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  1. #1
    raikoug's Avatar
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    Here ALL codes posted about ROTMG (with tut)

    These aren't MINE codes, I didn't make them. I will put the Author Name, DO NOT THANK ME, i'm only reassembling all code posted in the cubone update post.

    It's better to download the Right client to hack. Just go to realmofthemadgod site, if in chrome press f12 and click Network. Then reload the page and search for
    AssembleGameClient##########.swf
    copy the link and save it as you want


    Now we need rabcdasm, search rabcdasm windows and select the first link (in my google), and download the 1.1 version.
    Download and unrar somewhere simple. (c:\rabcdasm is nice)

    Now you have rabcdASM.

    (you can download altro.zip it has the client clean and the rabcdasm tool)
    yogda... google for it, it's easy ^^
    Saving with yodga:--> You need to click the icon with disk image, couse the file-->save doesn't works!


    Ok, everything needed is here now.

    THANKS to nilly and SDFDS and JustAnoobROTMG not ME THIS is the Autonexus

    Step 4: Click the plus next to Classes. Find com.company.assembleegameclient.objects.player. Click the plus next to that. Click the update() function at the bottom. On the right you'll see the update() function. Go to the bottom of that. You'll see returnvalue. Right click that, and do insert byte code. Paste this in: by

    L461:
    getlex QName(PackageNamespace(""), "_-0HB")
    getlocal1
    setproperty QName(PackageNamespace(""), "lastDamage_")

    L464:
    pushtrue


    pop
    getlocal0
    getlex QName(PackageNamespace(""), "map_")
    getproperty QName(PackageNamespace(""), "player_")
    ifne L475
    getlex QName(PackageNamespace(""), "map_")
    getproperty QName(PackageNamespace(""), "name_")
    pushstring "Nexus"
    ifeq L475
    getlex QName(PackageNamespace(""), "_-aY")
    convert_d
    getlex QName(PackageNamespace(""), "_-LT")
    convert_d
    divide
    pushbyte 7
    convert_d
    pushbyte 20
    convert_d
    divide
    ifgt L475
    getlex QName(PackageNamespace(""), "map_")
    getproperty QName(PackageNamespace(""), "gs_")
    getproperty QName(PackageNamespace(""), "gsc_")
    callpropvoid QName(PackageNamespace(""), "_-M6"), 0


    L475:
    pushtrue

    L465:
    returnvalue
    end ; code
    end ; body
    end ; method
    end ; trait

    First you save there are few things more you have to do. This client goes to test server! fix it so:

    THANKS AGAIN to NILLY!! standalone client
    always in yogda

    Once there, navigate to AVM2 Bytecode - WebMain (frame1) - Strings. Right click strings and click on find to search for "rotmgtesting.appspo*****m". Once found, double click on it to change it to "realmofthemadgod.appspo*****m".
    AGAIN!!! THANKS TO SDFDS, anti -- paralize, blind, confused --


    find the package: com.company.assembleegameclient.objects::GameObjec t. Click the plus next to it. Find the _-ob function. Click it. On the right at the very top of the code, right click the pushfalse and click Insert Byte Code. Type:
    pushfalse
    returnvalue

    Repeat this for the _-cI and _-S7 functions. Save your client. Your newest client now has antiparalyze/confuse/blind.
    OK! save yogda, now the client has Autonexus, anti those things up there, and can connect to main server!

    AUTOAIM!
    THANKS TO THE 2 GUYS above!! This is they'r job and to the quoted one below!

    but first a little introduction by me

    The version of rabcdASM I made download to you, isn't an installer! Are the ***.exe files you need. I said to place unpack all in a simple folder, becouse it's bettere. Now put in that folder the client you made with yogda, rename it client.swf, if you do, you will only need to copy paste the code, if not, change the name of client everywhere you find it. From NOW on the path will be c:\rabcdasm\ and if you placed all there, you will no need to change the code, only copy paste! If not, change that path with the one you have.

    Open up CMD (start --> search cmd and click enter).

    write:
    cd c:\rabcdasm

    now you will use the code given in the tutorial down here.
    end of my inctroduction. Now the real guide:

    swfdecompress client.swf
    abcexport client.swf
    rabcdasm client-1.abc

    Go into the folder where rabcdasm is. Click on your client's folder. Find the Com folder and doubleclick that. Doubleclick assembleegameclient. Doubleclick objects. Find player.class.asasm and edit that in your notepad of choice. Find _-O7 in the document. Replace _-O7 with the following code (note the _-O7 function ends with the text end ; method).

