Thread: Some Sources

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  1. #1
    SK1LL0R.'s Avatar
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    Some Sources

    A.S.M Shit:

    #define ASM_NODELAY 0x004D874C
    #define ASM_RADAR 0x0053CB22
    #define ASM_WTW 0x006FE325
    #define ADR_MINEVIEW1 0x00443A97
    #define ADR_MINEVIEW2 0x00443B15
    #define Radar_FFA_Asm 0x0053CB40
    #define ASM_QUICKDEFUSE 0x004CC653
    #define ASM_QUICKPLANT 0x004D00AA
    #define ASM_NORELOAD 0x004D8A0F
    #define ASM_CQCPRONE 0x004B6B30
    #define ASM_UNLAMMO 0x004D0B87

    if(RadarGPS == 0){MEMwrite((void*)ASM_RADAR,(void*)"\x75\x15",2); }

    if(RadarGPS == 1){MEMwrite((void*)ASM_RADAR,(void*)"\xEB",1);}


    if(nNoDelay == 1){MEMwrite((void*)ASM_NODELAY,(void*)"\x90\x90",2 );}

    if(nNoDelay == 0){MEMwrite((void*)ASM_NODELAY,(void*)"\x74\x2E",2 );}


    if(nUnlAmmo == 1){MEMwrite((void*)ASM_UNLAMMO,(void*)"\xC3",1);}

    if(nUnlAmmo == 0){MEMwrite((void*)ASM_UNLAMMO,(void*)"\x56",1);}


    if(WTW == 1){MEMwrite((void*)ASM_WTW,(void*)"\x90\x90\x90",3 );}

    if(WTW == 0){MEMwrite((void*)ASM_WTW,(void*)"\xD8\x4E\x0C",3 );}


    if(RadarGPSFFA == 1){MEMwrite((void*)Radar_FFA_Asm,(void*)"\xEB",1); }

    if(RadarGPSFFA == 0){MEMwrite((void*)Radar_FFA_Asm,(void*)"\x75\x16" ,2);}


    if(QuickPlant == 1){MEMwrite((void*)ASM_QUICKPLANT,(void*)"\xEB\x18 ",2);}

    if(QuickPlant == 0){MEMwrite((void*)ASM_QUICKPLANT,(void*)"\x7D\x16 ",2);}

    if(QuickDefuse == 1){MEMwrite((void*)ASM_QUICKDEFUSE,(void*)"\xEB\x0 9",2);}

    if(QuickDefuse == 0){MEMwrite((void*)ASM_QUICKDEFUSE,(void*)"\x7D\x0 7",2);}

    if(MineView == 0)
    {
    MEMwrite((void *)(ADR_MINEVIEW1), (PBYTE)"\x0F\x85\x13\x01\x00\x00",6);
    MEMwrite((void *)(ADR_MINEVIEW2), (PBYTE)"\x0F\x85\x95\x00\x00\x00",6);
    }
    if(MineView == 1)
    {
    MEMwrite((void *)(ADR_MINEVIEW1), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);
    MEMwrite((void *)(ADR_MINEVIEW2), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);
    }

    if(NoReload == 0){MEMwrite((void *)(ASM_NORELOAD) , (PBYTE)"\x0F\x84\x8E\x01\x00\x00",6);}
    if(NoReload == 1){MEMwrite((void *)(ASM_NORELOAD) , (PBYTE)"\x90\x90\x90\x90\x90\x90",6);}

    if(CQCProne == 0){MEMwrite((void *)(ASM_CQCPRONE),(PBYTE)"\x74\x0C",2);}
    if(CQCProne == 0){MEMwrite((void *)(ASM_CQCPRONE),(PBYTE)"\x90\x90",2);}

