DumpPatternOffset( "Extra", "m_dwGlowObject", pClient,
reinterpret_cast< unsigned char* >( "\xB8\x00\x00\x00\x00\xC3\xCC\xCC\xCC\x55\x8B\xEC\xA1\x00" ),
...
Type: Posts; User: papaihack
DumpPatternOffset( "Extra", "m_dwGlowObject", pClient,
reinterpret_cast< unsigned char* >( "\xB8\x00\x00\x00\x00\xC3\xCC\xCC\xCC\x55\x8B\xEC\xA1\x00" ),
...
Do you have the m_dwGlowObject ?
You can do it external too.
a) Loop player
b) Get bone pos and your position
c) Check distance
d) write viewangle
It's just a vector typedef.
You need to choose: a) internal -> hook and draw (fullscreen), b) external -> overlay and draw (directx/gdi) (windowed or fullscreen windowed).
Glow is another thing, ESP is just a name but it's...
Ty Teddy!:D
Detecded or still good to use?/mmz