If you use it, give Credits or you'll never see it again!
Code:
//****************|| Chowniiqhtz Privat logger ||****************//
//****************|| Scanned: 129 Addys ||****************//
//****************|| 02.12.2011 - 19:34:23 ||****************//
//===================================================//
//****************|| Pointer ||****************//
#define ADR_PlayerPointer 0x9EB944
#define ADR_ServerPointer 0x9EB8E0
#define ADR_BasePointer 0xA41BF8
#define ADR_WeaponPointer 0x8B1778
#define ADR_UserPointer 0x9EB8E0
#define ADR_DevicePointer 0x84F53C
#define ADR_ViewAngels 0x9EB490
#define ADR_GpuPointer 0x9EB48C
#define ADR_StartRPointer 0xEC330
#define ADR_ViewAngels 0x9EB490
#define ADR_Matrix 0x97BB38//CyberRazzer
//****************|| Base ||****************//
#define ADR_SlotBase 0x101018
#define ADR_WeaponBase 0xA08BE4
#define ADR_STRUCTSIZE 0x001CF8
#define ADR_GameStart 0x50A0E6
//****************|| Memory || ****************//
#define ADR_STAMINA1 0x823FA0/
#define ADR_STAMINA2 0x823FA4
#define ADR_STAMINA3 0x823FA8
#define ADR_STAMINA4 0x823FAC
#define ADR_STAMINA5 0x823FB0
#define ADR_QuickSpawn1 0xB18E7C
#define ADR_QuickSpawn2 0xB26E78
#define ADR_Speed 0x852868
#define ADR_BackWardSpeed 0x85251C
#define ADR_RunSpeed 0x852520
#define ADR_SpeedRoll 0x852690
#define ADR_WalkSpeedFactor 0x83D650//CyberVeezy
#define ADR_BoneShot 0x8534C0
#define ADR_BreakLimit 0x952470// -> Thanks to R3D_L!n3 for sharing function!
#define ADR_Quick P/D 0x9EB4B4
#define ADR_NoBounds1 0xB28688
#define ADR_NoBounds2 0xB28684
#define ADR_NoBounds3 0xB11ECC
#define ADR_ImDrunk 0x9EB84C
#define ADR_CQCProne 0x8B1838
#define ADR_VirtualJump 0x823C20
#define ADR_UnlAmmo 0x9EB8BC
#define ADR_Accuracyas 0x9F03DC
#define ADR_NoWater1 0x9F2B50
#define ADR_NoWater2 0x9F2B4C
#define ADR_FastAmmo 0x9F033C
#define ADR_FastMedic 0x9F0344
#define ADR_FastRepair 0x9F0344
#define ADR_FastFlag 0x9F031C
#define ADR_Scope 0x8B1844
#define ADR_ScopeSize 0x8B184C
#define ADR_AntiAFK 0xB187F0
#define ADR_WalkUnderWater 0x9F2B54
#define ADR_ShooThroughWalls 0x820EE4
#define ADR_WalkThroughWalls 0x823BEC
#define ADR_SuperNoSpread 0x852550
#define ADR_NoSpread 0x9F03DC
#define ADR_CrossAir 0x9F0360
#define ADR_WeaponGravity 0x8524C8
#define ADR_RadarHide 09F2B7C
#define ADR_FastLock 0x8B1884
#define ADR_ColorShot1 0x9EC5C0
#define ADR_ColorShot2 0x9EC5C4
#define ADR_ColorShot3 0x9EC5C8
#define ADR_HighMode 0x852938
#define ADR_FogFar 0x9EB57C
#define ADR_FogNear 0x9F2B64
#define ADR_AutoRepair 0x9EB4DB//CyberRazzer
#define ADR_FullBright1 0x9EC5BC
#define ADR_FullBright2 0x9EC5C0
#define ADR_GlassWalls 0x9EB57C
//****************|| PX ||****************//
#define ADR_AssaultClip 0x9E537E
#define ADR_SniperClip 0x9EB4E7
#define ADR_BandagePx 0x9EB4F0
#define ADR_SuperMaster 0xFCD38
//****************||OFS ||****************//
#define OFS_Slot1 0x1021B8
#define OFS_Slot2 0x1021B9
#define OFS_Slot3 0x1021BA
#define OFS_Slot4 0x1021BB
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_Y 0x102E0
#define OFS_X 0x102F0
#define OFS_Z 0x102E8
#define OFS_NFD 0x102C8
#define OFS_Invisible 0x11A2BC
#define OFS_GrazyNade 0x10100
#define OFS_FastNade 0x10100
#define OFS_Level 0x11A298
#define OFS_Dinar 0x11A2A8
#define OFS_RapidFire 0x10356
#define OFS_SuperMaster 0xFCD38
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_PlayerID 0x1CE8
#define OFS_PlayerSlot 0x11B804
//****************|| D3D || ****************//
#define D3D_UserName 0xA425BC
#define D3D_UserIP (D3D_UserName-0x2EC)
#define D3D_UserHP 0x10D8E0
//****************|| Vehicle || ****************//
#define ADR_CrazyCar 0x8523A8
#define ADR_AutoRepair 0x4224EE
#define ADR_VehRadar 0x545CB6
#define ADR_AutoAmmo 0x4CC0BC
#define ADR_VehicleNFD 0x428F30
//****************|| ASM Related ||****************//
#define ASM_AllwaysCross 0x52392A
#define ASM_Artillery1 0x495247
#define ASM_Artillery2 0x4BCE9E
#define ASM_WTW 0x70C752
#define ASM_Bullets 0x4D3AC7
#define ASM_CrCPatch 0x4181BA
#define ASM_NoReload 0x5782BC
#define ASM_QuickPlant 0x4D28BC
#define ASM_QuickDefuse 0x43668B
#define ASM_UnlAmmo 0x9EB8BC
#define ASM_SuperNoSpread 0x4D3BDD
//****************|| Some Other Shiit ||****************//
#define OFS_NoDelay 0x103E0//CyberRazzer
#define OFS_GmMode 0x584
#define ADR_EngineText 0x401073
#define ADR_MessageBoxWR 0x418D70
#define OFS_NoM134Idle 0x103D8
//****************|| ~END~ || ****************//
//****************||Scanned: 129 Addys ||****************//
//****************||Credits: Chowniiqhtz ||****************//
//****************||Thanks: R3D_Line, CyberRazzer, UnknownPK,CyberVeezy ||****************//