    Quote Originally Posted by JustAnoobROTMG View Post
    Code:
    trait method QName(PackageNamespace(""), "_-O7")
       method
        refid "com.company.assembleegameclient.objects:Player/_-O7"
        param QName(PackageNamespace(""), "Number")
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 16
         localcount 16
         initscopedepth 16
         maxscopedepth 18
         code
          
    	  ;aimingAngle = arg1 + Parameters.data_.cameraAngle;
    	  getlocal0
          pushscope
          getlocal1
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace(""), "data_")
          getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-iX"), StaticProtectedNs("_-iX"), StaticProtectedNs("_-TE"), StaticProtectedNs("_-iP"), StaticProtectedNs("_-0-I")])
    	  	add
          setlocal            7
    	  
    	  ;if (Left_Clicking) don't alter aimingAngle
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "gs_")
    	 		getproperty         QName(PackageNamespace(""), "mui_")
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-07a#0"), "_-08R")
    	  iftrue              L138
    	  
    	  ;Get game object
          pushnull
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject") ;coerce null that was pushed onto stack into a GameObject obj ???
          setlocal            4 ;save object to local register 4
    	  
    	  ;initialize current target distance to -1
          pushbyte            255
          setlocal            8
    	  
    	  ;initialize considered target distance to 0
          pushbyte            0
          setlocal            9
    	  
    	  ;set local register 11 to any type (used for speed and lifetime of player's projectile)
          pushnull
          coerce_a
          setlocal            11
    	  
    	  ;current target max health
          pushbyte            0
          setlocal            12
    	  
    	  ;considered target max health
          pushbyte            0
          setlocal            13
    	  
    	  ;used for hasnext2 instruction
          pushbyte            0
          setlocal            5
    	  
    	  ;get the list of every object in game? jump to start going through list
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "goDict_")
          coerce_a
          setlocal            6
          jump                L131
    	  
    L40:
          label
          getlocal            6
          getlocal            5
          nextvalue
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          dup
    	  setlocal            4
          
      
    	  ;make sure object is a character and not something like a wall
    	  ;getlocal			  4
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
          istypelate
          iffalse             L131
    	  
    	  ;make sure object is an enemy
    	  getlocal			  4
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "isEnemy_")
    	  iffalse             L131
          
    	  getlocal            4
          callproperty        QName(PackageNamespace(""), "_-0C4"), 0 ;<--don't aim at INVINCIBLE (procedure of Gameobject who check for the invincible state. This procedure use the _-0K- property which is referenced as Invincible in %ConditionEffect list
          iftrue              L131
          
    	  getlocal            4
          callproperty        QName(PackageNamespace(""), "_-CH"), 0 ;<--don't aim at targets that are in stasis (Stasis effect)
          iftrue              L131
    
    	  getlocal            4
          callproperty        QName(PackageNamespace(""), "_-c8"), 0 ;<--don't aim at shielded targets (Invulnerable effect)
          iftrue              L131
          
          
    	  ;calculate distance enemy is from player
    	  	getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          dup
          multiply
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          dup
          multiply
          add
          callproperty        QName(PackageNamespace(""), "sqrt"), 1
          dup
          setlocal            9 ;store considered target distance
    	  
    	  ;load up equiped weapon info ???
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
          getproperty         QName(PackageNamespace(""), "_-020")
          getlex              QName(PackageNamespace(""), "_-zq")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
    	  convert_i
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
    	  	getproperty         QName(PackageNamespace(""), "_-Ie")
          pushbyte			  0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
          dup
          setlocal            11 ;store weapon data in registry
    	  
    	  ;calculate if considered target is in range using weapon projectile speed and lifetime 
          getproperty         QName(PackageNamespace(""), "speed_")
          pushshort           10000
          divide
          getlocal            11
          getproperty         QName(PackageNamespace(""), "lifetime_")
          multiply
          ifgt                L131 ;jump to next considered object (current considered object out of range)
    	  
    	  ;get considered target max health
          getlocal            4
          getproperty         QName(PackageNamespace(""), "_-LT")
          dup
          setlocal            13 ;store max health
    	  
    	  ;if considered target max health is the same as current target max health, check distance
          getlocal            12
    	  ifeq				  L109
    	  
    	  ;if considered target max health is less than current target max health, move on to next object.
    	  getlocal			  13
    	  getlocal			  12
          iflt                L131
    	  
    	  jump 			 	  L1099 ;considered target max health is greather than current target's, set new target
    
    L109:	  
    	  
    	  ;if considered target distance is less than current target distance, set new target
          getlocal            9 ;considered target
          getlocal            8 ;current target
          iflt                L1099
    	  
          jump                L131 ;current target is closer than considered target, check next object
    	  