    Some Shit:
    Stamina Addys:
    #define ADR_STAMINA1 0x813CCC
    #define ADR_STAMINA2 0x813CD0
    #define ADR_STAMINA3 0x813CD4
    #define ADR_STAMINA4 0x813CD8
    #define ADR_STAMINA5 0x813CDC

    void MakeFloat(int adr , float x)
    {
    unsigned long size;
    VirtualProtect((void*)adr, sizeof(x), PAGE_READWRITE, &size);
    memcpy((void*)adr, &x , sizeof(x));
    VirtualProtect((void*)adr, sizeof(x), size, 0);
    }

    if (NoSpread == 1)
    {
    *(int*)ADR_NOSPREAD = 0;
    }

    if (NoWater ==1)
    {
    *(float*)ADR_NOWATER = 0;
    }

    if(nSelfKill == 1)
    {
    if(GetAsyncKeyState(VK_F4) &1)
    {
    *(float*)(Playerx+OFS_NFD) = 2000000;
    }
    }

    if(GetAsyncKeyState(VK_F5))
    {
    if(BrokenTeleportAmmo == 1)
    {
    *(float*)(dwPlayerPtr + OFS_X) = 3089.783447;
    *(float*)(dwPlayerPtr + OFS_Y) = 3076.724854;
    *(float*)(dwPlayerPtr + OFS_Z) = 619.959839;
    BrokenTeleportAmmo = 0;
    }
    }

    if(GetAsyncKeyState(VK_F6))
    {
    if(BrokenTeleportMedic == 1)
    {
    *(float*)(dwPlayerPtr + OFS_X) = 3507.846924;
    *(float*)(dwPlayerPtr + OFS_Y) = 3352.669922;
    *(float*)(dwPlayerPtr + OFS_Z) = 485.238129;
    BrokenTeleportMedic = 0;
    }
    }

    if (ZFreez ==1)
    {
    *(double*)(ADR_SPEED) = 0.0f;
    }

    if(ZFreez == 0)
    {
    *(double*)ADR_SPEED = 96.0f;
    }

    if (GMMODE==1)
    {
    DWORD v = *(DWORD*)Serverpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr + GameMode_Ofs) = 5;
    }
    }

    if (CQCProne == 1)
    {
    if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
    {
    if (GetAsyncKeyState('C'))
    {
    *(float*)ADR_CQCPRONE=2;
    }
    }

    if(Plantanywhere == 1)
    {
    if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
    {
    *(BYTE*)ADR_MEMPLANTANYWHERE = 0x1;
    }
    }

    if(Defuseanywhere == 1)
    {
    if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
    {
    *(BYTE*)ADR_MEMDEFUSEANYWHERE = 0x1;
    }
    }

    if (Dig ==1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr!= 0)
    {
    *(float*)(dwPlayerPtr+ OFS_Z) = -20000;
    }
    }

    if (Fastnadeblast ==1)
    {
    *(float*) (dwPlayerPtr + 0x100FC) = -9.99e2;
    }


    if (closewr ==1)
    {
    if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
    {
    ExitProcess(0);
    }
    }

    if(Drunk == 1)
    {
    *(DWORD*)ADR_IMDRUNK = 1;
    }
    if(Drunk == 0)
    {
    *(DWORD*)ADR_IMDRUNK = 0;
    }

    switch(nSkywalk)
    {
    case 1: MakeFloat(Playerx+OFS_Z,50);break;
    case 2: MakeFloat(Playerx+OFS_Z,100);break;
    case 3: MakeFloat(Playerx+OFS_Z,300);break;
    case 4: MakeFloat(Playerx+OFS_Z,500);break;
    case 5: MakeFloat(Playerx+OFS_Z,800);break;
    case 6: MakeFloat(Playerx+OFS_Z,1000);break;
    case 7: MakeFloat(Playerx+OFS_Z,2000);break;
    case 8: MakeFloat(Playerx+OFS_Z,3500);break;
    }

    if (QUIICKSPAWN==1)
    {
    *(float*)ADR_NOSPAWNWAIT1 = 0;
    *(float*)ADR_NOSPAWNWAIT1 = 0;
    *(float*)ADR_NOSPAWNWAIT1= 0;
    }

    if (jump ==1)
    {
    if(GetAsyncKeyState(VK_CONTROL) &1)
    {
    *(float*)(dwPlayerPtr + OFS_Z) +=165;
    }
    }

    if (SuperNooSpread ==1)
    {
    *(double*) ADR_SUPERNOSPREAD =0;
    }
    else
    {
    *(double*) ADR_SUPERNOSPREAD =5;
    }

    if (SniperPX==1)

