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  1. #46
    aahzz's Avatar
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    Quote Originally Posted by Unitas19 View Post
    Tried the Swapper a bit in Hammerlock and no go....

    but not sure if I am doing it right

    anybody have any directions??

    Will try in the normal game tonight...want to swap out bots for Jimmy Jenkins.....as TechnoJacker described.

    Advice or help appreciated.
    Yes, any help with this would be greatly appreciated. I can swap any one enemy for another, but cannot seem to swap multiple different spawns at a time.

  2. #47
    Corogast's Avatar
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    This stuff is getting better xD
    Last edited by Corogast; 03-02-2013 at 07:42 PM.
    [MPGH] - [N.E.E.T.]

  3. #48
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    Question: i downloaded the table, does the table include the spawner as well, does it include an option to spawn badass enemys?

  4. #49
    TechnoJacker's Avatar
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    Quote Originally Posted by se7ens1nz View Post
    Question: i downloaded the table, does the table include the spawner as well, does it include an option to spawn badass enemys?
    Yes it does, its under the LUA Script Enablers. It can spawn most enemies in the game. The only limitation is that the enemies in the game must be viable for that area as the game won't spawn enemies which it does not load into memory when you enter an area.

  5. #50
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    Skin Drop rate doesnt work on bosses QQ great upload thanks!

  6. #51
    se7ens1nz's Avatar
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    so i go to the area with varkids for the spawner to work?

  7. #52
    TechnoJacker's Avatar
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    Quote Originally Posted by se7ens1nz View Post
    so i go to the area with varkids for the spawner to work?
    For just the Vermi replacer, yes otherwise the spawner will work in any area, even the DLC ones regardless of Varkids or not present. It will replace one spawn with another.

  8. #53
    Unitas19's Avatar
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    OK.....I got the Spawner to work in the Wildlife Preserve and had Jimmy Jenkins all over the place.....easy way to complete that god-awful challenge
    Thank You Technojacker!
    Still can't get it to work in Hammerlock but I think I was missing a step over in that area...will try tonight.

    Here is what worked for me....step by step.

    Start Borderlands....be in Game....not at a menu
    Be in the area you want the effect to take place in: for example; Wildlife Preserve
    Alt Tab out and start the CETrainer file you can download from this thread. (you must previously have installed Cheat Engine 6.2) the CEtrainer file simply links to the Cheat Engine application. it's all automatic....SWEET!
    click on the Scripts button
    click on the Lua Scripts button
    Click on the Spawner/Replacer button
    Let the CETrainer screen Hook the process
    A window will appear with 3 Blank columns and a button that says "Scan Table"...or something like that....can't remember exact wording
    Click that Scan Table button and it will scan the entire map and populate the left and right columns
    Left Column is types of enemies available in the map
    Right column is the type of enemy you want to ultimately have spawn
    Click on any of the Enemies on the left.....and it will now appear in the center Colum
    Click on that enemy now in the center column and highlight it
    Now go to the right column and double click on they type of enemy you want to ultimately appear
    The center column does NOT show that it has been changed.........YET.......it will show the change later when you check
    Do this the same way for every enemy you want to change.
    Now go back and check....you can check by clicking on the enemy you want to change in the left column .......and NOW that enemy should show in the Center Column with the changed value....what you want it to ultimately become
    check all your enemies on the left side to ensure they have been modded.
    Scan table button once more and the correct values should still show for all enemies
    Go back into game and enjoy you new enemies.

    Tips.....give the table a chance to do it's work....changes can run a little slow. Any problems go back into game....with no menu....and do Alt tab again

    One last tip.....

    There are tons of enemies and enemy types....even groups and mixes of enemies.

    to get all Jimmy Jenkins ....i simply replaced ANY type of "Loader" with the Jimmy Jenkins enemy. It didn't matter whether the Loader was a separate line item on the left column....or withing a group or mix of enemies in the left column.


    Think I know what I did wrong in Hammerlock...will test tonight......I WANT O-O-O to spawn!!! And I'm going to have a TON of BAsavages running around!!!
    Last edited by Unitas19; 03-07-2013 at 12:08 PM.

  9. The Following 2 Users Say Thank You to Unitas19 For This Useful Post:

    KarmaTheAlligator (03-14-2013),TechnoJacker (03-11-2013)

  10. #54
    TechnoJacker's Avatar
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    Would someone be willing to make a YouTube video of the spawner in action and a guide on how to use it? Your video will be featured on the front page if you do so.

  11. #55
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    Would it be possible do add an No Spread feature? Because with my Mechro and 400 anarchy stacks, my shots are all over the place. Enabling the accuracy and no recoil script doesn't help.

  12. #56
    Unitas19's Avatar
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    Technojacker, I don't have the equipment for a video but you are welcome to add to or edit my directions posted above.

    Still can't get it to work in Hammerlock over at Low Gut Rut trying to swap for BadAss savages. I must not be swapping the right group.

    Any tips??

  13. #57
    Unitas19's Avatar
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    OK.....got it to work in Hammerlock....am spawning BA Savages like there is no tomorrow over in Low Gut Rut

    My directions posted above still stand...but in the Scalia Grove map of Hammerlock there are several BA Savages in the column listed on the right side. Pick the one right above the Ep3 character enemy. This is the one you want to swap FOR.

    Also.....make sure you have selected all the different warriors in the Left hand column (this is the column of characters you no longer want to have on the map when finished) They are listed individually and also listed in a group or "mix"

    Make sure you open the ones in the mix and change them to BA Savages as well. Key is a group that is mixed warriors AND witch doctors....

    Change all types of Warriors but DO NOT change Witch Doctors

    Without Witch Doctors....you have ZERO chance of getting O-O-O to spawn

    I would also recommend you play in "Normal" mode and use the four player mode....which increases the possibility of Spawn rate of O-O-O and drop rate of the Twister

    @TechnoJacker.......I do have access to a screen capture software called Camtasia.......Would that work on this in order to make a video to help folks??
    Last edited by Unitas19; 03-14-2013 at 09:46 AM.

  14. #58
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    Well, I just took the enemy swapper for a test drive (thanks for the instructions, Unitas19) and it works fairly well, although there were hiccups (mostly due to enemies being labelled weird).

  15. #59
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    Hi there, new guy and all, the mod works great up for the only minor detail. Loot drops in general. Is there an obvious non face palm method that i'm missing? I've selected legendary drops, i've tried combinations of weights if any...

    What is the "recipe" so to speak, that basically each kill = legendary or blue or purple drop, (whichever you require). I'm trying to tweak it, but to no avail. Chest works, moxxie works (vlt), etc. Run, walk, jump, etc. All works fine, just frustrating when i've been trying for several days to get this sorted.

    Thanks for this thread, you and those helping, are amazing.

    - Le_Loup

  16. #60
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    I get an error when trying to recalculate EXP points, please help!


    Error:[string "controlMainForm = getMainForm()..."]:987: attempt to compare string with number
    Error:[string "controlMainForm = getMainForm()..."]:987: attempt to compare string with number

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