Thumbs upCrossfire hack source codes

Posts 115 of 16 · Page 1 of 2
Crossfire hack source codes
No grenade damage:

#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4))
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 0.0f; //String is "AmmoDamage"

No Reload (Without knife bug):

if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2424) = 100.0f; //String is "ReloadAnimRatio"


One hit kill (Causes Client error in TD/MM/HM):

if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 99999.0f //use 116.0 in TD/MM/HM (not OHK) , String is "AmmoDamage"

No weapon weight:

if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x21DC) = 0.0f; //String is "MoveSpeedPenalty"

Shoot throgh wall:

if (*(DWORD*)((CShellBase)+WallMgr) != NULL)
{
*(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x47 4)+0x468) = true; //String is "EdgeShotEnabled"
*(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x47 4)+0x46C) = true; //String is "WallShotEnabled"
*(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x47 4)+0x470) = true; //String is "PerfectWallShotEnabled"

No weapon change delay::

if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2428) = 100.0f; //String is "ChangeWeaponAnimRatio"
Knife tele kill (causes client error if used 5 times
Code:
#define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372))
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (knives))
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //Visual , String is "Range"
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA20) = 20000.0f; //Not visual , String is "KnifeNormalRange"

*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA24) = 20000.0f; //same as above "KnifeNormalRange" has two addys

*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA2C) = 20000.0f //Not visual , String is "KnifeBigshotRange". this one should affect knife right click but i didn't test this one.
}


Max weapon range::

#define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372))
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (!knives))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //String is "Range"


Fire types:

enum FireType
{
SingleFire =1;
RepeatFire = 2;
ShrapnelFire = 4;
DelayFire = 8;
AlternateFire = 16;
}

if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(DWORD*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA38) = Something ;//look at strings in the enum
Patched
wtf this pointer was in swiftdude base, i remember it 0x2424

Very old ._.
Quote Originally Posted by xKickAssBackup View Post
wtf this pointer was in swiftdude base, i remember it 0x2424

Very old ._.
he just c+p from an old thread
nice leeching
credits to me.
Quote Originally Posted by giniyat101 View Post
nice leeching
credits to me.
credits to swiftdude ._.
Quote Originally Posted by xKickAssBackup View Post
credits to swiftdude ._.
me
?
Quote Originally Posted by giniyat101 View Post
nice leeching
credits to me.
you noob you leeching other site source code ...

you make this base hahahaha?
Plz Closeeeeee.
Very Very Old
For now One Hit Kill and OHK patched

I love that feature
Quote Originally Posted by dicky88smd View Post
For now One Hit Kill and OHK patched

I love that feature
who hates that feature?????????????????
parasan code yan sa visual c++ 2008 or visual c++ 2010 ano ba ang visual nyan ng maka gawa ako
Galera esses códigos adicionamos onde?
How Could you do that DLL or FORM some one help me...?
Posts 115 of 16 · Page 1 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?