Thread: Shotgun code?

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  1. #1
    bohnenbong's Avatar
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    Shotgun code?

    I know it is a nooby question for you all but i am to stupid to understand it,
    Code:
    Private Sub Timer11_Timer()
    Call WriteALong("Warrock", &H1279280, 34)
    End Sub
    This is my code ... wrong i know,
    How is it right ?
    34=Weapon...

  2. #2
    wr194t's Avatar
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    Code:
    Dim Shotgun1 As Long
    Dim Shotgun2 As Long
    Call ReadALong("Warrock", &H1279280, Shotgun1)
    Shotgun2 = Shotgun1 + &H4C
    Call WriteAFloat("Warrock", Shotgun2, Value)

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    bohnenbong (11-03-2007)

  4. #3
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    Hmm and what for value ?
    34 ?

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    Yes Value is 34 for Shotgun

    Heres a weapon list mate... Mite help! =)

    Weapon List

    (QUOTED FROM WAFFLES - MPGH.NET)

    1 - Fist
    2 - Colt
    3 - Desert Eagle
    4 - MP5K
    5 - Magnum
    6 - Glock
    7 - Dual Berettas (INSANE!!)
    8 - AK-47
    9 - K2
    10 - M4A1
    11 - FAMMAS
    12 - L85A1 (Unrealeased wicked fast firing sniper rifle)
    13 - XM8 (Unrealeased wicked fast firing sniper rifle)
    14 - Type 89
    15 - G36C
    16 - G36C_D
    17 - G36
    18 - GS6_D (Has scope)
    19 - MP5
    20 - P90
    21 - UZI
    22 - Mac-M10 (Unreleased)
    23 - K1
    24 - MP7 (Wicked gun, unreleased)
    25 - PSG1
    26 - Beretta M82 (Unreleased sniper rifle)
    27 - Steyr AUG
    28 - SSG
    29 - M24
    30 - DRAGONUV SVD (Unreleased. pretty silent sniper rifle)
    31 - AI-AW (Unreleased)
    32 - M60 (Awsome gun)
    33 - M249 (Pretty cool)
    34 - WIncester-1300
    35 - Panzerfaust
    36 - M136-AT-4 (Unfireable. cannot be seen. AT = Anti Tank maybe?)
    37 - RPG
    38 - Javelin (Unfireable cannot be seen)
    39 - Stinger
    40 - SG (Crashes my game)
    41 - Landmine
    42 - Ammo Supply? (Pretty weird how i open the toolbox)
    43 - K100 (Gernade)
    44 - K400 (Another gernade)
    45 - Smoke Gernade
    46 - Flashbang
    47 - Another flashbang
    48 - Claymore Mine (Cannot be planted)
    49 - Claymore Switch
    50 - Nothing
    51 - C4 Switch
    52 - Medic Kit
    53 - Medic Kit 2
    54 - Medic Kit 3
    55 - Wrench
    56 - Pipe Wrench (unreleased, most likely fixes vehicles faster)
    57 - Adrenaline Pill (didn't notice much diffrence after taking the pill)
    58 - Parachute (Unfireable)
    59 - Detecter (Binoculors)
    60 - Telescope (Better binoculours)
    61 - Flashmine (Sounds like some aladdin music when thrown)
    62 - MG3
    63 - Minigun (Recoil is HORRIBLE)
    64 - SOme kind of gernade launcher
    65 - Ammo Box
    66 - M14 (Unfireable)
    67 - Teargas
    68 - Medic Box
    69 - K203
    70 - Telescope
    71 - Silencer
    72 - Nippers
    Last edited by Nightlord; 11-03-2007 at 03:37 PM.








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    bohnenbong (11-03-2007)

  7. #5
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    Öhm yes i tried it^^
    But i had a bug on this place from the pumpgun xD
    I stand on a place from a new view ^^
    I dont know

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    Lol bohnenbong do you have VB6? Only but i need it! Could you link me the site you downloaded from pl0x? Cheers Buddy!








  9. #7
    wr194t's Avatar
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    Nightlord (11-03-2007)

  11. #8
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    you can choose serial 111-1111111 too i think ^^

    Öhm must i maybe choose an other interval from the timer ?
    I have 0

  12. #9
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    Quote Originally Posted by bohnenbong View Post
    you can choose serial 111-1111111 too i think ^^

    Öhm must i maybe choose an other interval from the timer ?
    I have 0
    Weapons doesn't need a timer. Put that code in a button.

  13. #10
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    Ahhh ok xD
    Thats the error
    Thx

    (shit double post bug)

  14. #11
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    Thanx wr194t! Really appreciate it!








  15. #12
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    Ahhh ok xD
    Thats the error
    Thx

    (shit double post 1 can be deleted ^^)

  16. #13
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    Question Shot Gun Code Help

    I need help with this code:

    I have a custom module.

    What do i change if i have a custom module

    Code:
    Dim Shotgun1 As Long
    Dim Shotgun2 As Long
    Call ReadALong("Warrock", &H1279280, Shotgun1)
    Shotgun2 = Shotgun1 + &H4C
    Call WriteAFloat("Warrock", Shotgun2, Value)
    And how do you right in the code if you Want a text box to enter Wep num.

  17. #14
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    Quote Originally Posted by redarr View Post
    I need help with this code:

    I have a custom module.

    What do i change if i have a custom module

    Code:
    Dim Shotgun1 As Long
    Dim Shotgun2 As Long
    Call ReadALong("Warrock", &H1279280, Shotgun1)
    Shotgun2 = Shotgun1 + &H4C
    Call WriteAFloat("Warrock", Shotgun2, Value)
    And how do you right in the code if you Want a text box to enter Wep num.
    Text box:
    Code:
    Dim Shotgun1 As Long
    Dim Shotgun2 As Long
    Call ReadALong("Warrock", &H1279280, Shotgun1)
    Shotgun2 = Shotgun1 + &H4C
    Call WriteAFloat("Warrock", Shotgun2, Text1.text)
    You will have to show someone your module so they can help you.

  18. #15
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    Ok Here Are My module

    'Y47378127381823121 = WriteAbyte
    'Y47378127381823122 = WriteAnInt
    'Y47378127381823123 = WriteALong
    'Y47378127381823124 = ReadAByte
    'Y47378127381823125 = ReadAnInt
    'Y47378127381823126 = ReadALong
    'Y47378127381823127 = ReadAfloat
    'Y47378127381823128 = WriteAfloat
    'GAKS333245566 = GetAsyncKeyState
    'SE6331245677 = ShellExecute
    'GWTPI6683813858918238478 = GetWindowThreadProcessId
    'OP383812344 = OpenProcess
    'WPM39595959421113 = WriteProcessMemory
    'CH83812934911 = CloseHandle
    'FW66235123 = FindWindow
    'K38128349 = GetKeyPress
    'RPM95969941234 = ReadProcessMem

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