    L1099:
    	  ;considered target max health is more than current, set at new target.
          getlocal            13
          setlocal            12
          getlocal            9
          setlocal            8
    	  
    	  ;calculate shooting angle
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          callproperty        QName(PackageNamespace(""), "atan2"), 2
          setlocal            7 ;store new angle
          jump                L131 ;look at next object
    L131:
          hasnext2            6, 5
          iftrue              L40
          kill                6
          kill                5
          getlocal            12
          pushbyte            0
          ifeq                L141
    L138:
          getlocal0
          getlocal            7
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
    L141:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait
    back to terminal

    rabcasm client-1\client-1.main.asasm
    abcreplace client.swf 1 client-1\client-1.main.abc
    No load screen, THANKS TO SDFDS and NILLY



    If you don't want the Nexus/Realm of the Mad God screens with your character walking: In yogda, search for:

    public function _-ze(_-048:_-0Cv):void

    On the top left. Double click it, then on the first line, right click, Modify Byte Code, and change it to returnvoid.

    NO ally projectile (for lag reasons... if you don't lag... don't need this)
    THANKS TO JustAnoobROTMG

    Quote Originally Posted by JustAnoobROTMG View Post
    No Ally particles : Modify Projectile.class.asasm using a text editor

    Replace Draw procedure by

    Code:
      trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
       method
        refid "com.company.assembleegameclient.objects:Projectile/draw"
        param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
        param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-0Dv")
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 11
         localcount 11
         initscopedepth 5
         maxscopedepth 6
         code
          pushfalse
          pushtrue
          setlocal            9
    
          jump                L10
    
          pushnan
          getlocal            4
          declocal_i          3
          pushundefined
          nextvalue
          kill                8
    L10:
          setlocal            10
    
          getlocal0
          pushscope
          
      		getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "objectId_")
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")
          ifeq                L500
    
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-jr")
          iffalse             L500
    
          returnvoid
    
    L500:      
                
    
          pushbyte            0
          convert_u
          setlocal            6
    
          pushbyte            0
          convert_u
          setlocal            7
    
          getlocal            9
          iffalse             L31
    
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace(""), "_-Qw")
          iftrue              L32
    
          getlocal            10
          dup
          iffalse             L30
    
          pop
          getlocal1
          convert_b
    L30:
          iftrue              L32
    
    L31:
          returnvoid
    
    L32:
          getlocal0
          getproperty         QName(PackageNamespace(""), "texture_")
          coerce              QName(PackageNamespace("flash.display"), "BitmapData")
          setlocal            4
    
          getlocal            10
          dup
          iffalse             L42
    
          pop
          getlocal1
          convert_b
    L42:
          iftrue              L47
    
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace(""), "_-Qb")
          pushbyte            0
          ifeq                L252
    
    L47:
          jump                L155
    
    L48:
          label
          pushint             16777100
          convert_u
          setlocal            6
    
          pushint             16777215
          getlocal            9
          iffalse             L266
    
          convert_u
          getlocal            10
          dup
          iffalse             L62
    
          pop
          getlocal1
          convert_b
    L62:
          iftrue              L80
    
          setlocal            7
    
          jump                L243
    
    L65:
          label
          pushint             16777100
          convert_u
          getlocal            9
          iffalse             L136
    
          setlocal            6
    
          getlocal            10
          dup
          iffalse             L77
    
          pop
          getlocal3
          convert_b
    L77:
          iftrue              L117
    
          pushint             16777100
          convert_u
    L80:
          setlocal            7
    
          getlocal            10
          dup
          iffalse             L87
    
          pop
          getlocal3
          convert_b
    L87:
          iftrue              L100
    
          jump                L243
    
    L89:
          label
          pushint             16711680
          getlocal            9
          dup
          iftrue              L97
    
          pop
          getlocal1
          convert_b
    L97:
          iffalse             L150
    
          convert_u
          setlocal            6
    
    L100:
          pushint             16711680
          convert_u
          setlocal            7
    
          jump                L243
    
    L104:
          label
          pushshort           255
          convert_u
          getlocal            10
          dup
          iffalse             L113
    
          pop
          getlocal0
          convert_b
    L113:
          iftrue              L119
    
          setlocal            6
    
          getlocal            10
          iftrue              L120
    
    L117:
          pushshort           255
          convert_u
    L119:
          setlocal            7
    
