game updates through steam are not vac updates and do not translate to a cheat being detected or not. as for people updating on larger official updates, thats due to offsets/signatures used to...
Type: Posts; User: gogogokitty
game updates through steam are not vac updates and do not translate to a cheat being detected or not. as for people updating on larger official updates, thats due to offsets/signatures used to...
i think hes changing the value of the sleep
.....when did his cheat called "Simple Glow ESP" ever have aimbot.....
i dont believe he has anything being drawn to the screen from his cheat which would require a good bit of work for that one feature.
he updates this very often to keep it safe for public use, some issues just arised with this version its no biggie as he will fix them and release like usual. now as for the rest of your comment,...
gerassss i almost forgot, this is outdated(to lazy to incorporate pattern scanning) sorry. thank you.
different module name. no longer client.dll, its now client_panorama.dll. check offsets.
the answer is hidden here, try to find it.
you need the studio
visual
redistributable
...
your an idiot, like a flat out idiot. now repeat after me
IM AN IDIOT
IM AN IDIOT
IM AN IDIOT
IM AN IDIOT
IM AN IDIOT
IM AN IDIOT
IM AN IDIOT
DAMN dude strong first post +rep
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thanks to your little tip, my injector now has a new feature lol
https://i.postimg.cc/GBddfBkz/f2a585ccdcb90a491bd685a109223ed2.png
as far as im aware with VAC, it doesnt make a any sort of difference where you inject from which is why i asked the initial question but im not 100% on it. OfficerX sorry that i seem to be tagging...
"if only" describes life in general. very few people want to help/teach others and the majority that do receive the help are useless and cant tie their own shoes without someone holding their hand...
also random question, why do you say to put the cheat on a flash drive? like whats the thought behind it Fabian5552145
now did you add the process check so you didnt have to load up csgo first like i mentioned in the previous thread?
no you dont. it looks like you already have the function to do it the crappy but working way, this is why past projects suck and people dont learn anything
not if you do it right lol. i expect to see this feature in your next post, if it is there then you get a little rep
why not just modify the injector to wait for the process. its easy to setup
use some form of tracing, i see your using GetSpottedbyMask, that will work but is very very slow and has issues when the range is pretty far.
unfortunately i removed all of my old projects since all of my tutorials will now be running internal, so now if i wanted to make an external for released i would have to write it completely from...
its why people need to make their own lol
https://i.postimg.cc/qNj3Wtdv/1128c24c68d7a41642e8b30c49f83058.png
use mouseEvent. it simulates you moving the mouse downward all the same as if you really did. someone else will chime in and show a better way.
why do you and others feel the need to post spam? idiot
https://i.postimg.cc/30kCgGcc/ec465153af17819326fd173f99343d01.png
ah the good ol boring monotone voice gave it away
yes. how did you guess?
just an exmaple
float compensation[10][2] = {{2, 2}, {2, 2}, {2, 2}, {2, 2}, {2, 2}};
float mouseX = 0, mouseY = 0;
while (true)
{
if (GetAsyncKeyState(VK_LBUTTON) == -32768)
{