FaceOfAmerica (11-10-2019)
Code:#define ADDR_CSHELL_BASE 0x37100000 #define ADDR_MTBWCRET 0x37480949 #define ADDR_LTCLIENT 0x38438498 #define ADDR_WEAPONMGR 0x384A6FD4 #define ADDR_CONSOLE 0x38433030 #define ADDR_LOCALPTR 0x384A8670 #define ADDR_BUILDFONT 0x377739A0 #define ADDR_FILLFONT 0x37774650 #define ADDR_FONTECX 0x3847B190 #define ADDR_GETFONTHAND 0x373EC4D0 #define ADDR_GETCONSOLEINT 0x37484180 #define ADDR_GCS 0x384A9198 #define ADDR_LTCOMMON 0x384B18A0 #define ADDR_S_BULLETS 0x3727A6B2 #define ADDR_UNLOCKFPS 0x37480739 //0F 84 #define ADDR_LTCSBASE 0x38438480 #define ADDR_CLIENTINFOMANAGER 0x38433930 #define ADDR_PLAYERMANAGER 0x384547A0 #define ADDR_GETPLAYERBYINDEX 0x371C8890 #define ADDR_GETLOCALPLAYER 0x371C8880 // Gellin Logger Engine.exe #define ADDR_INTERSECT 0x0047B150 #define ADDR_D3D 0x008060C0 #define ADDR_DRAWPRIM 0x006D55AC #define ADDR_CURSORCENTER 0x007861B4 #define ADDR_CONSOLEUNWRAPPED 0x0047A1F0 #define ADDR_MATRIXWORLD ( ADDR_DRAWPRIM + 0x3F50 ) #define ADDR_MATRIXVIEW ( ADDR_DRAWPRIM + 0x3F90 ) #define ADDR_MATRIXPROJECTION ( ADDR_DRAWPRIM + 0x3FD0 ) #define ADDR_MATRIXVIEWPORT ( ADDR_DRAWPRIM + 0x3F38 ) // Gellin Logger -Modified- ClientFX.fxd #define ADDR_CLIENTFX 0x0006CF34BÔNUSCode:class CSetConsoleVar { public: char _0x0000[4]; float fValue; //0x0004 char _0x0008[28]; }; class CConsoleCommand { public: CSetConsoleVar ScopeLRRadius; CSetConsoleVar ScopeLRRadius; CSetConsoleVar ScopeUDRadius; CSetConsoleVar HUDDamagedRenderTime; CSetConsoleVar StrafeTurnRate; CSetConsoleVar LowerTorsoTurnRate; CSetConsoleVar PlayerTwistYawMax; CSetConsoleVar PlayerTwistYawMin; CSetConsoleVar DyingTime; CSetConsoleVar DeadCameraTime; CSetConsoleVar ModelKey; CSetConsoleVar FootPrintBlendMode; CSetConsoleVar MinTrailSegment; CSetConsoleVar TrailSegmentLifetime; CSetConsoleVar DingDelay; CSetConsoleVar QuietMovementVolumeFactor; CSetConsoleVar FootStepSoundRadius; CSetConsoleVar FootStepSoundSurfaceDebug; CSetConsoleVar CSendRate; CSetConsoleVar PlayerRotate; CSetConsoleVar CamZoom1MaxDist; CSetConsoleVar CamZoom2MaxDist; CSetConsoleVar FovX; CSetConsoleVar FovY; CSetConsoleVar FOVYUWMax; CSetConsoleVar FOVYUWMin; CSetConsoleVar FOVUWRate; CSetConsoleVar CamRotInterpTime; CSetConsoleVar ScreenFadeInTime; CSetConsoleVar ScreenFadeOutTime; CSetConsoleVar ChaseCamPitchAdjust; CSetConsoleVar ChaseCamOffset; CSetConsoleVar ChaseCamDistUp; CSetConsoleVar ChaseCamDistBack; CSetConsoleVar NormalTurnRate; CSetConsoleVar FastTurnRate; CSetConsoleVar LookUpRate; CSetConsoleVar ModelGlowTime; CSetConsoleVar ModelGlowMin; CSetConsoleVar ModelGlowMax; CSetConsoleVar ActivateOverride; CSetConsoleVar CamDamage; CSetConsoleVar CamDamagePitch; CSetConsoleVar CamDamageRoll; CSetConsoleVar CamDamageTime1; CSetConsoleVar CamDamageTime2; CSetConsoleVar CamDamageMinPitchVal; CSetConsoleVar CamDamageMaxPitchVal; CSetConsoleVar CamDamageMinRollVal; CSetConsoleVar CamDamageMaxRollVal; CSetConsoleVar CamDamagePitchMin; CSetConsoleVar CamDamageRollMin; CSetConsoleVar CamDamageFXOffsetX; CSetConsoleVar CamDamageFXOffsetX; CSetConsoleVar CamDamageFXOffsetX; CSetConsoleVar AlwaysHUD; CSetConsoleVar DamageFadeRate; CSetConsoleVar AdaptiveMouse; CSetConsoleVar AdaptiveMouseMaxOffset; CSetConsoleVar SoundFilterInfo; CSetConsoleVar MultiplayerDeathCamMoveTime; CSetConsoleVar