    L120:
          jump                L243
    
    L121:
          label
          pushint             16777215
          getlocal            9
          dup
          iftrue              L129
    
          pop
          getlocal3
          convert_b
    L129:
          iffalse             L271
    
          convert_u
          getlocal            10
          iftrue              L151
    
          setlocal            6
    
          pushint             16777215
          convert_u
    L136:
          setlocal            7
    
          jump                L243
    
    L138:
          label
          pushbyte            0
          convert_u
          getlocal            10
          dup
          iffalse             L147
    
          pop
          getlocal0
          convert_b
    L147:
          iftrue              L151
    
          setlocal            6
    
          pushbyte            0
    L150:
          convert_u
    L151:
          setlocal            7
    
          jump                L243
    
    L153:
          label
          jump                L243
    
    L155:
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace(""), "_-Qb")
          setlocal            8
    
          getlocal            9
          iffalse             L167
    
          pushbyte            1
          getlocal            10
          iftrue              L172
    
          getlocal            8
          getlocal            10
          iftrue              L222
    
          ifstrictne          L171
    
    L167:
          pushbyte            0
          getlocal            10
          iftrue              L210
    
          jump                L241
    
    L171:
          pushbyte            2
    L172:
          getlocal            8
          getlocal            10
          dup
          iffalse             L179
    
          pop
          getlocal1
          convert_b
    L179:
          iftrue              L199
    
          ifstrictne          L183
    
          pushbyte            1
          jump                L241
    
    L183:
          pushbyte            3
          getlocal            8
          getlocal            9
          dup
          iftrue              L198
    
          jump                L195
    
          negate
          convert_s
          setlocal            4
    
          declocal            4
          kill                4
          pushnan
    L195:
          pop
          getlocal1
          convert_b
    L198:
          iffalse             L206
    
    L199:
          ifstrictne          L202
    
          pushbyte            2
          jump                L241
    
    L202:
          pushbyte            4
          getlocal            8
          getlocal            9
          iffalse             L234
    
    L206:
          ifstrictne          L211
    
          pushbyte            3
          getlocal            10
          iftrue              L231
    
    L210:
          jump                L241
    
    L211:
          pushbyte            5
          getlocal            9
          dup
          iftrue              L218
    
          pop
          getlocal3
          convert_b
    L218:
          iffalse             L241
    
          getlocal            8
          getlocal            10
          iftrue              L234
    
    L222:
          ifstrictne          L232
    
          getlocal            10
          dup
          iffalse             L229
    
          pop
          getlocal2
          convert_b
    L229:
          iftrue              L235
    
          pushbyte            4
    L231:
          jump                L241
    
    L232:
          pushbyte            6
          getlocal            8
    L234:
          ifstrictne          L237
    
    L235:
          pushbyte            5
          jump                L241
    
    L237:
          jump                L240
    
          pushbyte            6
          jump                L241
    
    L240:
          pushbyte            6
    L241:
          kill                8
          lookupswitch        L153, [L48, L65, L89, L104, L121, L138, L153]
    
    L243:
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "TextureRedrawer")
          getlocal            4
          pushbyte            120
          pushtrue
          getlocal            6
          getlocal            7
          callproperty        QName(PackageNamespace(""), "redraw"), 5
          coerce              QName(PackageNamespace("flash.display"), "BitmapData")
          setlocal            4
    
    L252:
          getlocal0
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "rotation_")
          getlocal            9
          dup
          iftrue              L261
    
          pop
          getlocal1
          convert_b
    L261:
          iffalse             L286
    
          pushbyte            0
          equals
          iffalse             L270
    
          pushbyte            0
    L266:
          convert_d
          getlocal            9
          iffalse             L286
    
          jump                L285
    
    L270:
          getlocal3
    L271:
          getlocal0
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "rotation_")
          divide
          getlocal            9
          iffalse             L285
    
          convert_d
          getlocal            9
          dup
          iftrue              L284
    
          pop
          getlocal3
          convert_b
    L284:
          iffalse             L286
    
    L285:
          convert_d
    L286:
          setlocal            5
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), "_-08V")
          getlex              QName(PackageNamespace(""), "x_")
          setproperty         QName(PackageNamespace(""), "x")
    
          getlocal            9
          dup
          iftrue              L297
    
          pop
          getlocal2
          convert_b
    L297:
          iffalse             L381
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), "_-08V")
          getlex              QName(PackageNamespace(""), "y_")
          setproperty         QName(PackageNamespace(""), "y")
    
          getlocal            9
          iffalse             L397
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), "_-08V")
          getlex              QName(PackageNamespace(""), "z_")
          setproperty         QName(PackageNamespace(""), "z")
    
