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Type: Posts; User: papaihack

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  1. Replies
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    54,170

    [Outdated] DumpPatternOffset( "Extra", "m_dwGlowObject",...

    DumpPatternOffset( "Extra", "m_dwGlowObject", pClient,
    reinterpret_cast< unsigned char* >( "\xB8\x00\x00\x00\x00\xC3\xCC\xCC\xCC\x55\x8B\xEC\xA1\x00" ),
    ...
  2. Replies
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    54,170

    [Outdated] Do you have the m_dwGlowObject ?

    Do you have the m_dwGlowObject ?
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    5,094

    [Help] You can do it external too. a) Loop player b)...

    You can do it external too.

    a) Loop player
    b) Get bone pos and your position
    c) Check distance
    d) write viewangle
  4. Thread: QAngle Class

    by papaihack
    Replies
    4
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    2,682

    [Help] It's just a vector typedef.

    It's just a vector typedef.
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    5,319

    [Help] You need to choose: a) internal -> hook and draw...

    You need to choose: a) internal -> hook and draw (fullscreen), b) external -> overlay and draw (directx/gdi) (windowed or fullscreen windowed).

    Glow is another thing, ESP is just a name but it's...
  6. Replies
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    Ty Teddy!:D

    Ty Teddy!:D
  7. Replies
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    45,981

    Detecded or still good to use?/mmz

    Detecded or still good to use?/mmz
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