get any out dated cheat that works dbb
Type: Posts; User: CyanRed3
get any out dated cheat that works dbb
not all...
makes it solid black
what does the "r_DrawSpecificStaticProp" cvar do?
jfc why so harsh? i know what they do im not asking for that. Im asking if there are any material flags to make it darker or appear there are shadows. lmao
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c++ is what i...
With it:
https://i.imgur.com/VMlZUqH.jpg
yes but when doing it like this it makes it completely black. I was woundering if there are any material flags to simulate it being dark not make the material completely black :P....
Are there any material flags or ways to make the world darker or have a shadow everywhere. Ex.
https://i.imgur.com/yPmxHLT.jpg
this it the code i have right now for getting the world material
...
what //2short
When getting the min and max of each hit box, only some hitbox's are fully shown, while others arent.
https://i.imgur.com/yd4VgjG.jpg
the way im gettting the mins and max:
void...
//Solved..
turned out i had the wrong GetModel() function.. ty
old:
class IClientRenderable
{
public:
virtual ~IClientRenderable() {};
I've been hit with a crash and I can't seem to find out why its doing it. I've tried debugging it and setting breakpoints around. But it keeps crashing everytime it runs..
studiohdr_t * studio =...
You dont need patern scanning because you get the offsets via netvars.
DWORD HandleToWeapons = Mem.Read<DWORD>(Player + Game.dwActiveWeapon);
int EntityID = HandleToWeapons & 0xFFF;
DWORD WeaponBase = Mem.Read<DWORD>(Game.Client.dwAdress + Game.dwEntityList +...
Think of an SDK as tools and your hooks is what you make with the tools. As far as I know the actually sdk doesnt get detected because valve themselves made it.
static ConVar* name;
name = Interfaces::CVar->FindVar("name");
*(int*)((DWORD)&name->fnChangeCallback + 0xC) = NULL;
name->SetValue(newName);
you need a static convar
Sorry the char...
If your talking about what netvars are in what "class". Just get yourself a netvar dumper, or just make one yourself. Its everywhere.
DWORD HandleToWeapons = Mem.Read<DWORD>(Player + Game.dwActiveWeapon); //Handle to the weapon class
int EntityID = HandleToWeapons & 0xFFF;
DWORD WeaponBase =...
Ya but yaknow, dis cord is 10 times better for big groups and for the skype (correct me if im wrong), you have to apply to get in
what makes someone an "experienced coder"?
FreakyHacking Yes this is c+p, the offsets arent even updated to current ones
New Project -> Visual C++ -> Win32 Console Application -> Next -> Dll + Emtpy Project -> Finish bobo
For the CPU usage its probably because it keeps looping constantly. Adding Sleep(1); to the function will help with that problem.
How is it undetected if its been used for awhile already?
Really interested to see that library /ohme