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-ey")
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), "_-08V")
          getlocal0
          getproperty         QName(PackageNamespace(""), "angle_")
          getlocal2
          getproperty         QName(PackageNamespace(""), "angleRad_")
          subtract
          getlocal0
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "_-g-")
          add
          getlocal            5
          add
          getlocal2
          getproperty         QName(PackageNamespace(""), "wToS_")
          getlocal2
          getlocal            4
          callpropvoid        QName(PackageNamespace(""), "draw"), 6
    
          getlocal            9
          iffalse             L342
    
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-ko")
          getproperty         QName(PackageNamespace(""), "_-Hi")
          iffalse             L397
    
          getlocal            9
          dup
          iftrue              L341
    
          pop
          getlocal1
          convert_b
    L341:
          iffalse             L397
    
    L342:
          getlex              QName(PackageNamespace(""), "map_")
          findpropstrict      QName(PackageNamespace("_-0Km"), "_-06s")
          pushbyte            100
          pushint             16711935
          pushshort           600
          pushdouble          0.5
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
          pushbyte            3
          callproperty        QName(PackageNamespace(""), "_-Fe"), 1
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
          pushbyte            3
          callproperty        QName(PackageNamespace(""), "_-Fe"), 1
          constructprop       QName(PackageNamespace("_-0Km"), "_-06s"), 6
          getlex              QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "y_")
          callpropvoid        QName(PackageNamespace(""), "addObj"), 3
    
          getlex              QName(PackageNamespace(""), "map_")
          findpropstrict      QName(PackageNamespace("_-0Km"), "_-06s")
          pushbyte            100
          pushint             16711935
          pushshort           600
          pushdouble          0.5
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
          pushbyte            3
          callproperty        QName(PackageNamespace(""), "_-Fe"), 1
          jump                L374
    
          greaterequals
          setlocal3
    
          decrement_i
          greaterthan
          inclocal            4
          inclocal_i          6
    L374:
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
          pushbyte            3
          callproperty        QName(PackageNamespace(""), "_-Fe"), 1
          constructprop       QName(PackageNamespace("_-0Km"), "_-06s"), 6
          getlex              QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "y_")
          callpropvoid        QName(PackageNamespace(""), "addObj"), 3
    
    L381:
          getlex              QName(PackageNamespace(""), "map_")
          findpropstrict      QName(PackageNamespace("_-0Km"), "_-06s")
          pushbyte            100
          pushint             16711935
          pushshort           600
          pushdouble          0.5
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
          pushbyte            3
          callproperty        QName(PackageNamespace(""), "_-Fe"), 1
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
          pushbyte            3
          callproperty        QName(PackageNamespace(""), "_-Fe"), 1
          constructprop       QName(PackageNamespace("_-0Km"), "_-06s"), 6
          getlex              QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "y_")
          callpropvoid        QName(PackageNamespace(""), "addObj"), 3
    
    L397:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait

    Replace Drawshadow procedure with

    Code:
      trait method QName(PackageNamespace(""), "drawShadow") flag OVERRIDE
       method
        refid "com.company.assembleegameclient.objects:Projectile/drawShadow"
        param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
        param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-0Dv")
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 12
         localcount 9
         initscopedepth 5
         maxscopedepth 6
         code
          pushfalse
          pushtrue
          swap
          jump                L10
    
          pushscope
    
          getlocal3
          setlocal3
    
          getlocal2
          popscope
          nextvalue
    L10:
          setlocal            7
    
          setlocal            8
    
          getlocal0
          pushscope
          
      		getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "objectId_")
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")
          ifeq                L500
    
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-jr")
          iffalse             L500
    
          returnvoid
    
    L500:            
          
      
    
          getlocal            7
          dup
          iffalse             L20
    
          pop
          getlocal3
          convert_b
    L20:
          iftrue              L32
    
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace(""), "_-Qw")
          iftrue              L32
    
          getlocal            7
          dup
          iffalse             L30
    
          pop
          getlocal2
          convert_b
    L30:
          iftrue              L32
    
          returnvoid
    
    L32:
          getlocal0
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "_-0-Z")
          pushshort           400
          divide
          getlocal            7
          iftrue              L40
    
          convert_d
    L40:
          setlocal            4
    
          pushbyte            30
          getlocal            4
          multiply
          getlocal            7
          dup
          iffalse             L50
    
          pop
          getlocal0
          convert_b
    L50:
          iftrue              L52
    
          convert_d
    L52:
          setlocal            5
    
          pushbyte            15
          getlocal            4
          multiply
          getlocal            7
          dup
          iffalse             L62
    
          pop
          getlocal1
          convert_b
    L62:
          iftrue              L64
    
          convert_d
    L64:
          setlocal            6
    
          getlocal0
          getproperty         QName(ProtectedNamespace("_-09j"), "_-J4")
          getproperty         QName(PackageNamespace(""), "matrix")
          getlocal            5
          pushbyte            2
          multiply
          getlocal            6
          pushbyte            2
          multiply
          pushbyte            0
          getlex              QName(PackageNamespace(""), "_-bY")
          jump                L83
    
