#include<windows.h>
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4))
#define Knifes ((i==5)||(i==35)||(i==74)||(i==132)||(i==239)||(i= =372)||(i==381))
#define Mutant ((i==120)||(i==176)||(i==177)||(i==178)||(i==182)| |(i==195)||(i==196)||(i==197)||(i==198)||(i==199)| |(i==223)||(i==224)||(i==225)||(i==226)||(i==227)| |(i==228)||(i==270)||(i==271)||(i==302)||(i==303)| |(i==304)||(i==305)||(i==306)||(i==307))
#define WeaponMgr 0x?
//#define LTClient 0x?
#define NoDelay 0x?
#define ShotsPerAmmo 0x?
#define WeaponDamage 0x?
#define FallDmg 0x?
#define NoReload 0x?
DWORD WINAPI Hacks(LPVOID)
{
bool Hacks = false;
while(1)
{
__asm pushad;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
if(GetAsyncKeyState(VK_NUMPAD1)&1) Hacks = !Hacks;
if(GetAsyncKeyState(VK_F5)&1)
{
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = 99999.0f;
if(grenades)*(float*)((*(DWORD*)((*(DWORD*)(CShell +WeaponMgr))+(4*i))) + WeaponDamage) = 0.0f;
}
}
}
}
if(GetAsyncKeyState(VK_F6)&1)
{
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
if(Mutant || Knifes)
continue;
*(int*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+( 4*i))) + ShotsPerAmmo) = 5;
}
}
}
}
if(GetAsyncKeyState(VK_F7)&1)
{
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 100;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoDelay) = 100;
}
}
}
}
if(GetAsyncKeyState(VK_F8)&1)
{
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
*(float*)((*(DWORD*)(CShell+FallDmg))+0x04) = 0;
}
}
}
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
*(int*)((*(DWORD*)(CShell+0xA24454))+0x207C) = 0;
*(int*)((*(DWORD*)(CShell+0xA24454))+0x2080) = 0;
*(int*)((*(DWORD*)(CShell+0xA24454))+0x2084) = 0;
}
}
}
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
*(float*)((*(DWORD*)(CShell+0xA24454))+0x207C) = 0;
*(float*)((*(DWORD*)(CShell+0xA24454))+0x2080) = 0;
*(float*)((*(DWORD*)(CShell+0xA24454))+0x2084) = 0;
}
}
}
}
if(Hacks)
{
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
// *(float*)((*(DWORD*)(CShell+FallDmg))+0x04) = 0;
}
}
}
}
//}
__asm popad;
}
}
bool IsGameReadyForHook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return true;
return false;
}
DWORD WINAPI Wait(LPVOID)
{
while(!IsGameReadyForHook())
Sleep(100);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "Made by GERMANY132816 ", "Have Fun", 0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
// system("start http://www.mpgh.net");
}
return true;
}