    {
    *(int*)(PX_SNIPERAMMO)=1;
    }
    if (AssaultPX==1)
    {
    *(int*)(PX_ASSAULTAMMO)=1;
    }
    if (Extraammo1 ==1)
    {
    *(float*)PX_EXTRAAMMO1 = 1;
    }


    if (Extraammo2 ==1)
    {
    *(float*)PX_EXTRAAMMO2 = 1;
    }

    if(NoRecoil == 1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    {
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr + OFS_NORECOIL1) = 0;
    *(float*)(dwPlayerPtr + OFS_NORECOIL2) = 0;
    *(float*)(dwPlayerPtr + OFS_NORECOIL3) = 0;
    }
    }
    }


    if (STAMINA ==1)
    {
    *(float*)Stamina1 = 1000;
    *(double*)Stamina2 = 1000;//Updated Stamina
    *(double*)Stamina3 = 0;
    *(float*)Stamina4 = 0;
    }

    if (NoBounds ==1)
    {
    DWORD dwPlayerPtr = * (DWORD*)Playerpointer;
    if (dwPlayerPtr != 0)
    {
    *(int*)ADR_NOBOUNDS1 = 0;
    *(int*)ADR_NOBOUNDS2 = 0;
    *(int*)ADR_NOBOUNDS3 = 0;
    }
    }

    switch(nPremium)
    {
    case 1: *(int*)(Serverx+OFS_PREMIUM)=1;
    case 2: *(int*)(Serverx+OFS_PREMIUM)=2;
    case 3: *(int*)(Serverx+OFS_PREMIUM)=3;
    case 4: *(int*)(Serverx+OFS_PREMIUM)=4;
    }

    if (Slot5 ==1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
    if(dwPlayerPtr != 0)
    {
    *(int*)(dwPlayerPtr + OFS_SLOTS5)= 1;
    }
    }
    if(Slot6==1)
    {
    *(int*)(dwSrvrPtr + OFS_SLOTS6) = 1;
    }
    if(Slot7==1)
    {
    *(int*)(dwSrvrPtr + OFS_SLOTS7) = 1;
    }
    if(Slot8==1)
    {
    *(int*)(dwSrvrPtr + OFS_SLOTS8) = 1;
    }

    if (AllSlot ==1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
    if(dwPlayerPtr != 0)
    {

    *(int*) (dwSrvrPtr + OFS_SLOTS5) = 1;
    *(int*) (dwSrvrPtr + OFS_SLOTS6) = 1;
    *(int*) (dwSrvrPtr + OFS_SLOTS7) = 1.;
    *(int*) (dwSrvrPtr + OFS_SLOTS8) = 1;
    }
    }

    switch (nWalkSpeed)
    {
    default: *(double*)WalkSpeed = 96; break;
    case 1: *(double*)WalkSpeed = 96*2; break;
    case 2: *(double*)WalkSpeed = 96*3; break;
    case 3: *(double*)WalkSpeed = 96*4; break;
    case 4: *(double*)WalkSpeed = 96*5; break;
    case 5: *(double*)WalkSpeed = 96*6; break;
    case 6: *(double*)WalkSpeed = 96*7; break;
    case 7: *(double*)WalkSpeed = 96*8; break;
    case 8: *(double*)WalkSpeed = 96*9; break;
    case 9: *(double*)WalkSpeed = 96*10; break;
    }

