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Type: Posts; User: PraDevil

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  1. Replies
    22
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    7,147

    [Source Code] is this code still can be use?

    is this code still can be use?
  2. Replies
    74
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    13,283

    [Source Code] its was a source code to make d3d hack, not a...

    its was a source code to make d3d hack, not a hack..so even you can compile it but doesn't know what are you doing then the source code is useless for you..

    p/s : compile success but the dll file...
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    27
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    4,971

    [Release] 1 question please...this source code work on cib?

    1 question please...this source code work on cib?
  4. Replies
    74
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    13,283

    [Source Code] compile success..but when i'll try to inject...

    compile success..but when i'll try to inject nothing happen(MAT CIB) what should i do to make it wok with CIB? i'm fast learner anyway, so please just give a simple hint here or just pm me here, i...
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    513

    open google and search for Download DirectX SDK -...

    open google and search for Download DirectX SDK - (June 2010), not sure about 2005 still exist unless someone upload it to the net
  6. Thread: Crosshair V1

    by PraDevil
    Replies
    28
    Views
    3,510

    [Release] kaunakape, s4s41997 open google and type Net...

    kaunakape, s4s41997
    open google and type Net Framework
  7. Thread: Crosshair V1

    by PraDevil
    Replies
    28
    Views
    3,510

    [Release] you need net framework

    you need net framework
  8. Thread: Crosshair V1

    by PraDevil
    Replies
    28
    Views
    3,510

    [Release] you might need net framework to run this...

    you might need net framework to run this application and crosshair mean that you will have another crosshair even you using sniper..
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    49
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    5,617

    [Release] you can force kill but not this address...

    you can force kill but not this address 0x1028B0D0 on XueTr
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    3,681

    [Tutorial] REND SKIN - Toggles rendering of character skins...

    REND SKIN - Toggles rendering of character skins
    REND BONE - Toggles the rendering of bones (suppresses rendering the regular mesh), where each bone's origin shows the local coordinate system with a...
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