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  1. #1
    kenny878's Avatar
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    Smile TUT- INVISIBLE -TUT

    In this tutorial i will show you how to make an invisible hack in VB6.

    First Create two command buttons.
    Label button one Invisible
    Label button two Off

    In button one insert this code

    Call NGUNHSICG("WarRock", &H505CF8, &H1C)


    In button two insert this code


    Call NGUNHSICG("WarRock", &H505CF8, &H2C)


    Now add a module and insert this code. Make sure you set it all.

    Public Const UUUUUGGUN = &H1F0FFF
    Dim f1holder As Integer
    Dim timer_pos As Long

    'API Declaration
    Public Declare Function UGQNHSIGC Lib "user32" Alias "GetWindowThreadProcessId" (ByVal hWnd As Long, lpdwProcessId As Long) As Long
    Public Declare Function GQNHSIGCU Lib "kernel32" Alias "OpenProcess" (ByVal dwDesiredAccess As Long, ByVal bInheritHandle As Long, ByVal dwProcessId As Long) As Long
    Public Declare Function QNHSIGCUG Lib "kernel32" Alias "WriteProcessMemory" (ByVal hProcess As Long, ByVal lpBaseAddress As Any, lpBuffer As Any, ByVal nSize As Long, lpNumberOfBytesWritten As Long) As Long
    Public Declare Function NHSIGCUGQ Lib "kernel32" Alias "CloseHandle" (ByVal hObject As Long) As Long
    Public Declare Function HSIGCUGQN Lib "user32" Alias "FindWindowA" (ByVal Classname As String, ByVal WindowName As String) As Long
    Public Declare Function SIGCUGQNH Lib "user32" Alias "GetAsyncKeyState" (ByVal key As Long) As Integer
    Public Declare Function IGCUGQNHS Lib "kernel32" Alias "ReadProcessMemory" (ByVal hProcess As Long, ByVal lpBaseAddress As Any, ByRef lpBuffer As Any, ByVal nSize As Long, lpNumberOfBytesWritten As Long) As Long

    Public Function UGQNHISCG(UUUUUSICG As String, GGGNHSICG As Long, QQQNHSICG As Long) 'WriteALong
    Dim GCUGQNHSI As Long
    Dim UGQNHSICG As Long
    Dim UGQNHSGCI As Long
    GCUGQNHSI = HSIGCUGQN(vbNullString, UUUUUSICG)
    If (GCUGQNHSI = 0) Then
    End
    Exit Function
    End If
    UGQNHSIGC GCUGQNHSI, UGQNHSICG
    UGQNHSGCI = GQNHSIGCU(UUUUUGGUN, False, UGQNHSICG)
    If (UGQNHSGCI = 0) Then
    Exit Function
    End If
    QNHSIGCUG UGQNHSGCI, GGGNHSICG, QQQNHSICG, 4, 0&
    NHSIGCUGQ HHHHUHSHN
    End Function

    Public Function UGQNSHICG(UUUUUSICG As String, GGGNHSICG As Long, NNNNHSICG As Long) 'ReadALong
    Dim GCUGQNHSI As Long
    Dim UGQNHSICG As Long
    Dim UGQNHSGCI As Long
    GCUGQNHSI = HSIGCUGQN(vbNullString, UUUUUSICG)
    If (GCUGQNHSI = 0) Then
    End
    Exit Function
    End If
    UGQNHSIGC GCUGQNHSI, UGQNHSICG
    UGQNHSGCI = GQNHSIGCU(UUUUUGGUN, False, UGQNHSICG)
    If (UGQNHSGCI = 0) Then
    Exit Function
    End If
    IGCUGQNHS UGQNHSGCI, GGGNHSICG, NNNNHSICG, 4, 0&
    NHSIGCUGQ HHHHUHSHN
    End Function

    Public Function UGNQHSICG(UUUUUSICG As String, GGGNHSICG As Long, NNNNHSICG As Single) 'ReadAFloat
    Dim GCUGQNHSI As Long
    Dim UGQNHSICG As Long
    Dim UGQNHSGCI As Long
    GCUGQNHSI = HSIGCUGQN(vbNullString, UUUUUSICG)
    If (GCUGQNHSI = 0) Then
    End
    Exit Function
    End If
    UGQNHSIGC GCUGQNHSI, UGQNHSICG
    UGQNHSGCI = GQNHSIGCU(UUUUUGGUN, False, UGQNHSICG)
    If (UGQNHSGCI = 0) Then
    Exit Function
    End If
    IGCUGQNHS UGQNHSGCI, GGGNHSICG, NNNNHSICG, 4, 0&
    NHSIGCUGQ HHHHUHSHN
    End Function