          setlocal            4
    
          declocal_i          6
          kill                5
          inclocal            3
          popscope
          inclocal            2
    L83:
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
          getlocal            5
          subtract
          getlex              QName(PackageNamespace(""), "_-bY")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
          getlocal            6
          subtract
          callpropvoid        QName(PackageNamespace(""), "createGradientBox"), 5
    
          getlocal1
          getlocal0
          getproperty         QName(ProtectedNamespace("_-09j"), "_-J4")
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal            7
          iftrue              L168
    
          getlocal0
          getproperty         QName(ProtectedNamespace("_-09j"), "_-PC")
          getproperty         QName(PackageNamespace(""), "data")
          pushbyte            0
          setproperty         QName(PackageNamespace(""), "length")
    
          getlocal            8
          iffalse             L157
    
          getlocal0
          getproperty         QName(ProtectedNamespace("_-09j"), "_-PC")
          getproperty         QName(PackageNamespace(""), "data")
          getlex              QName(PackageNamespace(""), "_-bY")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
          getlocal            5
          subtract
          getlex              QName(PackageNamespace(""), "_-bY")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
          getlocal            6
          subtract
          getlex              QName(PackageNamespace(""), "_-bY")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
          getlocal            5
          add
          getlex              QName(PackageNamespace(""), "_-bY")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
          getlocal            6
          subtract
          getlex              QName(PackageNamespace(""), "_-bY")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
          getlocal            5
          add
          getlex              QName(PackageNamespace(""), "_-bY")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), "_-bY")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
          jump                L149
    
          getlocal            5
          pushfalse
          setlocal            5
    
          negate_i
          inclocal            6
          kill                3
    L149:
          getlocal            5
          subtract
          getlex              QName(PackageNamespace(""), "_-bY")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
          getlocal            6
          add
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 8
    
    L157:
          getlocal1
          getlocal0
          getproperty         QName(ProtectedNamespace("_-09j"), "_-PC")
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal            7
          dup
          iffalse             L167
    
          pop
          getlocal3
          convert_b
    L167:
          iftrue              L172
    
    L168:
          getlocal1
          getlex              QName(PackageNamespace("com.company.util"), "_-9e")
          getproperty         QName(PackageNamespace(""), "END_FILL")
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
    L172:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait

    FULL SCREEN

    Quote Originally Posted by Strudul View Post
    Universal

    First, change this code (in Yogda).

    Code:
    No Scaling -
    Search for the string EXACT_FIT in WebMain. Replace with NO_SCALE.
    
    Expanding your Horizon (Part 1)-
    com.company.assembleegameclient.engine3d:Face3D.draw
    Replace pushtrue with pushfalse that follows the x, y, right, bottom strings in the parameter column.
    
    Expanding your Horizon (Part 2)-
    com.company.assembleegameclient.map:_-0Dv._-K
    From the end (returnvoid) scan up for the instuction "pushbyte 1". Replace with a larger number. This is one of those variables that need to be optimized depending on desired resolution and personal preference on how far you want to see. A higher number allows you to see further, but will reduce performance. 
    1920x1080 - Pushbyte 16
    1600x900  - Pushbyte 7 or 8
    1366x768  - Pushbyte 3 or 4
    
    Removal of black gradient by side bar -
    com.company.util:_-9e._-wj
    Insert on last instruction (returnvalue)
    	pop
    	pushnull
    	
    Romoval of ugly Nexus background (what some call the blue screen) -
    _-HZ:NexusBackground.draw
    Insert on first instuction: returnvoid
    
    Minimap teleportation fix (Part 1) -
    _-0DB:Menu.position
    Scroll down to bottom and delete the last 3 lines before returnvoid.
    
    Minimap teleportation fix (Part 2) -
    _-E7:for .position
    Scroll down to bottom and delete the last 3 lines before returnvoid.

    Now using RABCDAsm make the changes that relate to your resolution.

