mlk olha o que tu fala.... que eu saiba -99.0f ira diminuir o dano nao aumentar....
Quote:
Originally Posted by Lithmus
@JamesRo lembro sim, perfeitamente e é funcional!
@dreek1 se isso fosse diminuir o dano da arma como o JamesRo estaria de OHK ZM? Eu estava com ele na sala, combinamos de ir no modo zumbi juntos, e ele estava com OHK (eu também mas é outro hacker)!
06-16-2013
CanadaFrost II
Quote:
Originally Posted by JamesRo
Who did I leeched this from?
This source has been posted 1 million time...
06-16-2013
JamesRo
Quote:
Originally Posted by dreek1
mlk olha o que tu fala.... que eu saiba -99.0f ira diminuir o dano nao aumentar....
Tá sabendo legal, hein?
---------- Post added at 02:33 PM ---------- Previous post was at 02:33 PM ----------
Quote:
Originally Posted by CanadaFrost II
This source has been posted 1 million time...
Can you link one those posts, please?
06-16-2013
Lithmus
Quote:
Originally Posted by dreek1
mlk olha o que tu fala.... que eu saiba -99.0f ira diminuir o dano nao aumentar....
Mlk olha o que tu fala também!
Se diminui a droga do dano como ele estava matando os zumbis com 1 hit????????
Explica criatura explica![COLOR="Silver"]
06-16-2013
CanadaFrost II
Quote:
Originally Posted by JamesRo
Tá sabendo legal, hein?
---------- Post added at 02:33 PM ---------- Previous post was at 02:33 PM ----------
Can you link one those posts, please?
Don't act like a coder you have just changed the GetModuleHandle function =|
06-16-2013
Lithmus
Quote:
Originally Posted by CanadaFrost II
Don't act like a coder you have just changed the GetModuleHandle function =|
Well, I know it worked because he himself (@ JamesRo) used in the same room where I was!
06-16-2013
JamesRo
Quote:
Originally Posted by CanadaFrost II
Don't act like a coder you have just changed the GetModuleHandle function =|
I'm honestly asking you, can you please link to one those one million posts you mentioned, using the same address?
06-16-2013
CanadaFrost II
Quote:
Originally Posted by JamesRo
I'm honestly asking you, can you please link to one those one million posts you mentioned, using the same address?
You are just an annoying leecher, give me a break
Quote:
Originally Posted by jorence008
One hit kill (Causes Client error in TD/MM/HM):
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 99999.0f //use 116.0 in TD/MM/HM (not OHK) , String is "AmmoDamage"
06-16-2013
JamesRo
Quote:
Originally Posted by CanadaFrost II
You are just an annoying leecher, give me a break
Sorry, but it isn't the same. If you read my above post carefully, you'll see I mentioned it needed to be the same address/string.
06-16-2013
CanadaFrost II
Quote:
Originally Posted by JamesRo
Sorry, but it isn't the same. If you read my above post carefully, you'll see I mentioned it needed to be the same address/string.
Adresses? are you dumb as fuck ? adresses change =| oh well you aren't a coder to know that. the string is similiar to ammodamage and useless because its giving too much errors /yes
06-16-2013
JamesRo
Quote:
Originally Posted by CanadaFrost II
Adresses? are you dumb as fuck ? adresses change =| oh well you aren't a coder to know that. the string is similiar to ammodamage and useless because its giving too much errors /yes
Addresses change, but strings doesn't. And "AmmoDamage" and "DamageVariantionFactor" are different strings, using different methods(AmmoDamage needs a positive value) And the way you resort to insults after being proved wrong is really amusing :)
06-16-2013
BACKD00R
Isso já foi postado faz 1 milhão de anos! =|
06-16-2013
CanadaFrost II
Quote:
Originally Posted by JamesRo
Addresses change, but strings doesn't. And "AmmoDamage" and "DamageVariantionFactor" are different strings, using different methods(AmmoDamage needs a positive value) And the way you resort to insults after being proved wrong is really amusing :)
You are pretty dumb cause ammodamage doesn't necessary need a positive value /laugh and check backd00r's post told you this shit has been posted over years /pls