    Public Function GUQNHSICG(UUUUUSICG As String, GGGNHSICG As Long, QQQNHSICG As Single) 'WriteAFloat
    Dim GCUGQNHSI As Long
    Dim UGQNHSICG As Long
    Dim UGQNHSGCI As Long
    GCUGQNHSI = HSIGCUGQN(vbNullString, UUUUUSICG)
    If (GCUGQNHSI = 0) Then
    End
    Exit Function
    End If
    UGQNHSIGC GCUGQNHSI, UGQNHSICG
    UGQNHSGCI = GQNHSIGCU(UUUUUGGUN, False, UGQNHSICG)
    If (UGQNHSGCI = 0) Then
    Exit Function
    End If
    QNHSIGCUG UGQNHSGCI, GGGNHSICG, QQQNHSICG, 4, 0&
    NHSIGCUGQ HHHHUHSHN
    End Function

    Public Function NGUNHSICG(UUUUUSICG As String, GGGNHSICG As Long, QQQNHSICG As Byte) 'WriteAByte
    Dim GCUGQNHSI As Long
    Dim UGQNHSICG As Long
    Dim UGQNHSGCI As Long
    GCUGQNHSI = HSIGCUGQN(vbNullString, UUUUUSICG)
    If (GCUGQNHSI = 0) Then
    End
    Exit Function
    End If
    UGQNHSIGC GCUGQNHSI, UGQNHSICG
    UGQNHSGCI = GQNHSIGCU(UUUUUGGUN, False, UGQNHSICG)
    If (UGQNHSGCI = 0) Then
    Exit Function
    End If
    QNHSIGCUG UGQNHSGCI, GGGNHSICG, QQQNHSICG, 1, 0&
    NHSIGCUGQ HHHHUHSHN
    End Function

    Public Function CGQNHSIGU(UUUUUSICG As String, GGGNHSICG As Long, NNNNHSICG As Byte) 'ReadAByte
    Dim GCUGQNHSI As Long
    Dim UGQNHSICG As Long
    Dim UGQNHSGCI As Long
    GCUGQNHSI = HSIGCUGQN(vbNullString, UUUUUSICG)
    If (GCUGQNHSI = 0) Then
    End
    Exit Function
    End If
    UGQNHSIGC GCUGQNHSI, UGQNHSICG
    UGQNHSGCI = GQNHSIGCU(UUUUUGGUN, False, UGQNHSICG)
    If (UGQNHSGCI = 0) Then
    Exit Function
    End If
    IGCUGQNHS UGQNHSGCI, GGGNHSICG, NNNNHSICG, 1, 0&
    NHSIGCUGQ HHHHUHSHN
    End Function


    And there you have it. You're now invisible. Still risk bans though. Use a bypass.
    Use the thanks button
    CREDITS TO SCRUFFY69

  2. The Following 4 Users Say Thank You to kenny878 For This Useful Post:

    05480066480 (07-17-2008),K2 Nemico (07-18-2008),scruffy69 (07-19-2008),stuub (07-18-2008)

  3. #2
    lalabartzak1's Avatar
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    first post , seems nice gjob

  4. #3
    05480066480's Avatar
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    nice job man i hope its works and the moudle is undected

  5. #4
    05480066480's Avatar
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    ohh i dont forgot this is the 2nd post or massage

  6. #5
    05480066480's Avatar
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    now its the three post

  7. #6
    05480066480's Avatar
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    ohh this is the four

  8. #7
    05480066480's Avatar
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    lol lol lol lol lol lol

  9. #8
    05480066480's Avatar
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    ohhhhhhh just kidding

  10. #9
    pikachoobie's Avatar
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    Good job 07893825 or whatever... Don't spam like this or you will get banned...

  11. #10
    Silk[H4x]'s Avatar
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    Don't post there a moddule... it'ill become old and unusable, just attach a module maker... And don't add adresses to your tutorial, just add (adress) or (offset) or (playerpointer) instead of the adresses, they'ill become old and unusable!

  12. #11
    Oneirish's Avatar
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    Quote Originally Posted by Silk[H4x] View Post
    Don't post there a moddule... it'ill become old and unusable, just attach a module maker... And don't add adresses to your tutorial, just add (adress) or (offset) or (playerpointer) instead of the adresses, they'ill become old and unusable!
    That's what I was saying.

  13. #12
    scruffy69's Avatar
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    thanks for the sticky

  14. #13
    tednugent's Avatar
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    It says, tut invisible, but I can clearly see it.

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