Refdef_t + 0x18, if I am not mistaken.
Which would be 0x96A298.
Type: Posts; User: MarkHC
Refdef_t + 0x18, if I am not mistaken.
Which would be 0x96A298.
https://www.mpgh.net/forum/604-call-duty-modern-warfare-3-coding-programming-source-code/519230-memory-nametags-not-drawn.html#post6691749 tehe Although I didn't bother to make a complete tutorial for...
Just for the record.. MagicNumber = ServerID /gewd Dunno why everybody call it MagicNumber /lol
FoV Offset is kinda useless.. you can set your FoV using the game console... ( cg_fov <number>). Good find anyways /gewd
Some structs..
typedef struct
{
char unknown0[12];
char Name[16];
__int32 Team;
}ClientInfo_T;
typedef struct