MultiplayerDeathAttachCamMaxTime; CSetConsoleVar DuckDownCamOffSet; CSetConsoleVar GlobalSoundFilter; CSetConsoleVar Show********dateTransmitStats; CSetConsoleVar PlayerLocalObjectUpdate; CSetConsoleVar DrawInterface; CSetConsoleVar ModelApplySun; CSetConsoleVar LetterBox; CSetConsoleVar LetterBoxFadeInTime; CSetConsoleVar LetterBoxFadeOutTime; CSetConsoleVar LetterBoxDisabled; CSetConsoleVar NoMovies; CSetConsoleVar FovXInterface; CSetConsoleVar FovYInterface; CSetConsoleVar WideFovXInterface; CSetConsoleVar WideFovYInterface; CSetConsoleVar PauseTintAlpha; CSetConsoleVar SplashScreenFadeInTime; CSetConsoleVar SplashScreenFadeOutTime; CSetConsoleVar SplashScreenTime; CSetConsoleVar MainScreenFadeInTime; CSetConsoleVar ProgressBarScaleToSkills; CSetConsoleVar ExitLevelScreenFadeTime; CSetConsoleVar PlayerGravity; CSetConsoleVar InAirAccelMultiplier; CSetConsoleVar SlideToStopTime; CSetConsoleVar PusherMaxYVelocity; CSetConsoleVar BaseMoveAccel; CSetConsoleVar StartAccel; CSetConsoleVar MaxAccel; CSetConsoleVar AccelInc; CSetConsoleVar WalkVel; CSetConsoleVar FRunVel; CSetConsoleVar BRunVel; CSetConsoleVar SRunVel; CSetConsoleVar JumpVel; CSetConsoleVar DuckVel; CSetConsoleVar WorkaroundStuckAtWall; CSetConsoleVar ShowTiming; CSetConsoleVar ScreenFadeInAtLevelStartTime; CSetConsoleVar ScreenFadeAtLevelStart; CSetConsoleVar SoundFilters; CSetConsoleVar ShowSpecial; CSetConsoleVar MakeCubicEnvMapSize; CSetConsoleVar MakeCubicEnvMapName; CSetConsoleVar ApplyWorldOffset; CSetConsoleVar PerformanceMinTestFPS; CSetConsoleVar PerformanceMaxTestFPS; CSetConsoleVar CrossHair_DefaultLength; CSetConsoleVar CrossHair_FiringOffset; CSetConsoleVar CrossHair_FiringAddLength; CSetConsoleVar CrossHair_FiringDuration; CSetConsoleVar MotionBlur_MaxBlurFactor; CSetConsoleVar MotionBlur_BlurDelay; CSetConsoleVar MotionBlur_Enable; CSetConsoleVar ModEdit; CSetConsoleVar ShowFPS; CSetConsoleVar ShowPerformanceStatistics; CSetConsoleVar CursorHack; CSetConsoleVar CameraMoveUpTime; CSetConsoleVar CameraMoveUpMinVel; CSetConsoleVar CameraMoveMaxYDiff; CSetConsoleVar CameraClipDist; CSetConsoleVar CameraCollisionObjScale; CSetConsoleVar CameraCollisionUseObject; CSetConsoleVar DeadCamX; CSetConsoleVar DeadCamY; CSetConsoleVar DC_FC_OU; CSetConsoleVar DC_TL; CSetConsoleVar DC_TV; CSetConsoleVar DC_TY; CSetConsoleVar SoundPlayOnlyIfHeard; CSetConsoleVar KeepCurrentAmmo; CSetConsoleVar MouseSensitivityMin; CSetConsoleVar MouseSensitivityMax; CSetConsoleVar MouseInputRateMin; CSetConsoleVar MouseInputRateMax; CSetConsoleVar ChooserAutoSwitchTime; CSetConsoleVar ChooserAutoSwitchFreq; CSetConsoleVar MouseScaleBase; CSetConsoleVar MouseScaleIncrement; CSetConsoleVar MouseInvertY; CSetConsoleVar SoundVolume; CSetConsoleVar EnableSound; CSetConsoleVar MusicVolume; CSetConsoleVar MouseLook; CSetConsoleVar MouseSensitivity; CSetConsoleVar EnableDamageFX; CSetConsoleVar ShellMaxBounceCount; CSetConsoleVar ShellMinUpVelocity; CSetConsoleVar ShellMaxUpVelocity; CSetConsoleVar ShellMinRightVelocity; CSetConsoleVar ShellMaxRightVelocity; CSetConsoleVar ShellMinForwardVelocity; CSetConsoleVar ShellMaxForwardVelocity; CSetConsoleVar ShellMinLifetime; CSetConsoleVar ShellMaxLifetime; CSetConsoleVar ShellScaleTime; CSetConsoleVar ShellMaxScale; CSetConsoleVar ShellMinSpinsPerSecond; CSetConsoleVar