also ucan use Snake Dbr
    SNAKE DPS is a zp weapon
    so it's hard to get it
    and if you changed it by weapon replace ( M4A1 -> SNAKE DBR ) Weapon won't affect any dmg
    STW works fine all maps with shotguns
    beside , works on all HMx maps all weapons
    To become a successful coder you should become a leecher first
    .CHROME -DeV HACK.





  12. #11
    O conhecimento é o caminho para liberdade.
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    Quote Originally Posted by [K]akashi View Post


    By making push ?


    - - - Updated - - -



    SNAKE DPS is a zp weapon
    so it's hard to get it
    and if you changed it by weapon replace ( M4A1 -> SNAKE DBR ) Weapon won't affect any dmg
    STW works fine all maps with shotguns
    beside , works on all HMx maps all weapons
    Nope! It's Engine ADDR
    Public Hack:
    Jun 2012 / Dec 2017

  13. #12
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    Quote Originally Posted by dreek1 View Post
    Nope! It's Engine ADDR
    so you are using NBD with 1 Engine ADDR?

  14. #13
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    Quote Originally Posted by MemoryThePast View Post
    so you are using NBD with 1 Engine ADDR?
    Dunno if u saw but this thread is about STW
    Press thanks if I helped

    Xigncode Security:


  15. #14
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    Quote Originally Posted by vaisefud3 View Post
    Dunno if u saw but this thread is about STW
    yeah but he said addr engine so i think there is connection of addr engine in NBD XD

  16. #15
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    Quote Originally Posted by MemoryThePast View Post
    yeah but he said addr engine so i think there is connection of addr engine in NBD XD
    NDB with 1 address is on CShell, not crossfire...
    Press thanks if I helped

    Xigncode Security:


  17. The Following User Says Thank You to vaisefud3 For This Useful Post:

    gaerGAERHGaerherh (01-12-2019)

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