All credits go sd33221, this has been uploaded with his permission, and also correctly with no advertisements!
I uploaded this because some people have no clue how to upload correctly.
Undetected
[Features]
Fully opensource
Based on the great dayzdb map
Javascript-based, runs in browser
Easily adaptable to new Arma versions
Zoom function
Displays Players
Displays Vehicles
Displays Tents
Displays Corpses
Auto-center function
[License]
You find the license in the "License.txt" file. By running DayzNavigator you agree to the license. I will not replace any CD-Keys in case you get banned.
[Instructions]
Update to at least Arma 97239 (by hand!)
Extract somewhere
Launch firefox (or a different 32bit-process named 'foo.exe')
Launch 'plugin-container.exe' (or launch 'plugin-container.exe' with the command line argument 'foo.exe')
The Injector is not open-source. It contains a basic manual-mapper with some extra anti-detection. As it doesn't run while battle-eye is active, recompilation is not necessary.
AsmJit Execution Example
At the top of "ArmaEntityList.h" the most important variables are defined:
Change ARMA_USE_VERSION to your current version and add the corresponding pointers. If it still doesn't work some rare pointers might have changed that you need to fix in the "ArmaEntityList.cpp", this should only happen on really big patches though.
[Known bugs]
[Shoutouts (alphabetical order)]
Darky.hax
fatboy88 - Thanks for the DirectX stuff
James - Without him the v3.6 would have not been possible
m101jay - Method of getting player names & entity table locations. Also general item idea and code.
tSpartak - Player directions
[Changelog]
v1.0 - Initial release
v2.0 - Undetected again!
Autorefresh is enabled by default to make the hack more intuitive.
This now operates as a manually mapped dll, all script-files get dynamically generated with random names.
No more console window - Log gets displayed as a html-page too.
Added direction indicator for local player.
Local player will now also be displayed when inside a vehicle.
v2.1 - Using a method by m101jay to get all entities - now crashes are properly shown again
v2.2 - Updated offsets for Arma v. 96584, reduced default refresh delay to 1 second, loader now asks for admin permissions via manifest.
v2.3 - Added Lingor Island. To enable the LI version delete the "ssl3.dll" and rename the "ssl3.dll.backup" to "ssl3.dll"
- Updated to Arma beta 96751
v2.4 - Updated offsets for Arma v. 96836
- Reworked the loader because of the compability issues. If you get an error run "safemode.bat" to inject into dxdiag.exe (will be opened). If it still doesn't work you probably haven't the newest visual studio crt.
- Added a lot of cars
- Some minor fixes suggested by the community (unfortunately i lost the specific credit list)
v2.5 - Offsets will now be calculated automatically at program start via pattern scan
v2.6 - Fixed an issue that stopped most vehicles from being displayed. Toggling buttons should work again. Autocenter should work again. Fixed a small logic error reported by Jman420
v2.7 - Added a great patch by tSpartak to show player directions. Escaping quotes in player names as they otherwise break the javascript code. Added Skoda vehicle. Added buttons to dynamically change the refresh delay of the map from 1-20 seconds
v2.8 - Fixed that enemys were misplaced because of the rotation code.
Fixed a bug that could occur when enemys looked north (reported by tSpartak)
v3.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator
v3.1 - Fixed for arma 97239 and newer
v3.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
v3.3 - Fixed the problem with an 'invalid API-key'. Added a button to draw markers outside of the map (following a suggestion by tSpartak). This greatly slows the drawing down, therefore it is recommended to use in combination with 'Manual Refresh' only
v3.4 - Fixed a couple of major leaks detected by unkn
v3.5 - Shows the currently selected gun/item of enemy players
v3.6 - Undetected again. Added Register-Masks to cover the state of the program while sleeping. While executing the player-scan the game will paused to avoid register-scans - this can still have performance issues so report back how it performs for you.
v3.7 - Changed the method to freeze the game (in tests this fixed the Gamehack kicks and improved the performance). Fixed the protection against new threads being applied in the wrong order sometimes.
Sd is back on business.... Thanks pal ! Just when I was thinking : "RIP Dayz Public Hacks", you're in !
First, thank you for keeping these updated, greatly appreciated. Also, I do not see players on map, is there some setting to adjust for this that I'm not doing?
Unlike all of your other releases with this one I keep getting stuck at waiting for character to create.
That's the server fault most likely, just change server.
It's more of a consistent problem. I've never had this issue but almost every server I join I'm getting this problem.
Wooohooo !!
Originally Posted by Ralexk97
It's more of a consistent problem. I've never had this issue but almost every server I join I'm getting this problem.
Try these things:
Make sure your arma 2 beta patch is in the 97 series. 96 series won't work.
When you open firefox and dayz is loading, wait till the map has populated in the new tab. then before your screen actually goes to the wait for host screen, click off autorefresh on the map.
Wait to load in, then alt tab or whatever to firefox after you're in and reclick refresh to see everything.
only things i can think of.
Thank you so much! I thought SD Quit making this!
I FUCKING LOVE YOU!!!!<3 i loe you to SD333221!!!<3
wont let me change the refresh delay and it auto refreshes at 0 time (allottaaa lag.)