ShellMaxSpinsPerSecond; CSetConsoleVar CamMaxPitchOffset; CSetConsoleVar CamMaxYawOffset; CSetConsoleVar CamMaxRollOffset; CSetConsoleVar CamMaxPosXOffset; CSetConsoleVar CamMaxPosYOffset; CSetConsoleVar CamMaxPosZOffset; CSetConsoleVar CamInfo; CSetConsoleVar CamWeaponImpact; CSetConsoleVar BobSwayRunPaceAdjust; CSetConsoleVar BobSwayWalkPaceAdjust; CSetConsoleVar BobDecayTime; CSetConsoleVar BobV; CSetConsoleVar SwayH; CSetConsoleVar SwayV; CSetConsoleVar MaxBobAmp; CSetConsoleVar WeaponSway; CSetConsoleVar HeadBob; CSetConsoleVar BobRollAdjust; CSetConsoleVar Reality; CSetConsoleVar MinPGFrameRate; CSetConsoleVar PGDisplaceMoveScale; CSetConsoleVar TracerSegments; CSetConsoleVar TracerLifetime; CSetConsoleVar TracerVeloctity; CSetConsoleVar TracerLength; CSetConsoleVar ScatterEnable; CSetConsoleVar SnowEnable; CSetConsoleVar SnowDensityScale; CSetConsoleVar SnowParticleScale; CSetConsoleVar TweakSteam; CSetConsoleVar TweakParticles; CSetConsoleVar DLightOffsetX; CSetConsoleVar DLightOffsetY; CSetConsoleVar DLightOffsetZ; CSetConsoleVar PolyDebrisTrailTime; CSetConsoleVar PolyDebrisScaleDis; CSetConsoleVar PolyDebrisMinDistScale; CSetConsoleVar PolyDebrisMaxDistScale; CSetConsoleVar MarksClip; CSetConsoleVar MarkLight; CSetConsoleVar MarkShow; CSetConsoleVar MarkFadeTime; CSetConsoleVar MarkSolidTime; CSetConsoleVar SmokeTrailStartScale; CSetConsoleVar SmokeTrailLWEndScale; CSetConsoleVar SmokeTrailSWEndScale; CSetConsoleVar SmokeTrailSBEndScale; CSetConsoleVar SmokeTrailStartAlpha; CSetConsoleVar SmokeTrailEndAlpha; CSetConsoleVar MineShit; CSetConsoleVar FlareMin; CSetConsoleVar FlareSprAlphaMin; CSetConsoleVar FlareSprAlphaMax; CSetConsoleVar FlareSprScaleMin; CSetConsoleVar FlareSprScaleMax; CSetConsoleVar FlareBlindScaleMin; CSetConsoleVar FlareBlindScaleMax; CSetConsoleVar FlareBlindObjAngle; CSetConsoleVar FlareBlindCamAngle; CSetConsoleVar TexTest; CSetConsoleVar TexAddr; CSetConsoleVar TexColor; CSetConsoleVar TexAlpha; CSetConsoleVar Tex; CSetConsoleVar ShowFirePath; CSetConsoleVar LightBeamColorDelta; CSetConsoleVar PitchShiftImpact; CSetConsoleVar FlyByRadius; CSetConsoleVar BloodSplatsMinNum; CSetConsoleVar BloodSplatsMaxNum; CSetConsoleVar BloodSplatsMinLifetime; CSetConsoleVar BloodSplatsMaxLifetime; CSetConsoleVar BloodSplatsMinScale; CSetConsoleVar BloodSplatsMaxScale; CSetConsoleVar BloodSplatsRange; CSetConsoleVar BloodSplatsPerturb; CSetConsoleVar BigBloodSizeScale; CSetConsoleVar BigBloodLifeScale; CSetConsoleVar CreatePolyDebris; CSetConsoleVar WeaponFXMinImpactDot; CSetConsoleVar WeaponFXMinFireDot; CSetConsoleVar WeaponFXUseFOVPerformance; CSetConsoleVar WeaponFXMaxFireDist; CSetConsoleVar WeaponFXMaxImpactDist; CSetConsoleVar WeaponFXMaxMultiImpactDist; CSetConsoleVar WeaponFXMultiImpactDing; };[/CENTER]Code:CConsoleCommand *pConsoleCommand = ( CConsoleCommand * ) ADDR_CONSOLE; pConsoleCommand->ShowFPS.fValue = 1.0f;
Last edited by luizimloko; 11-10-2019 at 02:22 PM.
FaceOfAmerica (11-10-2019)
Code:#define ADDR_WEAPONSET 0x384AF8A0 #define ADDR_GAMESTATUS 0x3844F604 #define AR_Primaria 0x0 #define AR_Secundaria 0x4 #define AR_Branca 0x8 #define AR_Apoio 0xC *(DWORD *)(*(DWORD *)(*(DWORD *)(*(DWORD *)(ADDR_WEAPONSET + 0x218) + 0x48) + AR_Primaria) + 0x14) = 528; // Powered Suit Boss MG
Onde eu coloco esses códigos???