    if (NFD==1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NFD) = -200000;

    if(FastAmmo==1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)ADR_FASTAMMO = 99.0f;
    }}

    if(FastHealth==1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)ADR_FASTHEALTH = 99.0f;
    }}

    if(FastRepair==1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)ADR_FASTREPAIR = 99.0f;
    }}

    if(FastFlag==1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)ADR_FASTFLAG = 99.0f;
    }}

    if (GMWARN ==1) // Was an sein Muss
    {
    #define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0) // Farbe im mom: Rot
    char *gmname=(char *) (GM_Warning);
    if (strlen(gmname)>2) {
    char gmwarn[333];
    sprintf(gmwarn, "Warning: A GM is watching you!.", GM_Warning); // MSG
    }
    }
    }


    if(Ready==1)
    {
    SetCursorPos(452,84);
    Sleep(300);
    mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
    Sleep(300);
    mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
    Sleep(300);
    }

    if(Enter == 1)
    {
    keybd_event(VK_RETURN,0,0,0);
    Sleep(250);
    }

    if(Fpress == 1)
    {
    keybd_event(0x46,0,0,0);
    Sleep(250);
    }

    if(Leer == 1)
    {
    keybd_event(VK_SPACE,0,0,0);
    Sleep(250);
    }

    Give Credits!

    Have Fun!
    Last edited by SK1LL0R.; 08-28-2011 at 02:52 AM.

  2. The Following 3 Users Say Thank You to SK1LL0R. For This Useful Post:

    joshpe1 (09-07-2011),Mike Shinoda (08-28-2011),nielshetschaap (09-07-2011)

  3. #2
    .VIZ's Avatar
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    Mega thank's, just what i wass looking for!
    - "Fighting for peace is like screwing for virginity"
    - "Float like a butterfly, sting like a bee"

  4. #3
    _Apostolos_'s Avatar
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    That's a whole hack!!! Hope the addys are new

    Thanks!

  5. #4
    matthy's Avatar
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    nice release

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    Are These Current Addresses?

  7. #6
    [W]eb[C]ombat's Avatar
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    Credits? , but nice...

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    Enj0i's Avatar
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    Cool. More codes =)
    I'm probably one of the few noobs that actually reads the thread.



    Click Here for a starter book to learn C++!
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    If I Helped You, Press the Thanks button!

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    Holy shit! Who are you and why are you so nice

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    Mike Shinoda's Avatar
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    welcome here
    It always starts with one thing...

  11. #10
    Terell.'s Avatar
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    Welcome to MPGH.

    Warrock Minion 8-13-2011 - N/A
    A.V.A Minion since 11-1-11 - 11-12-11

  12. #11
    SK1LL0R.'s Avatar
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    #define ASM_MAPGPS 0x540C99
    #define ASM_FFAGPS 0x540CB7
    #define Addr_RoomFilter1 0x4EBA50
    #define Addr_RoomFilter2 0x4EBF83
    #define Addr_RoomFilter3 0x4EBFF1
    #define ASM_RADAR 0x540C99
    #define ASM_FFAGPS 0x540CB7
    #define ASM_NODELAY 0x4DB7FA
    #define ADR_OXIGEN 0x4BF32A
    #define ASM_QUICKPLANT 0x4D30A7
    #define ASM_QUICKDEFUSE 0x4CF647
    #define ASM_NORELOAD 0x572C9C

    if(UnlAmmo == 0){MEMwrite((void *)(ADR_UnlAmmo), (PBYTE)"\x56", 1);}
    if(UnlAmmo == 1){MEMwrite((void *)(ADR_UnlAmmo), (PBYTE)"\xC3", 1);}

    if(RadarGPS == 0){MEMwrite((void *)(ASM_RADAR) , (PBYTE)"\x75\x15",2);}
    if(RadarGPS == 1){MEMwrite((void *)(ASM_RADAR) , (PBYTE)"\xEB",1);}