    1920x1080

    Code:
    Reposition and scaling of UI elements -
    	(Side Bar)
    	com.company.assembleegameclient.ui:_-0BX.draw
    	Insert this code just after getlocal0, pushscope.
    		findproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.8
    		initproperty QName(PackageNamespace(""), "scaleX")
    
    		findproperty QName(PackageNamespace(""), "scaleY")
    		pushdouble 1.8
    		initproperty QName(PackageNamespace(""), "scaleY")
    
    		findproperty QName(PackageNamespace(""), "x")
    		pushint 1000
    		initproperty QName(PackageNamespace(""), "x")
    
    		findproperty QName(PackageNamespace(""), "y")
    		pushint -240
    		initproperty QName(PackageNamespace(""), "y")
    	
    	(Rank)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-pg")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -541
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -229
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Guild)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4v")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -441
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -225
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Gold/Fame)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-Ht")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint 1000
    		initproperty QName(PackageNamespace(""), "x")
    		pushint -240
    		initproperty QName(PackageNamespace(""), "y")
    		
    	(Text Box)
    	com.company.assembleegameclient.ui:_-4D.iinit
    	Insert this code just after getlocal0, pushscope.
    		findproperty        QName(PackageNamespace(""), "scaleX")
    		pushdouble          1.8
    		initproperty        QName(PackageNamespace(""), "scaleX")
    
    		findproperty        QName(PackageNamespace(""), "scaleY")
    		pushdouble          1.8
    		initproperty        QName(PackageNamespace(""), "scaleY")
    
    		findproperty        QName(PackageNamespace(""), "x")
    		pushint             -555
    		initproperty        QName(PackageNamespace(""), "x")
    
    		findproperty        QName(PackageNamespace(""), "y")
    		pushint             -245
    		initproperty        QName(PackageNamespace(""), "y")

    1600x900

    Code:
    Reposition and scaling of UI elements -
    	(Side Bar)
    	com.company.assembleegameclient.ui:_-0BX.draw
    	Insert this code just after getlocal0, pushscope.
    		findproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.5
    		initproperty QName(PackageNamespace(""), "scaleX")
    
    		findproperty QName(PackageNamespace(""), "scaleY")
    		pushdouble 1.5
    		initproperty QName(PackageNamespace(""), "scaleY")
    
    		findproperty QName(PackageNamespace(""), "x")
    		pushint 900
    		initproperty QName(PackageNamespace(""), "x")
    
    		findproperty QName(PackageNamespace(""), "y")
    		pushint -150
    		initproperty QName(PackageNamespace(""), "y")
    	
    	(Rank)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-pg")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.5
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.5
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -392
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -142
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Guild)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4v")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.5
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.5
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -334
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -139
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Gold/Fame)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-Ht")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.5
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.5
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint 900
    		initproperty QName(PackageNamespace(""), "x")
    		pushint -150
    		initproperty QName(PackageNamespace(""), "y")
    		
    	(Text Box)
    	com.company.assembleegameclient.ui:_-4D.iinit
    	Insert this code just after getlocal0, pushscope.
    		findproperty        QName(PackageNamespace(""), "scaleX")
    		pushdouble          1.5
    		initproperty        QName(PackageNamespace(""), "scaleX")
    
    		findproperty        QName(PackageNamespace(""), "scaleY")
    		pushdouble          1.5
    		initproperty        QName(PackageNamespace(""), "scaleY")
    
    		findproperty        QName(PackageNamespace(""), "x")
    		pushint             -400
    		initproperty        QName(PackageNamespace(""), "x")
    
    		findproperty        QName(PackageNamespace(""), "y")
    		pushint             -149
    		initproperty        QName(PackageNamespace(""), "y")

    1366x768

    Code:
    Reposition and scaling of UI elements -
    	(Side Bar)
    	com.company.assembleegameclient.ui:_-0BX.draw
    	Insert this code just after getlocal0, pushscope.
    		findproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.28
    		initproperty QName(PackageNamespace(""), "scaleX")
    
    		findproperty QName(PackageNamespace(""), "scaleY")
    		pushdouble 1.28
    		initproperty QName(PackageNamespace(""), "scaleY")
    
    		findproperty QName(PackageNamespace(""), "x")
    		pushint 825
    		initproperty QName(PackageNamespace(""), "x")
    
    		findproperty QName(PackageNamespace(""), "y")
    		pushint -85
    		initproperty QName(PackageNamespace(""), "y")
    	
    	(Rank)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-pg")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -273
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -77
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Guild)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4v")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -215
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -75
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Gold/Fame)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-Ht")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint 825
    		initproperty QName(PackageNamespace(""), "x")
    		pushint -85
    		initproperty QName(PackageNamespace(""), "y")
    		
    	(Text Box)
    	com.company.assembleegameclient.ui:_-4D.iinit
    	Insert this code just after getlocal0, pushscope.
    		findproperty        QName(PackageNamespace(""), "scaleX")
    		pushdouble          1.28
    		initproperty        QName(PackageNamespace(""), "scaleX")
    
    		findproperty        QName(PackageNamespace(""), "scaleY")
    		pushdouble          1.28
    		initproperty        QName(PackageNamespace(""), "scaleY")
    
    		findproperty        QName(PackageNamespace(""), "x")
    		pushint             -283
    		initproperty        QName(PackageNamespace(""), "x")
    
    		findproperty        QName(PackageNamespace(""), "y")
    		pushint             -83
    		initproperty        QName(PackageNamespace(""), "y")

    *Credit to Nilly for making the initial 123.5.0 tutorial*

    DONE your client.swf have everything. If some new code will be posted, I will add it.

