I just check all three of the "tell if you're fishing in" in order until I find a 1. I haven't attempted to find a single memory value to differentiate.
Type: Posts; User: knismaps
I just check all three of the "tell if you're fishing in" in order until I find a 1. I haven't attempted to find a single memory value to differentiate.
If anyone cares, here's some offsets for these for the current patch:
Common static offset for all of them: 0x9dd4dc
Offsets to tell if you're fishing in--
Water: 0x5d8, 0x7d8, 0x434
Lava:...
I haven't looked into the Flash for more than a few minutes just now. The Flash doesn't necessarily have to even know an item ID if it's solely for UI. It might only receive enough info to display...
In the original script, change the static offset for looking up the inventory slot from 0x936924 to 0x93ed24. For getting the bobbing state for water, change the lookup from [[[[base + 0x932f6c] +...
Just about what I found, if it helps anyone. The current script requires you to put your lures in the last slot to it knows how many you have. It's unlikely 'editing' inventory will work well since...
The method in the script in the original post to get the count of items in the last inventory slot is [[[[[base + 0x936924] + 0x9c] + 0x78] + 0xb0] + 0x58].
I poked around in CE, and the best I...
Well, I am a programmer and know how to use a debugger, but I don't know anything about the workings of the game and I haven't use CE before.
I guess today's update changed the memory offsets again. Any hints on how to figure them out myself with a debugger or maybe like CE?
I'm running everything under an admin account. I tried without the bypass first. Are you (or anyone else this worked for) using XP?
On WinXP SP3 and DN NA, this method doesn't work for me. When I try to do anything to the dragonnest.exe process in Process Hacker, HS pops up a message and kills the game. I tried various versions...