    if(FFAGPS == 0){MEMwrite((void *)(ASM_FFAGPS) , (PBYTE)"\x75\x16",2);}
    if(FFAGPS == 1){MEMwrite((void *)(ASM_FFAGPS) , (PBYTE)"\xEB",1);}

    if(WTW == 0){MEMwrite((void *)(ASM_WTW),(PBYTE)"\xD8\x4E\x0C",3);}
    if(WTW == 1){MEMwrite((void *)(ASM_WTW),(PBYTE)"\x90\x90\x90",3);}

    if(NoReload == 0){MEMwrite((void *)(ASM_NORELOAD) , (PBYTE)"\x0F\x84\xA3\x00\x00\x00",6);}
    if(NoReload == 1){MEMwrite((void *)(ASM_NORELOAD) , (PBYTE)"\x90\x90\x90\x90\x90\x90",6);}

    if(RoomFilter == 0)
    {
    MEMwrite((void *)(Addr_RoomFilter1), (PBYTE)"\x75\x39",2);
    MEMwrite((void *)(Addr_RoomFilter2), (PBYTE)"\x75\x37",2);
    MEMwrite((void *)(Addr_RoomFilter3), (PBYTE)"\x75\x39",2);
    }
    if(RoomFilter == 1)
    {
    MEMwrite((void *)(Addr_RoomFilter1), (PBYTE)"\xEB",1);
    MEMwrite((void *)(Addr_RoomFilter2), (PBYTE)"\xEB",1);
    MEMwrite((void *)(Addr_RoomFilter3), (PBYTE)"\xEB",1);

    }

    if(Ossigen == 0){MEMwrite((void *)(ADR_OXIGEN), (PBYTE)"\x75\x0E",2);}
    if(Ossigen == 1){MEMwrite((void *)(ADR_OXIGEN), (PBYTE)"\x90\x90",2);}

    if(NoDelay == 0){MEMwrite((void *)(ASM_NODELAY), (PBYTE)"\x74\x2E",2);}
    if(NoDelay == 1){MEMwrite((void *)(ASM_NODELAY), (PBYTE)"\x90\x90",2);}
    #define ADR_STAMINA1 0x81CDAC
    #define ADR_STAMINA2 0x81CDB0
    #define ADR_STAMINA3 0x81CDB4
    #define ADR_STAMINA4 0x81CDB8
    #define ADR_STAMINA5 0x81CDBC


    Nospread OFS:

    #define OFS_NOSPREAD 0x100FC

    *(float*)(Playerx+OFS_NOSPREAD) = 1;

    NoRecoil:

    Credits: Yazzn

    if(nNorecoil)
    {
    _asm
    {
    mov eax, dword ptr ds:[9E27B0h];
    mov dword ptr ds:[eax+0C43Ch], 0h;
    mov dword ptr ds:[eax+0C440h], 0h;
    mov dword ptr ds:[eax+0C448h], 0h;
    }
    }

    //Updated

    Have fun
    Last edited by SK1LL0R.; 09-04-2011 at 03:13 AM.

  13. #12
    DirecTX_'s Avatar
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    For NoRoomFilter need bypassing Msg " Not Found Message ".

    #define ADR_ROOMFILTER4 0x004DF3E6 //EB 33

  14. The Following User Says Thank You to DirecTX_ For This Useful Post:

    SK1LL0R. (09-04-2011)

  15. #13
    _Apostolos_'s Avatar
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    Good... YOu will help me alot .. And you will have credits in my hack
    [if i find the addys :/]
    Last edited by _Apostolos_; 09-07-2011 at 04:08 AM.

  16. #14
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    SK1LL0R thanks for this fuctions and your bypass works great but it crash after 10 or 15 minuts my be you can help me on same staff and Thanks Again

  17. #15
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    nice relaese shit.. hehehe

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