Originally Posted by
MI550
I don't really understand what you meant with anomalies, but pretty sure you meant a form of imperfection.
Task intensity? We're not saying make an AI agent that copies a real personality, who the fuck gives a fuck about how sustainable you are while under pressure?
As for sleepiness, I also believe it would be hard to include it, since you can't tell if a person is sleepy or no with absolutely ZERO hacks. Moreover, considering 1/4 of a normal player's focus falls under aiming, with it out of the equation there's plenty of focus on dodging!
You said that efficiency has to be cut in half to 'make it seem legit to other players', however I only see efficiency increase. Apart from what you suggested, do you see anything that decreases efficiency or performance?
I actually don't use aimbot, and prefer to keep my skills sharp and learn to aim while dodging, but I'm a developer and am interested in sharing my ideas only.
However, thanks for your point of view, and actually for your non-constructive criticism.