Stamina Addys:
#define ADR_STAMINA1 0x813CCC
#define ADR_STAMINA2 0x813CD0
#define ADR_STAMINA3 0x813CD4
#define ADR_STAMINA4 0x813CD8
#define ADR_STAMINA5 0x813CDC
void MakeFloat(int adr , float x)
{
unsigned long size;
VirtualProtect((void*)adr, sizeof(x), PAGE_READWRITE, &size);
memcpy((void*)adr, &x , sizeof(x));
VirtualProtect((void*)adr, sizeof(x), size, 0);
}
if (NoSpread == 1)
{
*(int*)ADR_NOSPREAD = 0;
}
if (NoWater ==1)
{
*(float*)ADR_NOWATER = 0;
}
if(nSelfKill == 1)
{
if(GetAsyncKeyState(VK_F4) &1)
{
*(float*)(Playerx+OFS_NFD) = 2000000;
}
}
if(GetAsyncKeyState(VK_F5))
{
if(BrokenTeleportAmmo == 1)
{
*(float*)(dwPlayerPtr + OFS_X) = 3089.783447;
*(float*)(dwPlayerPtr + OFS_Y) = 3076.724854;
*(float*)(dwPlayerPtr + OFS_Z) = 619.959839;
BrokenTeleportAmmo = 0;
}
}
if(GetAsyncKeyState(VK_F6))
{
if(BrokenTeleportMedic == 1)
{
*(float*)(dwPlayerPtr + OFS_X) = 3507.846924;
*(float*)(dwPlayerPtr + OFS_Y) = 3352.669922;
*(float*)(dwPlayerPtr + OFS_Z) = 485.238129;
BrokenTeleportMedic = 0;
}
}
if (ZFreez ==1)
{
*(double*)(ADR_SPEED) = 0.0f;
}
if(ZFreez == 0)
{
*(double*)ADR_SPEED = 96.0f;
}
if (GMMODE==1)
{
DWORD v = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + GameMode_Ofs) = 5;
}
}
if (CQCProne == 1)
{
if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
{
if (GetAsyncKeyState('C'))
{
*(float*)ADR_CQCPRONE=2;
}
}
if(Plantanywhere == 1)
{
if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
{
*(BYTE*)ADR_MEMPLANTANYWHERE = 0x1;
}
}
if(Defuseanywhere == 1)
{
if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
{
*(BYTE*)ADR_MEMDEFUSEANYWHERE = 0x1;
}
}
if (Dig ==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr!= 0)
{
*(float*)(dwPlayerPtr+ OFS_Z) = -20000;
}
}
if (Fastnadeblast ==1)
{
*(float*) (dwPlayerPtr + 0x100FC) = -9.99e2;
}
if (closewr ==1)
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{
ExitProcess(0);
}
}
if(Drunk == 1)
{
*(DWORD*)ADR_IMDRUNK = 1;
}
if(Drunk == 0)
{
*(DWORD*)ADR_IMDRUNK = 0;
}
switch(nSkywalk)
{
case 1: MakeFloat(Playerx+OFS_Z,50);break;
case 2: MakeFloat(Playerx+OFS_Z,100);break;
case 3: MakeFloat(Playerx+OFS_Z,300);break;
case 4: MakeFloat(Playerx+OFS_Z,500);break;
case 5: MakeFloat(Playerx+OFS_Z,800);break;
case 6: MakeFloat(Playerx+OFS_Z,1000);break;
case 7: MakeFloat(Playerx+OFS_Z,2000);break;
case 8: MakeFloat(Playerx+OFS_Z,3500);break;
}
if (QUIICKSPAWN==1)
{
*(float*)ADR_NOSPAWNWAIT1 = 0;
*(float*)ADR_NOSPAWNWAIT1 = 0;
*(float*)ADR_NOSPAWNWAIT1= 0;
}
if (jump ==1)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + OFS_Z) +=165;
}
}
if (SuperNooSpread ==1)
{
*(double*) ADR_SUPERNOSPREAD =0;
}
else
{
*(double*) ADR_SUPERNOSPREAD =5;
}
if (SniperPX==1)
{
*(int*)(PX_SNIPERAMMO)=1;
}
if (AssaultPX==1)
{
*(int*)(PX_ASSAULTAMMO)=1;
}
if (Extraammo1 ==1)
{
*(float*)PX_EXTRAAMMO1 = 1;
}
if (Extraammo2 ==1)
{
*(float*)PX_EXTRAAMMO2 = 1;
}
if(NoRecoil == 1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
{
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr + OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr + OFS_NORECOIL3) = 0;
}
}
}
if (STAMINA ==1)
{
*(float*)Stamina1 = 1000;
*(double*)Stamina2 = 1000;//Updated Stamina
*(double*)Stamina3 = 0;
*(float*)Stamina4 = 0;
}
if (NoBounds ==1)
{
DWORD dwPlayerPtr = * (DWORD*)Playerpointer;
if (dwPlayerPtr != 0)
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
*(int*)ADR_NOBOUNDS3 = 0;
}
}
switch(nPremium)
{
case 1: *(int*)(Serverx+OFS_PREMIUM)=1;
case 2: *(int*)(Serverx+OFS_PREMIUM)=2;
case 3: *(int*)(Serverx+OFS_PREMIUM)=3;
case 4: *(int*)(Serverx+OFS_PREMIUM)=4;
}
if (Slot5 ==1)
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr + OFS_SLOTS5)= 1;
}
}
if(Slot6==1)
{
*(int*)(dwSrvrPtr + OFS_SLOTS6) = 1;
}
if(Slot7==1)
{
*(int*)(dwSrvrPtr + OFS_SLOTS7) = 1;
}
if(Slot8==1)
{
*(int*)(dwSrvrPtr + OFS_SLOTS8) = 1;
}
if (AllSlot ==1)
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(int*) (dwSrvrPtr + OFS_SLOTS5) = 1;
*(int*) (dwSrvrPtr + OFS_SLOTS6) = 1;
*(int*) (dwSrvrPtr + OFS_SLOTS7) = 1.;
*(int*) (dwSrvrPtr + OFS_SLOTS8) = 1;
}
}
switch (nWalkSpeed)
{
default: *(double*)WalkSpeed = 96; break;
case 1: *(double*)WalkSpeed = 96*2; break;
case 2: *(double*)WalkSpeed = 96*3; break;
case 3: *(double*)WalkSpeed = 96*4; break;
case 4: *(double*)WalkSpeed = 96*5; break;
case 5: *(double*)WalkSpeed = 96*6; break;
case 6: *(double*)WalkSpeed = 96*7; break;
case 7: *(double*)WalkSpeed = 96*8; break;
case 8: *(double*)WalkSpeed = 96*9; break;
case 9: *(double*)WalkSpeed = 96*10; break;
}
if (NFD==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -200000;
if(FastAmmo==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTAMMO = 99.0f;
}}
if(FastHealth==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTHEALTH = 99.0f;
}}
if(FastRepair==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTREPAIR = 99.0f;
}}
if(FastFlag==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTFLAG = 99.0f;
}}
if (GMWARN ==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0) // Farbe im mom: Rot
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: A GM is watching you!.", GM_Warning); // MSG
}
}
}
if(Ready==1)
{
SetCursorPos(452,84);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(300);
}
if(Enter == 1)
{
keybd_event(VK_RETURN,0,0,0);
Sleep(250);
}
if(Fpress == 1)
{
keybd_event(0x46,0,0,0);
Sleep(250);
}
if(Leer == 1)
{
keybd_event(VK_SPACE,0,0,0);
Sleep(250);
}