    DO NOT THANKS me for codes, i only reassembled all here for easy reading.

    P.S. This time no Outside links...
    I will post the right zip as soon as possible!



    virus scans:
    https://virusscan.jotti.org/en/scanre...682721e4e25864
    https://www.virustotal.com/file/9105...is/1347129002/
    <b>Downloadable Files</b> Downloadable Files
    Last edited by raikoug; 09-08-2012 at 01:35 PM. Reason: Virus scans

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  3. #2
    MrDanZ's Avatar
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    is this the same one as the one you posted few days ago?
    Last edited by MrDanZ; 09-08-2012 at 01:07 PM.
    Dan
    DanGamingStudios



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    Quote Originally Posted by MrDanZ View Post
    i think this already exists?
    ROFLMFAO OMG THIS IS SO FUNNY....
    MrdanZ the saddest leecher in the world points out that something already exists! LMFAO this just made my day damn you are fucking stupid.

  5. #4
    raikoug's Avatar
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    You think wrong becouse it was deleted for an outside link (to the client and to rabcdasm i think... even if those are freeware prog..)
    dura lex sed lex, I made it in law!

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    The fullscreen / increased view distance hack posted by Nilly is for 123.5.0 and is out of date now.

    My tutorial however is up to date for 123.5.1

    Also JustAnoobROTMG posted the rest of the updated code for 123.5.1
    Last edited by Strudul; 09-08-2012 at 01:08 PM.

  7. #6
    MrDanZ's Avatar
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    Quote Originally Posted by S4vior View Post
    ROFLMFAO OMG THIS IS SO FUNNY....
    MrdanZ the saddest leecher in the world points out that something already exists! LMFAO this just made my day damn you are fucking stupid.
    just saying he posted one like this few days ago

    ---------- Post added at 01:08 PM ---------- Previous post was at 01:07 PM ----------

    Quote Originally Posted by raikoug View Post
    You think wrong becouse it was deleted for an outside link (to the client and to rabcdasm i think... even if those are freeware prog..)
    dura lex sed lex, I made it in law!
    it wasnt delete, you have one that says [Source Code] All codes here

    https://www.mpgh.net/forum/599-realm-...odes-here.html
    Dan
    DanGamingStudios



  8. #7
    raikoug's Avatar
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    Quote Originally Posted by MrDanZ View Post
    just saying he posted one like this few days ago

    ---------- Post added at 01:08 PM ---------- Previous post was at 01:07 PM ----------



    it wasnt delete, you have one that says [Source Code] All codes here

    https://www.mpgh.net/forum/599-realm-...odes-here.html
    yes, but, outdated, not editable

  9. #8
    Nachos's Avatar
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    Approved this attachment and closed your other thread.


    The lines in my Steam are i's

  10. #9
    MrDanZ's Avatar
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    in the attachment the one that says realm of the mad god hacked is outdated.
    Dan
    DanGamingStudios



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    raikoug's Avatar
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    Ok, updated ALL codes, autonexus, autoaim, no ally project, no debuff, and full screen.
    nice work all in the forum.. ^^

    ---------- Post added at 01:26 PM ---------- Previous post was at 01:24 PM ----------

    Quote Originally Posted by MrDanZ View Post
    in the attachment the one that says realm of the mad god hacked is outdated.
    UH... god... I ... mistaken... the files... I thought I had putted there the clean assemblee game client... wow... what a mistake!!!

  12. #11
    Strudul's Avatar
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    Quote Originally Posted by raikoug View Post
    yes, but, outdated, not editable
    That is because it is outdated....

  13. #12
    raikoug's Avatar
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    No strudul that is becouse after 24h you can't edit post, and I would like to update every time the first post of this thread. But I can't, so every time I have to make a new post, to update code....

  14. #13
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    Your last guide auto-nexus was yogda. This one you have is for rabcdasm. You still have instructions at the top of the first quote that are for yogda. Kinda confused me.

    Thanks for compiling all this into one post!

  15. #14
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    Hey, What should you Construct Monsters can be excluded? (Auto-aim)

    How to exclude

  16. #15
    Nachos's Avatar
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    Newest attachment approved.

    You can just make a post in your old threads with the new attachment, but i prefer that you make a new thread. I have to download and reupload the attachment to if you post it in your old threads.


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